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Konstantinos Dimopoulos 🔜 Gamescom Dev

@konstantinosd@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.

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42 Posts
Joined November 15, 2022
Game Cities:
https://www.game-cities.com/
D6 Learning:
https://d6learning.com/
Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 8mo ago
So, WikiFlix is this wonderful place where public domain cinema classics are waiting for us. 📽️ From Nosferatu and Night of the Living Dead, to Metropolis and Un Chien Andalou, you can watch everything here: https://wikiflix.toolforge.org/
wikiflix.toolforge.org
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 2mo ago
Grab dozens of games in a truly indie bundle, support the Game Worker Hardship Fund, and try to come up with ideas for self-organized studios. 🎁 The bundle: https://itch.io/b/3802/game-industry-hardship-fund 🛠️ The fund: https://uvw-cwa.org/hardship-fund-2026
itch.io

Game industry hardship fund by Necrosoft Games and 109 others - itch.io

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago

This is awesome ⤵️
https://mijofr.github.io/st-panorama/#ENTD_BRIDGE_12

Trekorama!
mijofr.github.io

Trekorama!

360° of Star Trek

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

The technology of 'Hunter' or how a 1991 Amiga game simulated an entire island: https://www.generationamiga.com/2026/03/20/the-technology-of-hunter-how-a-1991-amiga-game-simulated-an-entire-island/

The technology of Hunter: how a 1991 Amiga game simulated an entire island
GenerationAmiga.com

The technology of Hunter: how a 1991 Amiga game simulated an entire island

In the early 90s, most video games were built around strict technical limits and clear design boundaries. Levels were linear, environments were small, and p

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago

Classic and deadly Dungeons & Dragons module 'The Tomb of Horrors' has been (rather accurately) turned into a JRPG you can play in your browser. Here: https://mralcoro.itch.io/the-tomb-of-horrors

mralcoro.itch.io

The Tomb of Horrors by MrAlcoro

D&D module "Tomb of Horrors" in RPGMaker.

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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago

Hibernated 2's Amstrad CPC, Atari ST, Amiga, and MS-DOS loading screens by Dylan Barry. http://8-bit.info/2019/04/19/the-art-of-hibernated-2/

8-bit.info

The art of Hibernated 2 – Stefan Vogt

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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

I must have read this book (Usborne Guide to Computer and Video Games) a billion times as a kid... Wonderfully, it's also available on the Internet Archive: https://archive.org/details/UsborneGuide

Internet Archive

Usborne Guide : Usborne Hayes Electronics : Free Download, Borrow, and Streaming : Internet Archive

Usborne Guide to Computer and Video Games

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

Sometimes researching stuff can lead to lovely old PC Gamer articles like this one on 'The best pubs in PC games'. Here's the link: https://www.pcgamer.com/the-best-pubs-in-pc-games/

pcgamer.com
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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

Read Dracula's Guest by Bram Stoker --the existence of which I only discovered yesterday-- and was deeply impressed. I now want to re-read Dracula.

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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 7mo ago

Do you want to learn how to come up with, design, flesh out, and populate cities for video games? Interested in a #gamedev focused game urbanism course?

Join me then next Wednesday (Mar. 4) in my *Designing Cities for Video Games* course. Here: https://www.d6learning.com/course/gamecities26

mastodon.gamedev.place

Gamedev Mastodon

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago

Indies funding indies does sound like a good plan.
https://www.gamedeveloper.com/business/meet-the-indie-studios-funding-other-indie-studios

Meet the indie studios funding other indie studios
Game Developer

Meet the indie studios funding other indie studios

These teams are using their success to fund more indie games.

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 8mo ago
The Rise and Fall of The Palais Cinema https://www.behance.net/gallery/21331301/Sequence-The-Rise-and-Fall-of-The-Palais-Cinema
behance.net
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 4mo ago

Just finished Forbidden Solitaire. Wonderful game, clever solitaire mechanics, amazing pacing, and a wonderfully weird (and campy) horror story. Can't recommend it enthusiastically enough!

➡️ https://greyaliengames.com/forbiddensolitaire/index.php

greyaliengames.com

Forbidden Solitaire [Official Site]

Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 2mo ago
Happy to announce that, with the help of Indie Press Revolution, physical copies of Ex Novo will be available at Gen Con 2026!
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 17mo ago

You can find the impressive (and free) BBC sound effects archive here: https://sound-effects.bbcrewind.co.uk/

BBC Sound Effects
sound-effects.bbcrewind.co.uk

BBC Sound Effects

BBC Sound Effects

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago

Star Wars: The Empire Strikes Back on the Atari 2600; looked just like the movie ❤️

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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

GOG is having its Spring Sale, and I simply had to grab several (mostly old) games including:

• Jupiter Hell
• Atari 50: The Anniversary Celebration
• Timequest
• Nox Archaist
• Rise of the Dragon
• Timequest (pictured)
• EPIC + Inferno
• Time Gate: Knight's Chase

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago

'The Mystery of Rennes-le-Château: A Secret History' by the Digital Antiquarian for all the tasteful people who wisely adore Gabriel Knight 3. Read it here: https://www.filfre.net/2026/04/the-mystery-of-rennes-le-chateau-part-3-a-secret-history/

filfre.net

» The Mystery of Rennes-le-Château, Part 3: A Secret History The Digital Antiquarian

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago

Now here's something I don't believe I ever thought about: 'Why and How to make in-engine gameplay trailers' - https://www.darzalgames.com/in-engine-trailers/

darzalgames.com
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 7mo ago
Replying to
@ThreeOhFour @vga256 Agreed. A friend still has one, and I do remember that helping him set the thing up was a wondrous experience. Also, everything felt much better 20+ years ago.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago
Replying to
All sessions will be recorded, and learners will have lifetime access to all the recordings and all course materials. Constant and personalized feedback throughout the course is a given 🙂 [illustration of Rockvil from Infocom's AMFV by Aaron A. Reed]
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago
Replying to
The sessions combine lectures with workshops, and will guide you in creating your own game city in text. They have been designed to also... ▶️introduce you to game urbanism ▶️teach you how to script & prototype cities in ink ▶️let you explore the cities of interactive fiction.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 8mo ago

A (rather glowing) TR-49 review by Eurogamer ❤️ https://www.eurogamer.net/tr-49-review

TR-49 review - Inkle does it again with an eerie hunt for answers within a mysterious archival machine
Eurogamer.net

TR-49 review - Inkle does it again with an eerie hunt for answers within a mysterious archival machine

Inkle mixes archive-surfing and audio drama to create a surprisingly powerful story of obsession and a machine.

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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago

Infocom's Cornerstone and the mu machine that would have brought it to every platform of the '80s are not so lost anymore... https://blog.zarfhome.com/2026/04/cornerstone-and-the-mu-machine

blog.zarfhome.com
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago
Replying to
@glocq @martinfleis This is fascinating -- thank you!
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago
Replying to
@ramon_wilhelm@mastodon.gamedev.place Great game.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 7mo ago
Replying to
@ThreeOhFour @vga256 awwwww ❤️
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@vga256@mastodon.tomodori.net I think it's based on the exact same title.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@csepp@merveilles.town They got them off a CD-ROM based on the actual shows.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@morgant@mastodon.social @nGFX@oldbytes.space @kwramm@mastodon.gamedev.place @vga256@mastodon.tomodori.net I believe they used to be, but on this particular site they are saved as images. Or so I think.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 17mo ago
Replying to
@yora@mastodon.gamedev.place :(
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@cobbpg@mastodon.gamedev.place @yora@mastodon.gamedev.place Oh, wow -- had completely missed that one.
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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago
Replying to
I should also point out that PC Gamer's titles are exactly what titles should look like.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 17mo ago
Replying to
@yora@mastodon.gamedev.place Yeah, seems you are right. Still pretty handy for free projects and prototyping.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@frankiezafe@mastodon.gamedev.place Very much agree.
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 6mo ago
Replying to
@DamonWakes @kenney BTW, would be happy to help (if that wasn't entirely obvious from that little heart I posted)
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 5mo ago
Replying to
I will be presenting the course, answering relevant questions, and making a short introduction to both game urbanism and ink in a live event on May 6. You can join me by reserving your (obviously free) spot here: https://www.eventbrite.com/e/1988090421970?aff=oddtdtcreator
eventbrite.com
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Open post
Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 7mo ago

My *Create An Interactive City In Text using ink* D6 Learning course will be returning this May, and I can't wait to jump back into texty game urbanism using @inklestudios@beta.mstdn.cf 's amazing ink.

◾️ Find out more here: https://www.d6learning.com/course/create-an-interactive-city-in-text-using-ink

d6learning.com
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Konstantinos Dimopoulos 🔜 Gamescom Dev @konstantinosd@mastodon.gamedev.place
· 9mo ago
Replying to
@yora@mastodon.gamedev.place Exactly!
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