I had some very weird experience with the Godot engine today.
I made a new scene that inherits from Button, and gave it a class_name so I can instantiate it easily from code. And when I do this, connecting the Button's signals to the function inside the code of the extended button scene, the signals don't work. But if I connect it from code from the scene's _ready function, then everything is a-OK.
Is this a #bug or did I miss something in the manual?