Moos-a-dee 🫎
Late-30s in Missouris 🥲
Job: C++/CompSci teacher, previously software/web dev.
Hobby: Open Source Indie gamedev, videos, animations, zines, MUDs
Tech: Linux Mint/mate, emacs
Languages: Esperanto, कुछ हिंदी
Queer: Panro/Ace/Enby (they/them)
Lore: Formerly homeschooled, AuDHD, half-adopted, husband from India, infertility - no kids, dead mom, absent dads.
you should really carry no less than 5 computers on you at all times, like a sensible person.
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Make browser-based remake of Storybook Weaver.
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A BASIC or Lua framework with PETSCII inspired character graphics for teaching beginning programming.
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Use OCR to digitize old HeartQuest books, turn into text adventure. (Twine?)
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Work on a base game, ask people to create Pull Requests to add silly new features.
So if I learned 3D modeling I assume I'd be learning Blender. I prefer all Free/Open Sources tools.
From what I've heard about it over the years, I could also make animations or even games *in* Blender.
Any notes or pitfalls?
I want to make an open source game series that anybody can make sequels to any time without licensing or permission.
Tired of games dying because companies decide to just shelve the IP for literal decades.