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BrazMogu (i.e. Bruno Guedes)

@brazmogu@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Braz (Brazilian) + Mogu (もぐら)
AAA game programmer and aspiring indie game developer
Occasionally digital artist, writer and ecclectic gamer

33 Followers
53 Following
36 Posts
Joined November 07, 2022
Website:
http://portfolio.brazmogu.com.br
Itch.io:
https://brazmogu.itch.io
Tumblr:
https://brazmogu.tumblr.com
Pronouns:
he/him
Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 3mo ago

@nieldk@infosec.exchange @nina_kali_nina@tech.lgbt I highly doubt it learned anything as opposed to just hit a safeguard by accident, but I think most relevant is that it is not a correct answer either. It should translate the text to Japanese, and not be clever about it, it's simply a failure of the tool to perform the task it's expected to

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 2mo ago

A computer can never be held accountable

Therefore someone needs to be made accountable for its decisions, ASAP

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 6mo ago
Replying to
@glassbottommeg@mastodon.gamedev.place learning about Unreal architecture via cursed meme
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago
Replying to
@computer@facts.computer I didn't think I'd yearn for the times when 768KB were enough
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@Xibanya@mastodon.xyz I've seen that be called "cis++"
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

I'd say I'm surprised to see so many companies gladly buying the newest Foot-Aiming Handgun even after seeing other companies shooting themselves in the foot with it, but then again we did go through all that during the NFT era, didn't we

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@seldo@alpaca.gold "we added a disclaimer so the user knows they are wrong for blindly trusting the machine like we told they should do, actually"
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@eniko@mastodon.gamedev.place Oh hey, happy birthday there! Lots of birth dates on May, apparently! :V
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@VeridianExpanse I do love a good game about piloting a probe and extracting resources on some alien ecosystem or the outer space (I made a jam game about that once, even), and this one looks damn pretty, too. Wishlisting it, will play more of the demo later and see how far I can get (would be nice if there were a few more hives in the demo area, btw; would probably give a good feeling of how the upgrades scale your capabilities)
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@jaqqqln@girlcock.club very pretty; love the glasses so much
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@gunstick @winterwolves or maybe you can put them all in a submarine, and close the game with an invitation to go see the Titanic
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@glassbottommeg@mastodon.gamedev.place Not me playing Dragon Quest Builders because ain't no way I'm buying a whole Switch 2 just to play that but in Pokemon flavor
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@gamingonlinux companies are on this constant tug of war with themselves where they want to sell their fancy autocorrects as serious work tools you should pay money for, but also they do not want to be held responsible for the huge liabilities that they are, it would be fascinating if it wasn't so ingrained in our actual living experience
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@britown we used to have free roaming domestic(?) pigs on some streets where I lived, which was the capital of my home state, I'm fully on board Also they look adorable, but I know those looks can kill...
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 6mo ago
Replying to
@davidrevoy I think that splitting the comic into its individual panels changes the nature of the comic somehow; this is related, of course, to the fact that clients will often crop the individual images when displaying them as a grid but mostly that a comic displayed as individual panels is a slideshow; the simultaneity of the format gets lost Is that a compelling argument? Probably not, it's fairly personal, I think. May I suggest posting the comic twice, once split and once as a whole?
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 8mo ago
Replying to
@davidrevoy@framapiaf.org at least it's a place you can say it deserves to be in *really* in
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 10mo ago
Replying to
@jonny the speed of light is of exactly 1 light-second per second
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 25mo ago
Replying to
@privateger it's Mayfair Watchers Society, but transplanted into Manhattan so not one really cares about the insignificance of humanity in the face of the vast cosmos
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 31mo ago
Replying to
@eniko@peoplemaking.games kill the part of you that cringes at the idea of doing the minimum to stop spreading disease
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago
Replying to
@hn100@social.lansky.name oh damn, if only someone could've seen that coming
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@VeridianExpanse The other notable thing in this game is how the main character is a bit clunky with different actions requiring a "mode change" and a dedicated button, plus some sort of "tactile" mouse based controls (e.g. picking stuff up requires aiming the claw on the thing, then pulling the claw back into yourself) I personally enjoy it because I an a fan of idiosyncratic input and character control (e.g. I enjoy all the balancing and independent arm inputs in Death Stranding)
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 8mo ago
Replying to
@andnull@social.nouveau.community ain't it exhausting how a clever sounding aphorism is promptly accepted as true even though it really isn't if you think about it for even 3 seconds
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

This whole Mixtape thing better not become a new iteration of Gamergate, or so god help me

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 3mo ago

But anyway, yesterday I had the most surreal experience in a long time, in which I was riding the bus and suddenly spotted this dude just biting leisurely on a raw bell pepper like it was an apple or something. Totally unbothered. Inspiring, even, in some way.

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 2d ago
Replying to
@jwz@mastodon.social Ya, I don't like how the word "rogue" is getting wide adoption when reporting these cases, it's doing so much legwork it's starting to look like those hardcore Tour de France contestants
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@VeridianExpanse@mastodon.gamedev.place I'm very much in favor of it, I think it adds some immersion to operating a machine with very specific controls One thing that is bothering me is the Power Node stock, it says I have around 40 of them but I can only carry 10 at a time; feels like some counter got out of sync at some point, otherwise I may be neglecting a power node stock I have somewhere
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago
Replying to
@stephann@mastodon.gamedev.place $ brew did i stutter -?
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 3mo ago

"What if there was a house that wants you dead" is not a genre that sounds like it should work, but it does work wonders

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

It suddenly hit me, and I'm surprised I haven't seen it discussed yet given the bubbles I'm existing in, but there's this terrifying aspect of this whole "agent" thing where it's intended to be a tool where you ask it to do a thing and it does whatever it's needed to do, and what that does is you just outsourced learning to a machine as well as doing, and I'll be damned if that doesn't spell a fucking terrible future

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@VeridianExpanse ...ah, of course, it's a "boring" laser as in "drilling" XD That explains how I'll move further away, I guess Well, I look forward to playing more of this demo :)
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 5mo ago
Replying to
@karrfis@tech.lgbt the key-bra-d
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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 3mo ago

There doesn't seem to be any webcomic commentators lately. Or in the last decade, really.

Kind of an odd thing that hit me.

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 2mo ago

I feel like we're at the point where Boston Dynamics might just release a snuff film of one of their robots killing a person as a test and it'll barely get a response other than a collective head shake

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

So I bought this very motivational print down at the FBDM this weekend (unfortunately it was the end of the day and the artist did not include a signature, I'll come back with credits when I find them)

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

I was chatting during lunch about games these days and I realize that there was this whole phase of games in the 2000-2010 era that just HAD to have a scoring system after each level/mission even if it had absolutely no reason for it, which is fascinating

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Open post
BrazMogu (i.e. Bruno Guedes) @brazmogu@mastodon.gamedev.place
· 4mo ago

Ok, gonna be honest: with the amount of times I need to come back to chat messages or posts written on my phone because there are some bizarre word replacements I can't recall writing, I must say even the actual autocorrects are deteriorating now

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