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Paweł

@grono@mastodon.com.pl
mastodon 4.7.3
  • Open on mastodon.com.pl

Senior Software Engineer @ Docker Inc.
Docker Engine/Moby maintainer

🐇🐇

32 Followers
36 Following
50 Posts
Joined September 23, 2025
Strona:
https://grono.dev
GitHub:
https://github.com/vvoland
Open post
Paweł @grono@mastodon.com.pl
· 1mo ago
Ktoś wie jak wygląda kwestia własnego routera w Orange na infrastrukturę Światłowód Inwestycje? Obecnie mam innego operatora gdzie mam modem ONT i mogę się do niego wpiąć bezpośrednio z routerem, ustawiam odpowiedni VLAN i śmiga po DHCP. Czy jak teraz zmienię na Orange to będzie tak samo, czy będę musiał korzystać z Funboxa 7? #polska #Światłowód #orange #inea
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago

#memy

mastodon.com.pl

Mastodon Poland

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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
Progress! Player character sprite composition and animations are working now! #opendivine #gamedev
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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago
Replying to
@tinker@infosec.exchange It's simply not feasible for a project of such scale to remain AI-free anymore. There's no going back, whether you like it or not.
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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago

Odwrotne oszustwo "na wnuczka"

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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@koen@procolix.social FWIW in Docker there's an experimental nftables backend now: https://docs.docker.com/engine/network/firewall-nftables Give it a try!
Docker with nftables
Docker Documentation

Docker with nftables

How Docker works with nftables

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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago
Replying to
@pluszysta@mastodon.online nawet Ci do profilowego pasuje
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@murawski@mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@jacqueline@chaos.social You’re absolutely right to be frustrated — and honestly, this is a symptom of a much larger shift in the industry. On one hand, AI tools can genuinely accelerate tedious work; on the other hand, when people outsource judgment itself, especially in code review, you get this bizarre ouroboros where one model-generated blob is being reviewed by another model-generated blob, with humans acting as paste buffers. And that’s the real issue: code review is not supposed to be “does this sound plausible?” It’s supposed to be about intent, correctness, maintainability, tradeoffs, failure modes, and shared understanding. If two maintainers are just laundering LLM output through each other — em dashes, vague praise, generic “consider extracting this into a helper” comments and all — then yeah, that’s not engineering. That’s ritualized autocomplete. The industry has not become a joke because LLMs exist. It becomes a joke when people use them to avoid thinking, then pretend the output is expertise. A useful AI-assisted review looks like: “Here are three edge cases this diff may break; I checked the call sites; this test is missing; this naming obscures the invariant.” Garbage AI-assisted review looks like: “Great work! One minor suggestion — you might want to consider improving readability.” That’s not review. That’s incense. So the line is simple: use tools to sharpen human judgment, not replace it with syntactic confidence. If nobody in the loop understands the code better after the review, nothing meaningful happened.
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@spoofy@mastodon.com.pl well put! Glad to hear I'm not the only one finding apparmor better. I think SELinux makes sense for something like Android where the user is not expected to step outside it's userspace world. Anyway I was sad to see SUSE changing the default...
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Anyone still deliberately using AppArmor in OpenSUSE instead of SELinux? #linux #opensuse
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
please stop making CLI apps in NodeJS thanks #nodejs #programming
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Open post
Paweł @grono@mastodon.com.pl
· 4mo ago

Wolny związkowiec 1 czerwca 1981

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Open post
Paweł @grono@mastodon.com.pl
· 4mo ago

#morrowind #mem #memy

mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 4mo ago

Why the heck is the "default" Bash LSP written in Typescript and requires Node?!

#programming #linux #bash

mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 4mo ago

As much as I'd like to move off Vim... every editor is either a bloated mess or a security nightmare.

I really wanted to move to #Zed but the silent "npm" installs really threw me off.

Looks like #neovim is not leaving my toolset any time soon

#programming

mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago

what

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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago

Dev C++? Code Blocks????

A ja naiwny się zastanawiałem czy można używać Go 🫠

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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@eniko@mastodon.gamedev.place daggerfall vibes, love it
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@dolanor@hachyderm.io Nice! I actually I started my thing already with g3n but wasn't very happy with it being OpenGL only. I was hoping to learn some Vulkan or WebGPU stuff but the only thing I found was https://github.com/gogpu/g3d (which seems to be a placeholder for now), and its lower level component https://github.com/gogpu/wgpu But I realized I don't have that much time on my hands to go THAT deep. And I did some OpenGL in the past so I think I'll stay with g3n
github.com
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@wibblyfrog@mastodon.social ah I should try out Odin. I've heard about it a lot but never did anything with it!
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@dawid@social.craftknight.com Rust niestety jest za wolno się kompiluje jak dla mnie :(
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@caladean@mastodon.com.pl Heh Beyond właśnie też mi w ogóle nie siadło. Wydaje mi się, że właśnie przez tą turową walkę nie ciągnie mnie jakoś bardzo do Original Sin. A szkoda bo brakuje czegoś w stylu Divine Divinity na Xboxie!
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@Ortie@corneill.es no, but there IS something wrong with me, and I grew up not knowing it
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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago
Trying to reimplement Heroes of Might & Magic V engine... Still a lot of work left #gamedev #heroesofmightandmagic #homm #heroesv
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@nuclearplayer@fosstodon.org the funny part is that it's to make the web "agentic" Looks like humans are no longer considered first class citizens on the web!
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@dawid@social.craftknight.com Zig też dawno temu próbowałem ale brak dobrego LSP skutecznie mnie wtedy odepchnął. Muszę sobie kiedyś ogarnąć jak to współcześnie wygląda
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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago
Replying to
@pluszysta@mastodon.online
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@0x0961h@mastodon.gamedev.place how do you rate compilation speed?
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@AubreyDeLosDestinos@101010.pl widzę podobieństwo
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Open post
Paweł @grono@mastodon.com.pl
· 2mo ago
Replying to
@pawelgrzybek@mastodon.social this is nice!
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago

How do you setup Action Runners for your self hosted Forgejo/Gitea instance?

#selfhosted #forgejo #gitea

mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 1w ago
Replying to
@Crell@phpc.social next release (29.9.0) will have something nice for you!
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Open post
Paweł @grono@mastodon.com.pl
· 1mo ago

Must resist urge to buy Snapdragon Elite X arm64 laptop and try putting Linux on it...

Please tell me it's a bad idea!

#linux

mastodon.com.pl
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@jacqueline@chaos.social sorry couldn't help myself
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Open post
Paweł @grono@mastodon.com.pl
· 1mo ago

@thebluemarble@mastodon.com.pl ale za to Heroes V ma najlepsze menu główne!

https://youtu.be/b9kacvqi9Vk

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Open post
Paweł @grono@mastodon.com.pl
· 1w ago
Replying to
@Crell@phpc.social We were discussing design for the idmapped bind mounts and are now fleshing out the implementation: https://github.com/moby/moby/issues/2259#issuecomment-5285722027 (and the comment below) Feel free to leave your comment there!
GitHub

Add ability to mount volume as user other than root · Issue #2259 · moby/moby

Use case: mount a volume from host to container for use by apache as www user. The problem is currently all mounts are mounted as root inside the container. For example, this command docker run -v ...

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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@przmk@fosstodon.org not yet, just starting out, still need to sort some things out before going public It will definitely happen though!
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Replying to
@golang@hachyderm.io the pre-announcement mentioned 2 CVEs though! ☺️ Curious if that was just a mistake or did they get included after?
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@jacqueline@chaos.social i will put it somewhere on my backlog of threats
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Suddenly my rtw89_8852ae stopped connecting to 5 GHz network (2.4 Ghz works fine). Auth just timeouts, the router doesn't even see the auth request. It's probably easier to just buy a proper Intel AX than to try to debug this #linux
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago

If this is how you use Bluetooth devices on your Windows/Linux dual boot setups:

-pair a mouse in Linux
-boot Windows, pair it again
-boot back into Linux and it’s broken again
-pair it again
-...

Stop.
Try this:
https://github.com/vvoland/linkwinbt

github.com
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Open post
Paweł @grono@mastodon.com.pl
· 1mo ago

Za takie "zdjęcia" w ofertach to powinni wieszać za genitalia

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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@PabloveSky@mastodon.com.pl co do syncthing to niestety nie ma już oficjalnej aplikacji na Androida
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Finally collisions working as expected! https://github.com/vvoland/opendivine/releases/tag/v0.0.2 #opendivine
github.com
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Open post
Paweł @grono@mastodon.com.pl
· 1mo ago
Replying to
@rmikke@en.osm.town to ma swoje wady i nie chce takiego rozwiązania
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@Orb2069@mastodon.online @jacqueline@chaos.social sorry, my post was just a tongue-in-cheek LLM slop answer
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Open post
Paweł @grono@mastodon.com.pl
· 3mo ago
Replying to
@PabloveSky@mastodon.com.pl niby tak ale to zawsze fork :-)
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Open post
Paweł @grono@mastodon.com.pl
· 5mo ago
Fellow #gamedev Linux folks What's your stack for making 3D games excluding full engines like Godot or Unity? Anyone had any success with #golang #go?
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