Trevor
Parent to three, husband, dog dad, reluctant cat dad. Day job: Educator, instructional designer, e-learning developer, team lead. Off hours projects: Writing, 3D printing, dabbling in prop & costume building, some woodworking, tinkering with tech, and the occasional ill-advised dip into prototyping video games. Entertainment: Non-denominational nerd (but especially Star Trek). Chunky novels. Paddling.
Check out the new hashtag game #LoveMakeShare!
Still in full "moon-joy" mode over here about #Artemis2. I'm also working on a video (or maybe a couple!) about building and flying our first model rocket (and designing our own too!) with my 6-year-old. Anything you're curious about? I can answer here, and if you're curious it might be good to address in the video for others, too!
Catching up on #WritersCoffeeClub for April 19: How can prose achieve lyricism without verse structure?
I know that Aaron Sorkin is "cringe" in 2026 or whatever, but the way he intentionally writes dialogue to be musical should be studied by anyone who likes the idea of lyrical prose.
Call & response, repeated phrases first by one speaker and then by another, punctuating phrases, line length, whitespace and silences, contrasts in intensity, rises and falls, varying register.
I think people miss out on creating lyricism because they write and never hear their words. I am a very strong advocate for reading your work out loud to yourself as a check for character voice and musicality, and against purple prose and wordiness. Read it out loud! You'll feel silly but nothing is as effective a tool for revision as hearing your writing read aloud.
#WritersCoffeeClub April 20. What have you tried to immortalise in your writing?
Silver linings, I suppose.
The beauty we find in grief. Joy, defiant joy, in the face of adversity. Love and family in different forms, even when they're complicated. Perseverence. Growth.
I am nothing if not consistent in being a bit of a Pollyanna.
Buzzing about the #Artemis2 lunar flyby and CSA astronaut Jeremy Hansen's words:
“From the cabin of Integrity here, as we surpass the furthest distance humans have ever traveled from planet Earth, we do so in honoring the extraordinary efforts and feats of our predecessors in human space exploration. We will continue our journey even further into space before Mother Earth succeeds in pulling us back to everything that we hold dear. But we most importantly choose this moment to challenge this generation and the next to make sure this record is not long-lived.”
Let's go.
A late #LoveMakeShare for May 7, 2026:
We’ve all got a white whale of a project. What’s yours?
I have many. I'll pick out one in particular that I was thinking of recently because I saw a video on my feed about cancelled Nintendo projects, and it reminded me that at one time, I was going to pack a SNES, an HDMI hardware upscaler, and some wireless adapters into a SNES-inspired case made of angular, laser-cut smoke black clear acrylic, with some engravings and LEDs inside. The case design was inspired by the 8th console generation - namely, the PS4 and XBox One.
Since it was a Super Nintendo in an 8th-gen case with some modern features, I called the project Super 8.
I never went forward with it because at the time, the total cost was going to be just way too high, and after that, it seemed like a better way to accidentally destroy a perfectly good SNES than it was an project I held close to my heart. Add to that the increasing unaffordability of retro games, and it's a project that will always be just out of reach, just over the horizon.
#LoveMakeShare 5. Scope creep affects us all. Have you ever managed to perfectly scope a project that could easily have gotten out of control?
Since I'm in a "making games" mode, I'm thinking back to this project the kids and I did ages ago. My wife loved playing (and watching her dad play) the OG Zelda as a kid, so we made her a little video game for Christmas that was part top-down adventure, part JRPG, and part escape room, at the end of which she would get her actual present. Games are notorious for changing specs and scope creep, but I managed to keep this one tight.
https://lovemakeshare.ca/2018/03/09/seven-things-we-learned-making-a-video-game/
God help me, I fired up Star Wars: Galaxies.
#LoveMakeShare for May 6, 2026:
Share a recent book or article that you loved!
Not a recent article, but one I discovered recently.
I've been thinking about old edutainment properties a lot lately, as I try to design an enriching and safe digital environment for my littlest. The fact that an entire lucrative genre of software disappeared basically overnight still baffles me, and the avalanche of freemium web-based tools that have come since really don't scratch the same itch. So where did edutainment go? Turns out it was hollowed out and suffocated, largely by one guy. You know him as Mr. Wonderful, I think fondly of him as the most embarrassing Canadian. It's a powerful reminder that capital will not let a good thing be - but also that good ideas can still be good, even if "the market decided" they weren't, because "the market" is sometimes just a guy.
