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Patai Gergely :c64:

@cobbpg@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

8 bits should be enough for everyone! Patai is my surname, because we Hungarians like it that way.

210 Followers
80 Following
33 Posts
Joined November 04, 2022
Homepage:
https://cobbpg.github.io/
YouTube:
https://www.youtube.com/user/kaviolalainen
GitHub:
https://github.com/cobbpg
Twitter:
https://twitter.com/cobbpg
Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 3mo ago
If #Commodore really want to tap into a market with a lot of unmet demand, they should release a zero-BS "semi-dumb" TV: • support for all popular modern and legacy video connectors (including wireless options) • focus on minimal latency • snappy interface • fast startup • open-source firmware • support streaming services • no tracking, no ads, no undesired network traffic of any kind The built-in upscaler that deals with legacy signals could have tons of options for retro enthusiasts.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 2mo ago

The Hungarian #retrogaming steamroller keeps on going! We just got a #C64 demake of Dune II: https://www.youtube.com/watch?v=smiQnlbqpKw

It seems kind of rough around the edges at the moment, but there's definitely a lot of potential here if the creators intend to refine it further.

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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@elizayer @hyc Some people care deeply about always doing their best by nature, and all our critical systems depend on them continuing to do so even in the absence of extrinsic motivation.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@mattblaze@federate.social @ai6yr@m.ai6yr.org On my trusty Commodore 64 all I had to type was “?2+3” as soon as the machine was done booting, which took about two seconds from a cold start.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago

This is a very interesting and approachable technical breakdown of how Parking Garage Rally Circuit implemented its driving physics, and it's also a great demonstration of effective debug visualisations. Definitely worth your time if you're interested in arcade racing game mechanics.

https://www.youtube.com/watch?v=wOAAitKoV9M

#gamedev

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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago

I thought ugly pixel art scaling filters are a modern scourge, but I just found out that LucasArts used to apply them in the Macintosh ports of their adventures to boost their perceived resolution.

Looking at the screenshots, they would have achieved much better results by simply hand-crafting high-resolution variants for all in-game text and leaving everything else alone.

https://www.mobygames.com/game/316/indiana-jones-and-the-fate-of-atlantis/screenshots/macintosh/

#retrogaming #pixelart

mobygames.com
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago

The regime might be changing in Hungary now, but it's worth keeping in mind that over 98% of votes in this record-shattering election went to right-wing parties of various flavours. Progressives have a lot of work ahead of them if they ever hope to shift the Overton window back towards their side.

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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@elizayer @hyc Not sure if it’s avoidance. In my experience you actually have to put active and continuous effort into maintaining a culture of caring.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@dpiponi@mathstodon.xyz The second option should have been “maybe later”.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 8mo ago
Replying to on mastodon.social
@dosnostalgic@mastodon.social About 13-14 years ago we created a little tech demo with a friend using OpenGL and Bullet physics in Haskell that allowed you to load Stunts levels and ride the high-fidelity showroom car models on them, also with no limits on the view distance: https://youtube.com/watch?v=XoE5CKLLnaM
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 8mo ago
Replying to
@dk And the chatbot keeps tweaking the wrong epicycles whenever asked for an adjustment somewhere.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@Perrin42@mastodon.social @mattblaze@federate.social @ai6yr@m.ai6yr.org I didn’t even have a floppy drive at first and had to load games from cassettes. It certainly taught me to be patient! 😂
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@markmoxon It’s surprisingly memory efficient: all the tables needed add up to only 1.5 kilobytes (0.5 for the log, 1 for the arctan). And it’s fast indeed: the atan2 function converts 16-bit coordinates into a 10-bit angle in around 500 cycles on average. But sure, squeezing the game into 32K is basically impossible; I just about managed to get it into 48K for the Apple II by cutting out almost everything outside the gameplay itself.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@markmoxon It’s interesting that he was still using division here when computing angles. In Stunt Car Racer he switched to subtracting 16-bit logarithms that he plugs into a fused atan(exp(x)) table.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@peterbrown@mastodon.scot @wonka@chaos.social @mina@berlin.social In Hungarian it’s the only way you can say it: month first, then day. That’s simply how that language works. I just think it’s better because you don’t have to deviate from the natural way to make dates sortable. The same applies to names: they are family name first.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@gnomon @oysta You wish! https://en.wikipedia.org/wiki/UTF-EBCDIC
en.wikipedia.org
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 4mo ago
Replying to
@JakobFel@retro-gaiden.com One thing that’s not talked about much nowadays is that back then many of us would avoid the command line whenever possible and use Norton Commander or DOS Navigator or a similar tool.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@dpiponi@mathstodon.xyz I think that just as much as the people building yes-or-maybe-later dialogs do. 😉
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago

@cyberlyra@hachyderm.io 🎉 Most pár órát bulizhatunk, aztán kezdődik az igazi munka.

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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@isaackuo Indeed, and games with properly adapted graphics like Prince of Persia could really shine on the Mac.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 9mo ago
Replying to
@Alice@beige.party Unfortunately this option is less and less viable as 99% of those results is likely to yield LLM-generated slop at this point, and often it’s hard to tell without clicking through and wasting some time on way too many of them…
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@markmoxon At least it should be possible to make it work on the VIC-20 as a cartridge-only release. I think 16K RAM would be enough to fit all the dynamic data. Maybe 20K is needed altogether to account for self-modifying code.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago

I definitely consider myself a VR skeptic, but this Pixelmusement video provides an interesting counter-perspective. If you stop measuring a platform in terms of its mainstream commercial performance, you can potentially find some interesting experiences.

https://www.youtube.com/watch?v=z8Xk6FC32DM

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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@peterbrown@mastodon.scot @mina@berlin.social Everything but yyyy/mm/dd is bizarre, so Pi Day is actually okay with me.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 9mo ago
Replying to
@yora@mastodon.gamedev.place @konstantinosd@mastodon.gamedev.place I have a soft spot for the Commodore #plus4 port of the #C64 reimagination of this game. Getting sprites to work in front of a parallax scrolling background without any hardware support is quite a feat! https://plus4world.powweb.com/software/The_Empire_Strikes_Back
plus4world.powweb.com
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 9mo ago
Replying to
@Rob_T_Firefly@masto.hackers.town @Alice@beige.party I’m not suggesting at all that they would be preferable just because textual content is degrading. Even the human-made videos tend to have terrible signal-to-noise ratios, let alone all the recent slop.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 5mo ago
Replying to
@simonzerafa@infosec.exchange Sure, but it was a gateway to a lot more knowledge. For instance, I learned about exponentiation through BASIC programming long before we got there in school. Later the same happened with linear algebra due to my interest in programming 3D engines in my teens.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@markmoxon Interesting, which assembler uses & to mark hexadecimal numbers?
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 4mo ago
Replying to
@evacide@hachyderm.io Back in the 90s I found a web host that offered PHP+MySQL without any forced ad banners (!) on their free tier. Good times. The web archive still has some remnants of my old site from those years. 🥲
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 3mo ago
Replying to
@sol_hsa@mastodon.gamedev.place Yeah, I don't know how realistic this set of features really is in practice. Giving the retro folks something extra would perhaps fit the Commodore brand, but in the end, support for legacy standards is not that critical if you accept the need for an external upscaler. The most important thing here is the overall zero-BS and performance focused philosophy. Specific features can be added later if the base is well thought out.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 4mo ago
Replying to
@foone@digipres.club Those megahertzes should be working much harder though! I’m imagining a point cloud flag like at the start of Future Crew’s Unreal, but with a lot more vertices. 😉
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@peterbrown@mastodon.scot @dalias@hachyderm.io @mattblaze@federate.social It entirely depends on your native language/culture. For instance, in Hungary we do use year-month-day, and therefore I always found it more logical than any alternative.
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Open post
Patai Gergely :c64: @cobbpg@mastodon.gamedev.place
· 6mo ago
Replying to
@thelobdegg@mastodon.social I hope there will be a brave soul that chooses mode 12h.
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