0x0961h
Programmer, here to chew bubble gum and do #gamedev for fun. And as you can see, I'm not chewing any gum.
At the moment playing around with #Odin and #SDL3 making game engines in my free time. I also dislike YT devlogs, but you can always try to surprise me.
I rant a lot about gamedev-related things in-between posts about my project, you have been warned.
ai slop bores me.
after walking through the whole process of making 3D asset for human model, with rigging, weight painting and other stuff, i should apologize to 2D for me being harsh about its complexity
you are cool, 2D
your perspectives still suck, though
Just watched an "in-depth" view of frame render of a game. And dude said: "Now, normally a game would use a depth buffer, where it stores how far from the screen each pixel is [..] but Animal Well doesn't use a depth buffer and uses order of vertices [..] which is a little bit uncommon and might be unintentional"
This is exactly why programmers obfuscate code, so incompetent people wouldn't be talking out of their arse about things they don't understand but have such strong opinions.
Valve's "Secret Weapon"
Hm. Saw someone new who came from bsky asked if there are any lists/collections with gamedev people.
Do we even have something like this on mastodon? 🤔