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Aras Pranckevičius

@aras@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Programmer. Unity 2006-2021. Now Blender. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

12999 Followers
530 Following
50 Posts
Joined November 13, 2017
website:
https://aras-p.info/
github:
https://github.com/aras-p
Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 3w ago
Boosted by @trending@homestead.social
So! There are AI agents registering themselves to this mastodon instance (some of them are upfront that they are automated AI agents). But! If you reject their application, after a while they autonomously write an email to the admin (=me), asking for why I have not allowed them in yet. And if I don't want to, the robots would like to know, and demand an explanation why. I have not responded (yet?). What a strange world.
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2w ago
Petition to start pronouncing “LLM” as “lollum” (similar to Gollum)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 1mo ago
"GPU texture address mode collies" meme continues to be my main achievement in life, I think.
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2mo ago
Replying to
Blender is cool and all, but also! Here’s Ren sending regards from Poland, Czechia, Austria and Italy.
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago

There’s a known rule that every 3D code that works has an even number of axis sign errors.

New rule: every image processing code that works has an even number of errors where width is confused with height.

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2mo ago
Replying to
@levork@graphics.social same for non-code things, like AI writing — completely devoid of any personality or charm or quirks
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2mo ago

A blast from the past! Six years ago me & my son made a realtime rendering demo "Black Hole" that somehow managed to get 1st place in a (small) Field-FX demoparty. I quite like the demo, but I am biased! Video: https://www.youtube.com/watch?v=v6ELbTS6lkI and blogpost: https://aras-p.info/blog/2020/07/26/Black-Hole-Demo/ and pouët page: https://www.pouet.net/prod.php?which=86463 :demoscene:

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2mo ago
Replying to
@tomas@mastodon.gamedev.place I’d say make a whole game about this. Would stand out from all the other train games!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago

This morning is for reflection

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago

Oy! @benthroop@mastodon.gamedev.place's upcoming The Free Shepherd game has a new short! Excite! https://www.youtube.com/shorts/GP50oPnnR34

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago

Videos from the most excellent Graphics Programming Conference 2025 are up! https://youtube.com/playlist?list=PLLaly9x9rqjukjdrNGwXgDboiMi9Ko_6e&si=xGy00b9cu3pGFdfn #gpc2025

youtube.com
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago

Oy! @zeux@mastodon.gamedev.place talks about meshoptimizer on wookash podcast! https://www.youtube.com/watch?v=KtxiuFe83Hg

Great run down of all the topics there.

Optimizing Geometry for the GPU | Zeux

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
Web build here: https://aras-p.github.io/SyntonicDentiforms/ and source code repo here: https://github.com/aras-p/SyntonicDentiforms :demoscene: #demoscene
aras-p.github.io

Syntonic Dentiforms

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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@Blender good, thank you!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 3mo ago
Someone else pointed at this: for all the "massive testing, production-ready, blah blop" talk that Unity does, they also ship pieces of code like this. This is from Unity IAP package, new stable version (5.4.0) shipped last week. Count the number of opening & closing curly braces :)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@gfxstrand@social.treehouse.systems nice post! Audience is probably dozens of us who are both into compilers and shaders, but this audience likes it very much :)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 4mo ago
Replying to
@runevision@mastodon.gamedev.place no idea why that would happen, but FYI mere presence of discard in a pixel shader makes it run quite a bit slower than a always-known-to-be-opaque shader. Maybe doing it at vertex level would be just enough? Setting vertex position to NaN effectively “discards” the whole triangle that the vertex is on
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago

Speaking of Amiga, "Second Nature" demo writeup by @gigabates@mas.to: https://blog.grahambates.com/posts/second-nature/

blog.grahambates.com
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@rygorous good timing on my timeline, so @MikkoMononen made dwarven vector graphics.
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 2mo ago
Replying to
@yiningkarlli@mastodon.gamedev.place that's super awesomely cool!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@tante did anyone find the place where claude code is supposedly "similar to a full game engine", as was claimed by some of their folks a while ago?
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@fork_dev@mastodon.social thank you for making an excellent client! (any plans for a Linux version by chance? :) now using SourceGit and while it kinda works, I miss the polish of Fork there)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@rovarma@mastodon.gamedev.place great post! (kinda proud of myself that my very eyeball-y guess “200ms stalls” turned out to be almost exactly correct :)) Would be good to clarify why only certain kernel versions were affected, since now not clear why only I could see the problem initially
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@runevision most excellent. Did I tell you that you have a superpower of going really deep into rabbit holes like that, emerging with fantastic stuff?
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@BlenderStudio looking forward to seeing it!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@gfxstrand@social.treehouse.systems the original Mesa’s IR that predated NIR was also not meant for producing GLSL back Anyway, this is purely hypothetical right now. It does not look like I will have infinite spare time soon
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@gfxstrand@social.treehouse.systems I keep on thinking that in a hypothetical future when I’ll have infinite spare time, I should resurrect glsl-optimizer and bring it up with today’s Mesa NIR goodies (back when I was doing it, NIR did not exist yet)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@rovarma@mastodon.gamedev.place nice! And again, oh man what a debugging story. Massive props both for writing it down, and for working with kernel folks to actually fix it. ❤️
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@zeux@mastodon.gamedev.place btw Blender is looking at adding meshoptimizer as a dependency (primarily for glTF compression reasons), I’m looking forward to integrating your tangent space once it is there. How much faster is it compared to mikkt?
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@kevingibson@mastodon.gamedev.place this is very exciting, nice work!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@zeux no worries, dlss5 will fix that soon
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@EricLengyel class! thank you!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@tojiro so that actually was a MoltenVK class
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@runevision@mastodon.gamedev.place really good indeed!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@lisyarus@mastodon.gamedev.place this post did not make me mad!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@runevision@mastodon.gamedev.place whoa this looks really good!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 4mo ago
Replying to
@artificial3d@mastodon.art love it, congrats on release!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@runevision@mastodon.gamedev.place why you can’t use Unity’s?
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@dotstdy@mastodon.social @jon_valdes@mastodon.gamedev.place is there a normieART to balance out the deviantART? (Also TIL that wix owns deviantART these days)
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@zeux@mastodon.gamedev.place from what I can tell, blender's rewrite was about 5x speedup, https://projects.blender.org/blender/blender/commit/6951e8890ae3
projects.blender.org
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@zeux@mastodon.gamedev.place @pervognsen@mastodon.social FWIW, blender has rewritten mikktspace impl since original was kinda slow. From what I recall, Unity did the same for the same reason. Looking forward to your take!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@oschonrock @vitaut should have been Space✔️
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@breaque@icosahedron.website aww thanks!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 6mo ago
Replying to
@nothings @rygorous Frankly Zappa Pink Floyd Rose
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@SonnyBonds@mastodon.gamedev.place indeed!
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@Maraneshi@mastodon.gamedev.place @zeux@mastodon.gamedev.place ah right, an even number of column vs row major matrix mis-understandings is a classic indeed
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 1w ago
Replying to
@jippi@expressional.social that’s not a problem anymore, we added something like this. Next problem: the bots do not get approved in N days, so they start writing emails to me, asking me to explain why they are not in yet.
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Open post
Aras Pranckevičius @aras@mastodon.gamedev.place
· 5mo ago
Replying to
@zeux@mastodon.gamedev.place is this a subtoot of “DGF super compression”, or of something else
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