@cwebber@social.coop I don’t think this is a mark against your goals (or exclusive to), but I think what many people like about Fedi (and some people dislike), is that it doesn’t have to be ambitious.
It’s often not growth oriented, it doesn’t measure success by number of users, it’s often small friendly communities like a small town where people are friendly and recognise each other and assume good intentions. People are more themselves, and not putting on some business facade, and that’s often rewarded by more genuine conversations and deeper connection. Quality over quantity perhaps.
For me, in the case of computer games, I tend to avoid social aspects because it’s stressful to me. I have nothing against being able to play with friends, but I don’t want software to default to throwing me in with strangers when I’m trying to relax. Although that’s what many games are nowadays because it’s an often successful growth strategy.
Making it easier to collaborate, share, if you wish, and not be owned by a corporation, sounds good though. Social to mean friendly, not to mean some kind of viral marketing growth strategy.