#godotengine
24 posts · Last used 11d
I had some very weird experience with the Godot engine today.
I made a new scene that inherits from Button, and gave it a class_name so I can instantiate it easily from code. And when I do this, connecting the Button's signals to the function inside the code of the extended button scene, the signals don't work. But if I connect it from code from the scene's _ready function, then everything is a-OK.
Is this a #bug or did I miss something in the manual?
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Un tutoriel sur le shader Toon pour Godot illustre la tendance croissante des développeurs indépendants à maîtriser des techniques graphiques avancées, malgré une diffusion initiale entravée par des problèmes techniques.
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A technical guide's disappearance reveals systemic fragility in indie dev knowledge sharing.




