Elektrine
Log in Register
Paige Chat Timeline Gallery Friends Email Drive DNS Private DNS Domains VPN Kairo Nerve
Remote

Jack Rusher

@jack@berlin.social
mastodon 4.7.3
  • Open on berlin.social

Late blooming child prodigy. Ex-Bell Labs/AT&T Researcher, currently making art and technology in Berlin.

https://jackrusher.com

2020 Followers
267 Following
50 Posts
Joined December 19, 2022
Open post
Jack Rusher @jack@berlin.social
· 2w ago
① Mid-century research institutions like Bell Labs and MIT became legendary in large part because their scientists recognized that groundbreaking ideas were useless if they weren't clearly articulated. Here are some sentiments plucked from that broad culture as a series of quotes:
42
1
26
0
Open post
Jack Rusher @jack@berlin.social
· 2mo ago

I cannot recall a time in the last 40 years when I was less inspired to make and share things on the internet. 🙁

52
8
11
0
Open post
Jack Rusher @jack@berlin.social
· 2mo ago

#Scheme is my top desert island programming language, and one of the reasons I've been shipping Clojure code for the last ~17 years is that it's approximately a commercially viable scheme dialect with an active community†.

These days, I'm seeing less commercial interest in Clojure and really great work being done by schemers, like:

https://www.spritely.institute/hoot/

... and wonder about going home 🤔

† don't get me wrong, I like the immutable data structures and concurrency primitives too!

berlin.social
35
5
12
0
Open post
Jack Rusher @jack@berlin.social
· 6mo ago

“The UI is clean. The API is RESTful. The architecture diagram is beautiful. The outputs are wrong. Nobody checks because nobody on the team knows what correct outputs look like. They’ve never looked at the data. They’ve never computed a baseline.”
https://leehanchung.github.io/blogs/2026/04/05/the-ai-great-leap-forward/

The AI Great Leap Forward and Its Failure Modes
Han, Not Solo

The AI Great Leap Forward and Its Failure Modes

In 1958, Mao ordered every village to produce steel. The steel was useless. The crops rotted. Today's top-down AI mandates are producing the same pattern: ba...

82
3
64
2
Open post
Jack Rusher @jack@berlin.social
· 1mo ago
Discuss. (from Eder, 1966: Definitions and Methodologies)
5
0
4
0
Open post
Jack Rusher @jack@berlin.social
· 3mo ago

Every “flat” organization in history…

13
0
2
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago

Relatable:

“The intellectually lazy overuse of neural nets killed my interest in Computer Vision. The crypto-bros took my interest in Cryptography Engineering away. Now, the slop jockeys take away my interest in general computing as they cover everything in a thick, oily residue of Silicon Valley soot, smearing the collective art project that was free and open-source into a blurry mess.”

https://arcan-fe.com/2026/06/02/arcan-10-years-of-online-obscurity/

arcan-fe.com
22
3
8
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

Let’s do a thread of what we consider to be the best things on the Internet. I'll start with two: Wikipedia and OpenStreetMap.

38
21
20
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
Lost my mind, built an ecosystem. Terrain generation is now geologically plausible, with seasonal meteorology and hydrologically plausible basins of water that result in oases with a greater density of plants. I like the look of the mountains in the distance. The little gadget at lower right is a clock and calendar that shows where we are in the day/night cycle on the outer ring and where we are in the seasonal cycle on the inner one.
25
15
2
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
I like being able to see that jerk through the tower window. He tries to kill me everytime I go in the tower. Got rid of the Möbius-style mesas and replaced them with Central Asian stone structures, like the fantastically named Yardang. https://en.wikipedia.org/wiki/Yardang
en.wikipedia.org
22
8
1
0
Open post
Jack Rusher @jack@berlin.social
· 2mo ago

Given recent cinematic news, I’ll offer again this old essay of mine that touches on a previous interpretation of the Odyssey that took even greater liberties…

https://jackrusher.com/journal/sing-o-muse.html

jackrusher.com
7
1
2
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
She can climb on the generated architecture now.
23
26
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago

CERN’s KiCad component library now open source — great resource for open hardware hackers.
https://home.cern/cerns-kicad-component-library-now-open-source/

home.cern

CERN’s KiCad component library now open source – Home | CERN

14
0
6
0
Open post
Jack Rusher @jack@berlin.social
· 3mo ago
Replying to
For ReAsOnS, I'm rewriting the game for browsers using WebGL. The shaders are still a bit shit, but I've made animation progress by ripping off the AAA approach of inertialization plus motion blending on the animation clips. Also, there's now an inverse kinematics solver for hands and feet to make parkour-style traversal work better.
12
5
1
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
Wave function collapse-based parametric ruin generator is in progress. It allows layering historical cultures, as if the buildings were reused and applying variable levels of wear/damage. Here’s a debug screenshot and an in-game view of a ruin looking down from a minaret at dusk.
16
1
3
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
Added some Scavengers Reign-inspired xenobotany (including healing plants) and a few new kinds of generative ruins…
16
32
0
0
Open post
Jack Rusher @jack@berlin.social
· 3mo ago
Replying to
Starting to get the WebGL shaders to look okay…
8
1
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
Interiors with light coming in from outside. Uses realistic sun angle from outside, but very painterly simulated volumetric lighting in the shaders…
11
16
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
In case it isn't obvious, I find myself much more interested in generative systems and aesthetics than in quests and murder. But there will also be quests and murder, of course, to keep players interested…
10
14
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

We took a woodblock printing workshop today. I think I’m going to try some tile system to CNC machine experiments to produce woodblocks for patterns.

11
0
2
0
Open post
Jack Rusher @jack@berlin.social
· 3mo ago
Replying to
Parkour progress…
6
2
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

“The thing that just comes clear from ancient DNA is that the people who lived in any one place a thousand years ago and 5000 years ago are almost never directly ancestral to the people who live in that place today.“
https://bigthink.com/the-well/your-ancestors-arent-who-you-think-they-are/

bigthink.com
11
0
1
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
Twilight on generative architecture…
9
21
2
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

I've been working on something that involves a bit of shell automation this week. @borkdude@mastodon.social's Babashka is such a treat in that context!
#clojure

berlin.social
9
0
3
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

Love to see this, and I’m in the process of doing the same thing…

https://lisacharlottemuth.com/bringing-everything-back-to-my-website

lisacharlottemuth.com
8
0
3
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
She can fight too.
8
25
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
Habemus noctem. There's now a full day/night cycle in the world. (Slow progress because I'm only working on the game during breaks from other work, as a treat.)
8
28
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

Higher order Markov chain gonna Markov… @josemurilo@mato.social

mato.social
6
1
3
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
@spiralganglion@merveilles.town I was being flippant, of course. :D The truth is that it's a co-project with a close friend who wants to get into game writing, so I'm somewhat directed by his preferences. From my side comes the desire for a compelling open world something like Zelda BotW, from his a yearning for Souls-like “rhythm game" combat in that context. Hopefully we can thread the needle in a way that is satisfying on both fronts!
3
1
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago

I've been using gandi for domain name registration for over 20 years now. Am I missing out on some great alternative?

4
9
3
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
Further down the generative architecture rabbit hole (and some aesthetically pleasing debug output)
3
1
0
0
Open post
Jack Rusher @jack@berlin.social
· 2mo ago
Replying to
@shibacomputer@post.lurk.org Fantastic work! What’s the situation with hardware support for audio interfaces under Linux/Wine these days?
1
2
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@sanityinc I use Hetzner for hosting these days, so I have the same preference re 🪺
2
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@spiralganglion@merveilles.town @akkartik@merveilles.town The two Johns have written piles of the best lyrics
2
1
0
0
Open post
Jack Rusher @jack@berlin.social
· 6mo ago
Replying to
@neauoire Sapir and Swadesh (among others) worked on a derived conlang that I still wish was the standard language of the Western World: https://en.wikipedia.org/wiki/Interlingua
en.wikipedia.org
2
2
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@spiralganglion@merveilles.town O, yeah, in the world building code! The rest is gnarly C# to appease Unity.
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@spiralganglion@merveilles.town I’m embarrassed to admit that I don’t know what GA means in this context 😂
1
2
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@rostiger The world is entirely generated by code, so that’s the easy part for me. OTOH character models and animations are placeholders from mixamo so I can get to a working system to validate assumptions before getting bogged down building/rigging models in Blender (at which I’m a total noob!)
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@daytonamess Gorgeous work!
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@anders@merveilles.town The light leak over the forklift (?) is a nice effect 😊
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@plexus In the best case, it would combine SL with the now defunct Resonate conference into something with interesting tech and an aesthetic/artistic sensibility
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@spiralganglion@merveilles.town O god it’s so hard
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@Alon @shriramk Came to say the same. Half the scientists who worked on the Manhattan Project were Jews who literally attended the same high school in Budapest…
1
3
0
0
Open post
Jack Rusher @jack@berlin.social
· 6mo ago
Replying to
@wingo@mastodon.social Such a cool set of projects 😊
1
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 5mo ago
Replying to
@schmudde ❤️
0
0
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
@spiralganglion@merveilles.town Maybe a better constraint for you would be limiting yourself to *one* weird idea per track to force yourself to struggle with your discomfort at the idea of producing conventional (and thus potentially cliche) music? 🤔
0
2
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
@aphyr@woof.group Same emotional struggle for me after 40+ years of open source contributions 😿
0
1
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
@spiralganglion@merveilles.town It’s an ARPG. Murder is de rigueur 😆
0
3
0
0
Open post
Jack Rusher @jack@berlin.social
· 4mo ago
Replying to
@catilac@infosec.exchange I’m, uh, making a game :)
0
0
0
0
Back
313k7r1n3
Elektrine

Tor hidden service

elekhj7afj4qnrr4yd3bkzslsyo5jgfxw3orgjkhlcxifueodybyiiad.onion

I2P eepsite

j6b6cyk6gjmepjih7jjadxgxvvf3lzzujljuu2v4biemzpg3naya.b32.i2p

Platform

  • Email
  • Chat
  • Timeline
  • VPN
  • DNS

Company

  • About
  • Contact
  • FAQ
  • Lite (no JS)

Legal

  • Terms of Service
  • Privacy Policy
  • Transparency Report
  • Report Abuse
  • Warrant Canary
  • VPN Policy

Support

  • support@elektrine.com
  • Report Security Issue
Mail client setup IMAP mail.elektrine.com:993 POP3 mail.elektrine.com:995 SMTP mail.elektrine.com:465
© 2026 Elektrine. All rights reserved. Server: 07:53:24 UTC