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Kevin Gibson

@kevingibson@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

He/Him. Software engineer @ 🍏 working on graphics/AR. Previously Xbox, Hololens. Music, computer graphics, baking, etc.
@kevingibson92 on Twitter

137 Followers
203 Following
10 Posts
Joined November 13, 2017
Open post
Kevin Gibson @kevingibson@mastodon.gamedev.place
· 5mo ago
Boosted by @joe@f.duriansoftware.com
After 2+ years at Apple, this is my last week. It's time for my family and I to move back home to Toronto, and sadly the job is here. Planning on enjoying the summer but I will be looking for work - if you need a C++ dev with experience in graphics, let me know! Open to remote or Toronto local gigs.
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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 5mo ago

Inspired by
Sebastian Aaltonen's "No Graphics API", I've written a GPU pointer-centric bindless wrapper on Vulkan+Metal. Still in rough shape, but I've written about it here: https://www.kevin-gibson.com/blog/writing-a-bindless-gpu-abstraction-layer/

kevin-gibson.com
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Open post
Kevin Gibson @kevingibson@mastodon.gamedev.place
· 2mo ago

I just moved away from the west coast but it seems the wildfire smoke is unavoidable. Toronto is deeply unpleasant today. Fucking climate change

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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 5mo ago
Replying to
@lritter@mastodon.gamedev.place Thanks! I did consider making it a C header, but the convenience of the Span type is really key for ergonomics in C++ - C gets some syntax with compound literals that could make it nice though. SDL is certainly a more mature project - Loon is going to be much less friendly to older hardware than SDL would be, but that's how you get the better feature set.
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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 5mo ago
Replying to
@aras@mastodon.gamedev.place thanks! It’s rough around the edges right now but hopefully by the end of the summer it’s something I could recommend for serious work. It’s also a thin enough layer that bugs tend to be shallow :)
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Open post
Kevin Gibson @kevingibson@mastodon.gamedev.place
· 28mo ago

The OpenPBR Surface spec has been published, and it looks like a very useful resource. https://academysoftwarefoundation.github.io/OpenPBR/index.html

academysoftwarefoundation.github.io
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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 28mo ago

@yosh@toot.yosh.is my understanding is that while CarPlay is only enabled with a iPhone connected, there'd typically be a car-specific UI for when there's no phone. So it's more "CarPlay can handle climate control" rather than "you need CarPlay for climate control".

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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 30mo ago

Sad to see Kareem leaving Xbox. He was in charge of xCloud when I joined and was clearly important to the culture of that team - people were really concerned when he moved to take over emerging tech stuff. The emTech stuff always seemed like a dead-end though - started in the midst of blockchain hype, and then was part of MSFTs wider AI hype.
@GameDeveloperDotCom@mastodon.gamedev.place

mastodon.gamedev.place
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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 31mo ago

Today begins the fun experiment of "can the parents avoid catching COVID from the toddler they need to take care of" 🙃

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Kevin Gibson @kevingibson@mastodon.gamedev.place
· 14mo ago

Heading to SIGGRAPH this year for the first time in a while. Surely there’s been nothing new in graphics in the past, say, 5 years?

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