Konstantinos Dimopoulos 🔜 Gamescom Dev
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
The technology of 'Hunter' or how a 1991 Amiga game simulated an entire island: https://www.generationamiga.com/2026/03/20/the-technology-of-hunter-how-a-1991-amiga-game-simulated-an-entire-island/
Classic and deadly Dungeons & Dragons module 'The Tomb of Horrors' has been (rather accurately) turned into a JRPG you can play in your browser. Here: https://mralcoro.itch.io/the-tomb-of-horrors
Hibernated 2's Amstrad CPC, Atari ST, Amiga, and MS-DOS loading screens by Dylan Barry. http://8-bit.info/2019/04/19/the-art-of-hibernated-2/
I must have read this book (Usborne Guide to Computer and Video Games) a billion times as a kid... Wonderfully, it's also available on the Internet Archive: https://archive.org/details/UsborneGuide
Sometimes researching stuff can lead to lovely old PC Gamer articles like this one on 'The best pubs in PC games'. Here's the link: https://www.pcgamer.com/the-best-pubs-in-pc-games/
Read Dracula's Guest by Bram Stoker --the existence of which I only discovered yesterday-- and was deeply impressed. I now want to re-read Dracula.
Do you want to learn how to come up with, design, flesh out, and populate cities for video games? Interested in a #gamedev focused game urbanism course?
Join me then next Wednesday (Mar. 4) in my *Designing Cities for Video Games* course. Here: https://www.d6learning.com/course/gamecities26
Indies funding indies does sound like a good plan.
https://www.gamedeveloper.com/business/meet-the-indie-studios-funding-other-indie-studios
Just finished Forbidden Solitaire. Wonderful game, clever solitaire mechanics, amazing pacing, and a wonderfully weird (and campy) horror story. Can't recommend it enthusiastically enough!
You can find the impressive (and free) BBC sound effects archive here: https://sound-effects.bbcrewind.co.uk/
Star Wars: The Empire Strikes Back on the Atari 2600; looked just like the movie ❤️
GOG is having its Spring Sale, and I simply had to grab several (mostly old) games including:
• Jupiter Hell
• Atari 50: The Anniversary Celebration
• Timequest
• Nox Archaist
• Rise of the Dragon
• Timequest (pictured)
• EPIC + Inferno
• Time Gate: Knight's Chase
'The Mystery of Rennes-le-Château: A Secret History' by the Digital Antiquarian for all the tasteful people who wisely adore Gabriel Knight 3. Read it here: https://www.filfre.net/2026/04/the-mystery-of-rennes-le-chateau-part-3-a-secret-history/
Now here's something I don't believe I ever thought about: 'Why and How to make in-engine gameplay trailers' - https://www.darzalgames.com/in-engine-trailers/
A (rather glowing) TR-49 review by Eurogamer ❤️ https://www.eurogamer.net/tr-49-review
Infocom's Cornerstone and the mu machine that would have brought it to every platform of the '80s are not so lost anymore... https://blog.zarfhome.com/2026/04/cornerstone-and-the-mu-machine
My *Create An Interactive City In Text using ink* D6 Learning course will be returning this May, and I can't wait to jump back into texty game urbanism using @inklestudios@beta.mstdn.cf 's amazing ink.
◾️ Find out more here: https://www.d6learning.com/course/create-an-interactive-city-in-text-using-ink



