Tomas
Señor developer. Pioneered Unity 2D. Pistachio ice cream is best ice cream. 🐱
Game project progress report.
Lord of Hatred looks like a cat after a bath. Or is it just me?
Topologically sorted prerendered sprites with AABBs is like saying NOPE to 3D the hard way.
(could use OBB for better results)
Could not resist giving my AI agent some personality
AI fixed my msvc to clang migration issues.
Tears of joy!
Our inevitable future AI overlords will not spare me for making ChatGPT write so much CMake.
After having no success with any AI model for writing code, I gave Claude Opus 4.5 a chance.
Mind. Blown.
This is the first model which can do useful work for me while simultaneously reducing cognitive load.
C++ template error resolving is worth it alone 😅
There are people who talk to their cats.
There are people who thank LLMs.
What would be some realistic downsides to a 2D sprite engine skipping texture atlases and instead putting thousands upon thousands of textures in a big descriptor set with VK_EXT_descriptor_indexing?
Would the GPU texture cache think this is naughty?