Megan Fox
Currently working on Verminsteel! https://store.steampowered.com/app/4352280/Verminsteel/
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. I also made SkateBIRD, Hot Tin Roof, etc.
Things I tend to do include: #Houdini, #UE4, #UE5, #indiegame, #gamedev, and I love #birds
Sometimes a bit of #gamenews / #gamingnews and #gaming too!
Momentarily despaired that finding pixel art sets n stuff was impossible on the modern internet, since even itch.io has tons of GenAI, then
discovered there's just a no-AI tag you can use that artists throw on there, where fucking around and lying on that is punished with a store ban, and gosh! YAY
RE: @glassbottommeg@mastodon.gamedev.place
HAH. Ok, so fun thread blah, but in the process of math'ing out my UI file dimensions, I realized that at 1080, with my chunk factor:
the reason that factor looks "right" is because that's functionally 640px. The actual res is 640x360 cus wide-screen but still.
It's a 640x480 dungeon crawler. RAD!
Brain: want new game
Me: we have game at home
Brain: No, New game
Me: ok honey fine what do you want to play
Brain: New
Me: and?
Brain: ... Survival cr-
Me: WE ARE NOT PLAYING ANOTHER SURVIVIAL CRAFTER
Hrm. Ok I'm making a dungeon crawler with a very framed-in view with a thick HUD with lots of big character portraits and,
is there some way of getting vector art to look pleasingly crunchy? so it works alongside a crunched-up viewport?
Or do I embrace high-res HUD to create aesthetic distance?
We all agree the new Steam controller a wee lil man with pinchable cheekies right
https://store.steampowered.com/sale/steamcontroller
(it's up, goes on sale April 4th, and I'm totally grabbing one cus I LOVE the prior one and still use it) #gamedev #gaming
Geeze, I wanna do books and signs, but I don't want to have to localize. Wait I know!
nailed it
Gasp. Truly shocking. Who could have forseen this.
It's meta-analysis, but still, we're unlikely to get a better study operating within ethical boundaries shy of simply getting way more trans women into sport
Lol
Spent a few hours fighting to get a GUI-driven git client that'd work on Linux
Finally gave up, used console
...
Oh hey this is kinda nice, why did I want a GUI again
more indie game devs should make dungeon crawlers like Wizardry 8 and Ultima Underworld
It's a fantastic business idea, and it would make me, personally, very happy
You'd sell tens of copies!
So apparently there's a Godot For Switch port on the Nintendo forums?
Like I thought I had to go with one of the handful of publishers or do it myself, but if I can just, go grab the open source Switch version of Godot?
Holy fuk https://old.reddit.com/r/godot/comments/1n88gwx/i_ported_my_godot_game_to_switch_1_2_and_nintendo/
Finally building a UI pipeline that genuinely leverages Affinity's weird behavior where you can open Design files in Photo.
(make the files as transparent Design files, do all work in Pixel layers via Photo, then do final export setup back in Design because of the Slice-based workflow Photo lacks)
Probably silly to worry over, but what time of year is the "nicest" time for knocking back a spider's webs?
(mostly I try to leave em be, but I kinda need to knock 'em back at some point or they tend to take over corners/etc)