vga256
indigenous canadian, recovering academic → writer, gamedev & interactive toolsmith, the 4o3 bbs scene, 1-bit art, classic macs, and 80s/90s gaming. curator of internet, canadian & gaming historical obscura.
→ mages & modems: memoir of growing up with computers in the 80s & 90s https://tomotama.com/books
→ exigy: love2d shareware creation kit https://exigy.org
→ cd-rom safari podcast: https://cd-rom.ca/podcast
I do not read or reply to Private Messages.
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
an extremely underrated 2 hour interview with robyn miller by MossRC@social.mossrc.me several years ago
they provide a walking tour through several of cyan's early titles such as the Manhole, Cosmic Osmo and Spelunx. a live art director's commentary.
what i love the most is how much robyn makes it clear how these games were never built for "gamers" as we understand them now. robyn played very few games, and wasn't familiar with genre expectations.
he and rand just focused on making games that let the player explore a world at their own pace, and all else is secondary to exploration and discovery.
don’t hate me because i’m living life to the fullest
