#shader
4 posts · Last used 22d
Let's conduct a #Stalker2 2.0.5 (#UnrealEngine 5.5?) experiment.
I've just started #Steam, after ~10 h, and immediately, i get a 3.4gig #Shader pre-cache update. And another 1.5gig on top.
I'd bet, when i start the game, it's gonna compile shaders, regardless.
We'll see; i'll start a stopwatch - twice, launching the game with pre-cache vs. self-compiled/hot cache.
Edit: +2 pics, all right, if it's not a content update, you "lose" only ~40 seconds on #Vulcan processing.
📺 https://peer.adalta.social/w/pBERzpXZPT8mYZ5soV3yNe 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️
Un tutoriel sur le shader Toon pour Godot illustre la tendance croissante des développeurs indépendants à maîtriser des techniques graphiques avancées, malgré une diffusion initiale entravée par des problèmes techniques.
📺 https://peer.adalta.social/w/1RStJFDsyqQ2FBYc3zK4Tm 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️
A technical guide's disappearance reveals systemic fragility in indie dev knowledge sharing.
📺 https://peer.adalta.social/w/28Fixq3igy1ZywRmRF5Wba 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️
Ein hochwertiges Tutorial-Ressourcenangebot wird durch technische Fehler und veraltete Marketing-Praktiken untergraben.
You've seen all posts