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Brianna Townsend

@britown@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨

Current endeavor is a dungeon crawling roguelike with into-the-breach-inspired combat set in a hand-crafted world. It's called Chronicles IV: Ebonheim and you can read all about it on my blog! https://blog.brianna.town/chronicles-iv-ebonheim also federated at @britown

Wishlist it on Steam today! https://chrongame.com

#gamedev #indiedev #solodev #fedi22

📍Tucson, AZ🌵

1734 Followers
272 Following
50 Posts
Joined June 21, 2023
Visit My Wobsite:
https://brianna.town
Wishlist My Game:
https://chrongame.com
Read My Blag:
https://blog.brianna.town
Buy Me a Coffee:
https://ko-fi.com/britown
Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago

4 years and 59 thousand LoC later, the dungeon milestone has been sent out 😁

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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
I continue to wonder if I can do some of the transient dialog in little on-screen text bubbles like Shadowrun had...
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Replying to
shocking how laughable it is to see this 2019 vision of the future where the tech all works as intended and has responsive UI
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
Finished up a simple leashing mechanic where enemies will despawn with an "escape" ability if they get dragged too far away. The final behavior may change but this is an improvement for disengagement over the "guy you cant kill follows you forever" #gamedev #indiedev #ScreenshotSaturday #pixelart #roguelike
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Does anyone know of an old internet flash cartoon that was maybe called "Sour"?? My other half was remembering it and trying to find it. It was an abstract song in a flash video and some of the lyrics were something along the lines of "While I was enjoying some acid" and "you injected me with green goo" Cant seem to find it in search if anyone can help 😂
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
people dont believe you when you say you have free roaming suburban feral pigs terrorizing the streets of tucson but life is strange
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago

after some napkin math i think the final game is only like 30x bigger than the demo so that shouldnt be hard

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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Replying to
"This polycarbonate shark cage is fully indestructable it will never. break." and then it literally doesnt break ever and works perfectly as intended. unrealistic!
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Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 4mo ago
Replying to
Clown era
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago

richtext macros for semantic inputs that display the mapped platform input :D

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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago

sure, bluesky might be a toxic twitter-2 brain-melting psychosis array but have you considered that it also doesnt fucking work at all?

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Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago

Our hot water heater is an antique, 35 years old and still running, these things usually get replaced once a decade and are notorious for exploding before.

She's still humming along without complaint and is being honorably discharged tomorrow

Thank you for your service 🫡

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Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago

time for chronicles has been limited since I got sick and then swamped with work. I'm also attempting to adopt a new policy of posting things I've done instead of posting about not posting more, a policy I intend to enact, uh, after this post.

I hope everyone is as well as can be ♥

#gamedev

mastodon.gamedev.place

Gamedev Mastodon

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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
I also beg the other developers on the team to not make obvious mistakes or commit egregious security vulnerabilities so AGI must be here
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago

RE: @britown@mastodon.gamedev.place

In case you missed it last month, I was pretty proud of this write-up for the new NPC Behavior system which uses monte-carlo tree search and attempts to give a layman's (me) explanation of the multi-armed bandit problem

#gamedev #indiedev

mastodon.gamedev.place

Brianna Townsend: "NEW BLOG POST You weren't doing anything on a Fr…" - Gamedev Mastodon

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Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
got to have some dedicated dev time today for the first time in a few weeks and it felt nice. The feature was pretty far-reaching, essentially giving actors that have been trained too far from their origins the chance to despawn gracefully
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@Tijn I just love the list description so much. Yeah bro I fukkin hate productive conversations
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Replying to
The fix for this is that if I detect that we're long enough into a gap between inputs and far enough away from the next one (about 1k frames on each side) it just sets the current step count in the same state to where a but before the next input starts again. Fast forward by setting a single integer lmao. And works because nothing in the game runs on it's own longer than that so it's guaranteed in a safe place away from any state changes that would desync the replay.
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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Replying to
@accidentlyAnton@mastodon.gamedev.place it only records inputs not frames, lets me see all cursor movement and ui usage, it's much easier to sync a replay to saved inputs than trying to serialize turns
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Open post
Brianna Townsend @britown@mastodon.gamedev.place
· 7mo ago

kamala harris, who told reporters Iran was our greatest enemy and threat to the country, and who promised the most lethal military in the world at the DNC, is now wringing her hands in front of crowds about how she predicted all of this. we know!

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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@aeva I had not heard of the feral hogs thing before 😂
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Brianna Townsend @britown@mastodon.gamedev.place
· 4mo ago
Replying to
@eniko@mastodon.gamedev.place aw I missed this yesterday happy birthday!!!
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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
Replying to
the opening paragraphs of this post have been slightly modified for correctness because the original actions post mentioned predated the first working implementation of behavior planning by several months. This bothered nobody but me, please enjoy.
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@eniko@mastodon.gamedev.place this really turned out beautiful, well done!!
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
also chimps hunt kill and eat monkeys and that is something I think left out of the childhood depictions of chimpanzees just like severe monkey murder in this show
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
secrets of employment
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@vampiress Congratulations!!!
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@justdaveisfine@mastodon.gamedev.place in general with RPG's I find that it's the presence of 'clearly superior' options that eliminates choice, regardless of what offers them. the magic trick is presenting options that are individually beneficial for different strategies or in combination with other options, the balancing problem
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
i should add that things don't get into my backyard it's completely enclosed and bricked in to the ground, these are juvenile and were able to squeeze through the gate, but this has been a secure space the whole time I lived here so it was quite a shock 😅
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@jasaz squad!!
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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
Replying to
@kampffrosch the simulation begins when it's the actor's turn within the turn so anyone who goes before then has already "gone" which they can react to but it can't know what actors that go after it will do or what the player will do. For the multi turn sim it does still simulate end of turn things like timers ticking down and drowning/hazards
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Brianna Townsend @britown@mastodon.gamedev.place
· 7mo ago
Replying to
@ocornut@mastodon.gamedev.place well deserved!!!
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Brianna Townsend @britown@mastodon.gamedev.place
· 7mo ago

There's this thing where you might be getting hit for 2 but you have something that reduces that damage type so youre only going to take 1, the preview above the baddie is 2, but the healthbar result preview is -1. this is confusing.

you could flip it so the baddie preview is how much theyll inflict after defenses and show 1, which would match what the healthbar preview shows, but then you wouldnt know that normally that attack does 2 and it only does 1 because of gear. this is confusing.

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Brianna Townsend @britown@mastodon.gamedev.place
· 2mo ago
Replying to
rain wilson is an elon musk tech billionaire figure but like underwater spacex works extremely well! nobody drowns! highly resistant to ancient monsters! an achievement!
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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
Replying to
@kampffrosch additionally, the function that iterates through the action list to simulate forward is the same for preview as it is when a real turn happens just with a flag so it's trivial to, say, "if executing for preview, and the current actor doesn't know about this trap they're triggering, don't execute it"
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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
Replying to
@aeva@mastodon.gamedev.place @gloriouscow@oldbytes.space @lritter@mastodon.gamedev.place # BloomScrolling !
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Brianna Townsend @britown@mastodon.gamedev.place
· 5mo ago
Replying to
@ziva@mastodon.gamedev.place that sucks!
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Brianna Townsend @britown@mastodon.gamedev.place
· 6mo ago
Replying to
@bbbscarter good eye on the escape path line 😊 I'm currently calculating a "degrees of freedom" or escape score for their targets that attempts to give a value for how many options the player has on their turn for getting away. The theory is I can crank the weight of this for certain enemies to do things like blocking chokepoints or pushing you into corners
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