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Bee O'Problem :godot:

@beeoproblem@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Moonlighting as an indie gamedev. Wears many hats but programming is my forte. Livestreaming #gamedev on #twitch every Friday, Saturday and Sunday.

Software QA to pay the bills. Emphasis on automation but I've done most of the things.

461 Followers
320 Following
50 Posts
Joined November 30, 2022
My Games:
http://bird-with-toes.itch.io
Twitch:
http://twitch.tv/BeeOProblem
Open post
Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@Em0nM4stodon@infosec.exchange I wanna vote "imminent" but NFTs took a lot longer to implode than I expected. Investors are remarkably stupid
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@sammypanda@aus.social @mattly@hachyderm.io because they have money and law is for sale.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@arstechnica@mastodon.social smells like someone at google forgetting "just because you can, doesn't mean you should"
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@ApostateEnglishman@mastodon.world @SmartmanApps@dotnet.social @simon@bne.social math isn't a "you do you" thing You're wrong. Smartman Apps is right. The priority of division and multiplication is the same so they're evaluated left to right. If it helps remember that division *is* multiplication by the reciprocal of the divisor. 18/3x2 = 18x(1/3)x2
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@gjm@mathstodon.xyz @xyla@shitpost.trade not anymore anyway
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@nev@status.nevillepark.ca but what if I don't want my shongles shit???
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@Krazov@mstdn.social @stux@mstdn.social the only problem I've ever had with my Brother was an absolutely gnarly paper jam when someone put the wrong kind of paper in it It's nice to have a printer that's, well, a printer.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@avilewis@mstdn.ca it would be nice if "understanding with Alberta" just for once didn't mean something horrible being done or approved.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@ana unless you're Sam Altman. His definition is the more gauche "it's AGI if it makes me a shitload of money"
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 6mo ago
Replying to
@kevingranade @mhoye and demand more power and land for more datacenters to do even bigger and more costly training
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@aka_quant_noir@hcommons.social learning simple repair skills is also useful too
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Open post
Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@munin fair. My point was somewhat tangential. The LLM providers most likely don't want to provide useful logs to the end user in the first place because of their paranoia about being reverse-engineered. End users are behind the 8 ball from the start. IMO "Agentic" tools should be hurled into the sun. Not asked nicely "pweeze tell me why did you delete all the things?"
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@azonenberg @whitequark @kirakira @jneen this whole sub-thread hits something that drives me up the walls I swear half the articles I see talking about automated testing, unit testing etc treat it as if you could look at [complex thing] throw, say, 100 simple cases at it that hits some percentage of the code and have "complete" coverage. Only thing I can think is "either you put in zero effort toward real acceptance tests or you have coverage gaps big enough to fit a battleship"
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@stellarsarah@mastodon.world @Em0nM4stodon@infosec.exchange that's what I did
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Open post
Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 2mo ago
Replying to
@0xabad1dea@infosec.exchange is it the canals in Amsterdam that are sometimes covered in plants that make them look like solid ground instead of water?
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@breakfastgolem @Aleums I wanna see folks loot the turbines to make fun janky vehicles Podracing IRL
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@munin I bet there are real logs to be grabbed from LLMs but they would look more like some kind of horrifically tangled node graph than anything readable by a normal human. I strongly doubt any AI company would actually allow users access to those kind of real debug logs from their models since that would be a goldmine for anyone looking to clone them.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@jneen not to mention some folks will vibe-code the tests so they're effectively back at square one WRT hypervigilance Also I don't think I have ever seen an automated test suite that has perfect coverage for everything. I have seen people say they have that, then follow up with something like "I have 100 tests for my [very nontrivial thing] it's covered" and the tests consist of one or two happy-path cases one obvious failure mode and little else.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@404mediaco@mastodon.social Depending on context TOMY might be a real brand. That's the name of a Japanese toymaker whose products can be found in mainstream bricks and mortar stores.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@flxtr@social.tchncs.de @stsquad@mastodon.org.uk @kjetil_kilhavn@snabelen.no @jwildeboer@social.wildeboer.net except half the stuff in there is also utter nonsense. Like "you forgot to clean the basement" when your building is slab on grade (i.e. no basement) and written in the most obnoxiously drawn out way.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@grob @mttaggart @cloudflare Moral hazard FTW 😬
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@0xabad1dea@infosec.exchange I sometimes think of this when I see mysterious scars on roadside trees that are at approximately knee to waist height. I know for a fact one of them was from a fatal drunk driving crash. Seeing the others makes me wonder how many other incidents are only documented by these markings.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@kim why you doing Airplane dirty like that???
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 4mo ago
Replying to
@ftp_alun@infosec.exchange @briankrebs@infosec.exchange but only one of those dogs looks like it would be named "patch"
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 4mo ago
Replying to
@St1ka@peoplemaking.games Metal Gear? Metal Gear!
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@the_turtle @0xabad1dea I did something similar to Microslop's "plz upgrade to windows 11" program directory. Deleted everything then set all permissions on that directory to Deny for all users including admins. Haven't had the nag screen pop up again since then.
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Open post
Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@Cassandra@ottawa.place @StaceyCornelius@zeroes.ca you thinking Chris Hadfield?
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@JessTheUnstill@infosec.exchange that would be nice. Charges of wire fraud against hiring managers and whoever told them to post the jobs would be better still.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@scottymace@infosec.exchange @JessTheUnstill@infosec.exchange I've heard that it's also sometimes used to increase the perceived value of the company. A company that's hiring is "growing" and looks like a better buy on the stock market than one that isn't. Even if the open positions never get filled. It's pretty rare for investors to actually follow up on the details of how a company/industry is actually doing things. The only folks I can think of that do it consistently are short-sellers looking for targets.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago

Last boost: the repeated mention of "delivery instability" in discussion about LLM coding should be treated as a serious warning about the measurable quality of generated code. While stuff like modularity, readability etc are good things to aim for, the ultimate measure of software quality is "does it work?"

Redoing releases because of major errors shows the answer to that question is "no" That also means that productivity is quite likely being reduced thanks to extra support and delivery work

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@devxvda I don't get the theory behind that. Like, if folks were bored by their regular life stuff wouldn't they be *more* likely to, ahem, self-stimulate?
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@jef sounds like another individual who should be in an institution, not running one.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@bkuhn @cfmccarthy @kim stay away from Macho Grande and you should be ok
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 6mo ago
Replying to
@levelbot@mastodon.social seems low
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 6mo ago
Replying to
@fluttergirly definitely building up to a happy ending for sure. Just like that sci-fi story goose said was inspiration for the show 🙃
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3mo ago
Replying to
@kjetil_kilhavn@snabelen.no @jwildeboer@social.wildeboer.net that was my experience The other devs apparently found my comments somewhat entertaining at least. Lately my responses are single words to each "point" the AI makes. It sucks at trying to interpret code but is okish at catching some basic lint errors and at noticing the occasional copy/paste error. Drives me nuts at how padded out its comments are when most could be single sentences.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3d ago

Old video based on old meme but god I love this one so much

https://youtu.be/iMFEDA9ceak

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago

Doing a bit more reading about Rust as part of some casual research for a project I may or may not ever work on.

Thusfar I have not seen anything that made me go "ugh, this will be a pain in the ass" which is nice. For comparison this is what set it off with other languages:

1) Perl - instantly, using symbols for type semantics should have died with BASIC if anything Perl makes it worse

2) Java - Checked exceptions

3) Go - Combining the worst of C-style and Java-style error handling into one

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@the_turtle @0xabad1dea good call. I stuck it out as long as possible on 7 but laziness won out when I couldn't get drivers for the x570 chipset the conventional way when I was upgrading. Without them my computer was unusable due to USB not working
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@HunterZ@mastodon.sdf.org @pl@cosocial.ca @cholling@bytes.programming.dev @Vivaldi@social.vivaldi.net Linux is also the foundation that Android runs on. The vast majority of users don't interact with the Linux-y parts of it but they're there.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3d ago

I am, once again, getting that weird urge to design and write an operating system. This one feels less strong though.

Sometimes I wish I didn't have to work full time to support my family so I could do weird experiments in software and tinker in my workshop. Ok, maybe not sometimes.

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 4mo ago
Replying to
@space_cadet@aus.social classic
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@patrys @flipper @pluralistic deus ex machina
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 6mo ago
Replying to
@action_jay also, according to the rumor mill, Pierre is apparently a colossal asshole behind closed doors. Well, more of a colossal asshole than he is in public.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@anarchademic YouTube search has gone to utter shit I search for "girldm," a vtuber, and YT silently pretends I'm searching for "girl" and delivers slop. I search for "supercell" and I get clash (whatever) slop content mixed 50/50 with meteorology stuff I actually want. I'm pretty sure most folks who play those games neither know, nor care, that their publisher is called supercell. Worse, YT is now adding clash (whatever) slop in my regular feed despite clicking none of those vids
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
What I love about #monsterdon posts showing on my feed is that it's like experiencing an mst completely divorced of context.
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago

I am currently experiencing the frustration of *almost* being able to read and understand French content but not quite having the spoons to invest time in French lessons.

I really should just push myself to do it sometime.

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3d ago

Today in dog frustrations... My big fuzzbutt decided to roll around in a pile of wild animal vomit because she liked the smell. There was a river near the trail so she could be rinsed off at least and not smell up the car as bad.

Still needed to spend the morning giving the her a thorough bath to get the stink fully removed.

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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 5mo ago
Replying to
@PRW @Aleums cramming a bunch of the racks full of AV gear and modular synths would be fun
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Bee O'Problem :godot: @beeoproblem@mastodon.gamedev.place
· 3d ago

I spent a bit of time today doing a bit of post jam followup on my #jernjam project.

My intention is to rework some aspects of my story deck system to make it easier to do some kinds of plot management without needing to track tons of cards everywhere.

Instead of having player actions insert individual event cards it's now possible for them to insert an entire deck into the hand to be played. I also changed how shuffling is done to avoid redrawing the same card multiple times.

#gamedev

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