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Yo Soy Freeman

@YoSoyFreeman@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Neurodivergent indie dev and artist from Spain who works mostly with Godot, Blender and Material Maker.

Linux user and open source enthusiast.

Fighting chronic depression.

763 Followers
177 Following
50 Posts
Joined November 04, 2022
Ko-fi:
https://ko-fi.com/yosoyfreeman
Web:
https://yosoyfreeman.github.io/
Github:
https://github.com/yosoyfreeman
Codeberg:
https://codeberg.org/YoSoyFreeman
Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 2mo ago
Been programing 8 hours today for our indie game and now i gotta start working on the new article/tutorial i want to release about creating snake in Godot. An small scope initiation project focused on keeping things clear and tidy. Basic UI, settings and multiple levels. This kind of content takes time and effort to make! If you wanna support your friendly Godzilla enjoyer, please, consider dropping a tip here! https://ko-fi.com/yosoyfreeman
ko-fi.com
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Ray marched sunrise in #Godotengine Soon free and open source.

Alt: The sequences of images show a physically simulated sunrise. The first morning colors can be seen before the sun appears on the horizon during the blue hour, and gradually goes up.

mastodon.gamedev.place

Gamedev Mastodon

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
#Godotengine #Indiedev
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Remember to tell people you love that you love them! I deeply believe hard times ask for softer gestures. Let's take care of each other.

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

RE: @YoSoyFreeman@mastodon.gamedev.place

Preparing the release for Github, asset library and itch.

mastodon.gamedev.place

Yo Soy Freeman: "Ray marched sunrise in #Godotengine Soon free an…" - Gamedev Mastodon

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
RE: https://mastodon.gamedev.place/@Niwl/116438546639062939 We worked quite hard on this! Hopping that you enjoy it!
mastodon.gamedev.place

Niwl Games: "Test of the latest version of @YoSoyFreeman 's sk…" - Gamedev Mastodon

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 3mo ago

Introducing Box3D

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 6mo ago

Youtube Essays in 2026 be like: "The horrifying truth behind Peppa Pig most beloved character"

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Please don't work for free for platforms that take your content and sell it as part of their own platform, no matter if is called roblox or another thing.

And i say this as a long time fanboy

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Wow! A video about piratesoftware code quality! What a unique content!

Bro how much can you stretch a guy using more if else than you like

My thriving force is complaining and this is too much even for me

Also some of the people complaining are web developers, make of it what you want

/JOKE

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Hi there! You will be getting new toys this week! I worked *very* hard on the new release and i truly hope you are going to like it!

If you are in position do so and you want to support me, you can do it here:

https://ko-fi.com/yosoyfreeman

https://liberapay.com/YoSoyFreeman/

I had to spent all my money fixing my car so i can move, so anything really helps right now.

I would appreciate a boost!

ko-fi.com
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

In case you wanna see me teach you about sky shader parameters and cool godot projects

https://www.youtube.com/live/gSzbrg17sfs

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@NiwlCraft if not horny not revolution is just the rules
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
Issue fixed! @Liberapay support is nothing sort of excellent, they took less than 20 minutes to help me! Thanks!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

8bitdo says that they will take *at least* until November to fix my controller.

Wow.

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

1- Take one of the most advanced and optimized engines in the world

2- Discard every single specifically created tool for that engine

3- Assume that somehow every technical choice made in the building of that engine is wrong

4- Now your "engine" runs at 20 fps in a scene with a plane as a floor and 2 lights

5- Make an statement saying that, with some luck, the engine will eventually run as good as before you touched it

I am seeing some kind of issue here, but i don't know i'm just a boy

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 6mo ago

Hope you all have a great weekend!

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 3mo ago
Replying to
@alfredbaudisch@mastodon.gamedev.place Erin catto casually just pushing forward open source technology for 30 years is something i can't never have enough of
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@kroltan@functional.cafe Garrys mode successor being a roblox like platform and that being the only way to use source 2 right now
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@raysan5@mastodon.gamedev.place olee te queremos Ray
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

Today was specially exhausting for some reason. But i think i did good.

Everything is ready to publish, luckily on monday. (If the assets are approved by then)

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
WAIT TEXTURED PANELS?
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@Kaution it is totally possible I'm not fully understanding how stripe works, that's also a possibility. Thanks a lot for the support! Hope to sort it out soon
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place Yeah! i could not include them for licensing reasons but you can pick nasa world and star maps to overlay it on the sky and it looks great tbh
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place The atmosphere is just defined by the collision of the ray spehere, so change that for ray_whatever (Keeping the output format based on inigo quilez i used) and you should have a torus one if you wanted.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place Can you explain to me what you mean with elipsoidal space? The planet is a ray_sphere intersection, so i guess you could try to modify that method using an elipsoidal space internally (So you don't have to correct ALL the parts when is used) That said, i can't guarantee how well it will work, it is honestly made under the assumption of a round planet
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
It is interesting because Godot refusal for a proper resolution management workflow makes it way similar to designing apps than games. The level of control is awesome but unless you go with the resolution scaling hack instead of proper support you need to manually compensate for the changes in UI size
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@kroltan@functional.cafe I can see the argument, but i think is hard to buy that this is a reaction to unity being shady, because the way it operates is way more restricted and provides the creator with even less control. I can't help but think roblox like models are intrinsically predatory for the developers. As i said, i am a fan of garry's technical talent, but anti consumer choices like this are not a first i would have 0 issues if the game and the engine they offered were different things
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@aeva@mastodon.gamedev.place thanks a lot! Hoping is useful! I think tomorrow will be the release
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@mray@social.tchncs.de Yeah! The code is totally documented and meant to serve as a learning resource. I made sure to make the process as comprehensible as i could! This includes descriptions of the physical phenomena themselves not just the math.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 8mo ago
Replying to
@lufertec@mastodon.uy @Niwl@mastodon.gamedev.place That's a very good question. In this kind of shaders we usually treat the sun as a single point, which is what makes this kind of ray traced atmosphere quick enough. For a fully fleshed eclipse you would need to ray trace a volume instead of a source of light. It may be possible to implement with some phase modifications thou. I'll have it mind!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@supernovafiles <3
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 6mo ago

"together" is quite a good movie. Not much more to add. The photography is great.

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 6mo ago

Liberapay sais I'm getting around 4 dollars a week from supporters, but 2 months have passed and nothing arrives to stripe or other platform.

I know is not much but I kind of need it. Can somebody explain me if I'm doing something wrong? Thanks

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 8mo ago
Replying to
@freelikegnu@fosstodon.org @Niwl@mastodon.gamedev.place Aw, you made my night!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 8mo ago
Replying to
@prab_dev@mastodon.art @Niwl@mastodon.gamedev.place Hi there! Thanks! I double checked to be sure and it explicitly says that CC0 is a compatible open source license unlike the other CC licenses! "Also, the CC0 Public Domain Dedication is GPL-compatible and acceptable for software. For details, see the relevant CC0 FAQ entry." I have made code, models, textures, and hopefully procedural stuff soon too, so the line about what is art and what is just code can be blurry. This makes it a bit easier, similar to kenney packs
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@Kaution it is all good! In the web it said "current weekly" but the paid was made all together anyway! I was looking for the "weekly" transferences and I was confused!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 7mo ago
Replying to
@alice_i_cecile@mastodon.gamedev.place @bevy@mastodon.social I really enjoyed this technical explanations! Thanks.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@memoriesin8bit@mastodon.gamedev.place I understand it as a personal preference, but seeing the resolution change based on the window size makes me cry a little /j I *personally* (and please don't misinterpretate me here) don't feel comfortable releasing the game using 3d scaling as a substitute.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@distractedmosfet@mastodon.gamedev.place Absolutely true. It is not the path i would take, but the guy is very clearly making specific choices. Is using game maker and simple architecture. He obviously is no trying to create a low level framework in first place. If you are ok with an excel sheet to remember dialogues... that's ok if it works for ya
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place If you hit me up tomorrow i can show you exactly how to remove the planet if that helps!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@memoriesin8bit@mastodon.gamedev.place In all honesty, about 75 percent of my issue right now is that i'm afraid users may perceive the lack of those classic resolution options as a limitation or laziness from my part more than anything. In any case, i'm really enjoying Godot UI!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@memoriesin8bit@mastodon.gamedev.place I have experimented with 2D content scale and got good results, only issue is that scale ALL 2D elements (Including sprites and such) The game actually has a main node which contains a world3D, a World2D and GUI, so separation of concerns is addressed. I was thinking in adding a canvas layer under each world and UI, so i can specify a resolution for the 3D elements without affecting GUI.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 4mo ago
Replying to
@defold@mastodon.gamedev.place @GameFromScratch@mastodon.gamedev.place Can i ask what's the plan for the advanced 3D features integration? are you going to create a "new" render pipeline, or provide tooling that integrates with the custom render script? Looking good!
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago

RE: @YoSoyFreeman@mastodon.gamedev.place

This probably a not accurate representation of the facts tbh

mastodon.gamedev.place

Yo Soy Freeman: "1- Take one of the most advanced and optimized en…" - Gamedev Mastodon

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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@Kaution Yeah in terms of covering it they didn't put me any issues, but they told me the thing needed to go to china, then they communicate with amazon, then they receive the new and sent it back from there. "Around novemember. THIS PROCESS IS EXTREMELY SLOW" they told me to ask amazon to handle directly, and they were reticent, but finally gave me the money back and i will buy another. I don't know, weird experience tbh.
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Open post
Yo Soy Freeman @YoSoyFreeman@mastodon.gamedev.place
· 5mo ago
Replying to
@memoriesin8bit@mastodon.gamedev.place you mean resolution scale? If you change the project resolutions itself UI will change size in respect to the screen
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