Aras Pranckevičius
Programmer. Unity 2006-2021. Now Blender. Website at https://aras-p.info Admin of https://mastodon.gamedev.place
There’s a known rule that every 3D code that works has an even number of axis sign errors.
New rule: every image processing code that works has an even number of errors where width is confused with height.
A blast from the past! Six years ago me & my son made a realtime rendering demo "Black Hole" that somehow managed to get 1st place in a (small) Field-FX demoparty. I quite like the demo, but I am biased! Video: https://www.youtube.com/watch?v=v6ELbTS6lkI and blogpost: https://aras-p.info/blog/2020/07/26/Black-Hole-Demo/ and pouët page: https://www.pouet.net/prod.php?which=86463 :demoscene:
Oy! @benthroop@mastodon.gamedev.place's upcoming The Free Shepherd game has a new short! Excite! https://www.youtube.com/shorts/GP50oPnnR34
Videos from the most excellent Graphics Programming Conference 2025 are up! https://youtube.com/playlist?list=PLLaly9x9rqjukjdrNGwXgDboiMi9Ko_6e&si=xGy00b9cu3pGFdfn #gpc2025
Oy! @zeux@mastodon.gamedev.place talks about meshoptimizer on wookash podcast! https://www.youtube.com/watch?v=KtxiuFe83Hg
Great run down of all the topics there.
Optimizing Geometry for the GPU | Zeux
Speaking of Amiga, "Second Nature" demo writeup by @gigabates@mas.to: https://blog.grahambates.com/posts/second-nature/