Craig P
Green energy day job, game dev / design talks & tutorials at night.
Youtube: https://www.youtube.com/channel/UCFL6-QAPmuin1iXUY1MEe0g
He/him
There's this interesting line in art, where if you suck in the right way I'm super happy to see it, but if you show a little too much competence the part of my brain that cares about implementation turns on and goes "nah, below par here here and here- and here too blunt, here too weak-"
Sometimes I find an artist that falls on both sides of that line depending on the project, which really reveals how much of it is just my taste.
Where did this suddenly-popular game genre term "extraction" come from? What kind of gameplay does it mean, exactly?
I presume it's a kind of gameplay I hate, or I would have seen it coming from games I've been following.
Walking down a big street, the crosswalks are blocked by construction, there's a brief break in traffic-
And literally everyone jaywalks. Both sides, for hundreds of yards, everyone walking down the street glances over their shoulder and crosses at the exact same moment. Syncronized jaywalking.
So here's a simple writing tip for solo devs making indie games:
If you plan to have a joke in your scene, and you're worried it might go on too long: just make it an option for the player to chase it.
If the player volunteers to push the joke, they'll live with the time it takes to tell it. If they don't, move on with a light touch.
Just be clear it's not a meaningful choice. Wouldn't want them to think points are attached.
Ahah. I see the updated Godot did not preserve my settings and is back to "enter means PLEASE AUTOCOMPLETE ALL THE TIME FOREVER ALWAYS PLEAAAAASSEEE!!!!!!!!! I HATE CORRECT LINES OF CODE PLEASE CHANGE THE LAST VARIABLE TO SOME RANDOM 90-CHARACTER STRING OF GIBBERISH!!!!!!!!!"
Still a fuckin' trash default, but if you're not aware, the setting is in a subtab off of editor settings.
The only reason I monitor BlueSky is to see indie games. None of those devs ever show up here, even the ones that are theoretically active here only post game dev on BlueSky.
But it does mean a huge number of the posts I see on BlueSky are people doing gamedev things that make my teeth hurt.
Like "noooo, you REALLY don't want to do it that way - I know you've spent 500 hours implementing that, but you need to throw it away-"
Well, I'm sure a lot of you have heard this basic-ass medical advice before: if you're getting old, get a doctor to shove a camera up your butt.
I don't think people are properly informed about how useful just one middle-aged colonoscopy is.
Not only will it tell you whether you have cancer and the state of your insides, butt they will also casually remove precancers and tell you how often you should get your butt maintained.
It's super easy for you, the patient. Two thumbs up for butt cams.
Whoa, House Flipper's free?
You should definitely play around with it. It's a genre progenitor despite not being that old or popular.
I think one of the epitomes of "Dark Souls Thinking" is Kenshi. It has a reputation for being super hard, but it's a grind with only a few failstates, like more or less any RPG.
The concept of "it's super hard unless you grind" is a strange one, because the second half is left quietly unstated.
"This game is so hard!" crows a player. "I'm going to, uh, 'get gud'-"
(Game gives him levels for playing)
"Look, I'm so gud now!"
Sure, bud. Welcome to the most basic-ass RPG mechanic.
I saw a post about post-scarcity in Star Trek and what it means in terms of just giving stuff away, and it's a very fun thing to talk about.
A lot of society is already set up to give things away. For example, plumbing and roads. It's conceptually pretty trivial to expand that to more or less any staple.
What's really interesting to me is giving away art.
I think what differentiates fictional utopias is how they handle this question.
My boss sent an email with a list 1 2 3 4 5
I replied with a few suggested edits 1 2 3 4 5
When I look at my reply in Gmail, it reads 1 * * * *
...?
When I hit reply to edit it, it shows 1 2 3 4 5
Look at the reply 1 * * * *
... ??????
The fact that so many base-builders have a high-level meta of "DON'T GET RICH!!!!! STAY POOR!" is both annoying and hilarious.
It does mean that a lot of settlements are annihilated because they got a breeding pair of goats or chickens, though, because "rich" and "poor" are not determined by any kind of actual excess of wealth, but by the amount of military murder warkillfighter readiness you have.
I love indie games. I love not knowing if I've glitched out the game or if it's intentional or what.