The Seven Voyages Of Steve
Steve Streeting aka Sinbad. Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now making Unreal Engine tools & a game about silly wizards going mining called MinerMancers with my wife. Baker, coffee nerd, Cat Dad. He/him
My “strategy” is to keep creating as if GenAI never happened because I do not respect the outputs, I do not respect the process, I do not like the externalities, and I do not like the concentration of power.
I know it will achieve nothing in the grand scheme of things except to maintain my self-respect, preserve the joy in what I do, and retain confidence in my ability to maintain the outputs of my work longer term.
But it will have to be enough.
Tapping the sign that says “Yes the cloud is STILL just someone else’s computer, and especially if they’re a giant company they absolutely DO NOT give the slightest toss about you or any of your data”
Faceless corporate clouds should be your backup, never your primary IMO. They’re too big and you’re too small, you’ll always come off worse https://slate.com/technology/2026/08/microsoft-software-nonprofit-data-delete.html
Websites that are “we need to talk about your adblocker”:
On my phone I only run an adblocker in full fat Safari: when I open a link from say Mastodon it uses an embedded browser which doesn’t load the ad blocker. I only hit “Open In Safari” if the ads are obnoxious and ruining the reading experience, because I know sites need to fund themselves. So if I’m blocking your ads, it’s because you suck at integrating them in a way that doesn’t ruin your whole site. Maybe we should talk about *that*.
Warhammer 40K: we will implore the machine to do our bidding by reciting the litanies, and will castigate those who would try to understand the underlying technology as vile heretics
Tech 2026: hold my beer
“Software will be built by machines, directed by people” - fine, you guys do that, I’ll still be over here actually understanding wtf I’m doing
Working on this shader precompilation thing which defaults to Dx12 / SM6, I decided to do some testing in DirectX 11 / SM5 instead. It's pretty easy in UE, provided you've kept the defaults you can just pass `-d3d11` on the command line. I expected problems, but everything seems to work fine, probably because I've got Nanite and Lumen disabled. Good to know for the small % of people with older cards