New video:
Supercharging my procedural mountain forest
Two years of landscape progress in one devlog!
https://www.youtube.com/watch?v=ACjlgxRp69c
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
New video:
Supercharging my procedural mountain forest
Two years of landscape progress in one devlog!
https://www.youtube.com/watch?v=ACjlgxRp69c
Oh look, 80.lv has an article about erosion :)
https://80.lv/articles/fast-terrain-erosion-filter-that-emulates-erosion-without-simulation
Okay, after a lot of experimentation, I got a result I'm fine with, as a result of:
I had thought I needed to make the grass less yellow, but it actually needed to be darker. Before/after images attached.
I tried adding a discard to the terrain shader based on distance to the camera, to achieve a clipping sphere around the camera instead of a clipping plane. The point being to avoid the mountain silhouettes wobbling when merely rotating the camera.
It works fine in the editor in Play Mode, but fails making a build, with an error of
"internal error: argument pulled into unrelated predicate"
No idea what to make of that.