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CmykStudent

@CmykStudent@fosstodon.org
mastodon 4.7.3
  • Open on fosstodon.org
533 Followers
47 Following
50 Posts
Joined February 25, 2023
Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

GTK is increasingly moving away from icons in the menubar, and when we finished the port to GTK3 we lost them in GIMP as well.

This was a controversial change - some people prefer the cleaner interface, while others (like myself) find the icons helpful for identification.

Fortunately, I finally figured out how to restore the icons! It still needs some clean-up to remove the excess spacine, but it works. I submitted it for review and discussion, so we'll see what's decided.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 2mo ago
Recently I've been transcribing interviews with free software artists that @zemarmot@fosstodon.org conducted years ago. It's really cool to hear about artistic workflows and how people are using GIMP as part of theirs. It's also neat to hear about it being used with other libre software such as Inkscape, Scribus, Krita, MyPaint, and Blender!
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago

We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, this meant also losing our 32bit-only TWAIN scanner plug-in.

Since the release, there've been several user reports asking where the scanning feature went. I decided to dive into the 64bit Windows Image Acquistion (WIA) API to see if I could make a new scanning plug-in.

After some struggles dealing with the sparse documentation, I finally have a proof of concept! Hopefully we can get it polished up and restore scanning on Windows.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

I've put together a test AppImage for work-in-progress CMYK mode in GIMP. If you're interested in trying it out, you can get it here: https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2379#note_2750929

While it's functional, note this is very much a "help me start finding the bugs and unimplemented areas to work on" kind of thing, not a "this is 100% ready for production!!!" :)

gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

Hmm... How did this icon get here? :)

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

I'm currently working on the less exciting parts of CMYK mode (changing all the layer mode internals to stop assuming everything is RGBA), so not a lot of visuals to share at the moment.

We did recently merge import support for Paintshop Pro adjustment layers though! They're converted in layer groups with NDE filters placed on them. It's based on in-progress work to do the same for PSD imports. More work to do of course, but it's another neat import support improvement!

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

In our April Fool's post I joked about implementing a 1-bit color mode, so it's fitting the first new file format import support I'd work on would be 1-bit as well!

MacPaint was released in 1984 on the first Macintosh PC. As you can see, it was black and white only - a neat historical format. The plug-in still needs some polish and error-handling, but it works well on my test images so far.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

*Very* early work, but proof-of-concept for a #GIMP shape tool. :)

I plan to add an option for merging the shape down immediately (destructive workflow) as well as fill/stroke settings in the tool itself.

I also think we'll need to add a way to save & load shapes like we do with brushes (default shapes + custom ones you want to add).

We'll see what people think once I have something ready for a draft merge request.

fosstodon.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago

I've started a small experiment to see how difficult it would be to port our file chooser dialogues to "native" versions (GtkFileChooserNative). This would mean you'd get your OS specific one when opening/saving a file, rather than the current GIMP default.

So far, I can see that most of our dialogues can be trivally ported (like the QBist plug-in, screenshot from Bruno Lopes).

Unfortunately, the main image export dialogue will require a full UI redesign. More to do after GIMP 3.2!

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago

More in-progress file format support!

I've had the source code for the CinePaint Cineon and DPX import plug-in sitting in my TODO folder for a while. Finally took some time to port them to GIMP 3 (which is kind of funny since CinePaint was a fork of GIMP!)

The original plug-ins only supported 10bit precision, which is a bit limited. I hacked in 16bit support for DPX, but more work needs to be done before it's ready to merge. Still, it's cool to be able to load movie frames in GIMP. :)

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 8mo ago

I did #globalgamejam this weekend, and one of my teammates used Procreate. He shared palette swatches which I could not open in @GIMP@floss.social ...

...I took that as a personal challenge. :)

Afterwards I reviewed the files (zipped JSON) and few others I found online, and submitted a merge request to add initial support.

fosstodon.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 10mo ago

While reading the PSD specification, I saw that GIMP already has code to support importing several types of Adjustment Layers.
I did a quick test with connecting the Threshold, Posterize, and Invert code to our PSD plug-in, and it seemed to work well!

Hue/Saturation, Levels, and Curves should also be easy enough to add support for, since we already support PSD presets for those filters.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago

RE: @GIMP@floss.social

Really proud of all the work everyone put into this release! We hope you enjoy all the new features and fixes.

floss.social
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to

@cabbage@piefed.social @Jhex@lemmy.world We actually have an artist who has been working on refreshing/updating our default brushes/patterns/etc.

We're hoping to finally incorporate their work in GIMP 3.4 (we're planning to release 3.2 in a few weeks)!

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago

Finishing up the news post for the upcoming #GIMP 3.2 release!

Having reviewed a year of development, it's amazing to me all the new features we've implemented (some of which I'd forgotten aren't already in the current stable 3.0 release, like the Shift + X shortcut to swap back to your prior tool).

We're aiming to release 3.2 this weekend. Hope you all like the new update!

fosstodon.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 2mo ago
Replying to
@swelljoe@mas.to @bryan@dusty.ninja We get a good balance of comments that GIMP's UI has changed and made things worse, and also that GIMP's UI *hasn't* changed in 20 years and we need to make it different. :) We have UX site where people can post feedback on the UI/UX, and then we try to improve based on that. If you're interested in sharing the issues you had, the site's here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago

RE: @GIMP@floss.social

If you're interested in working on GIMP this summer, check out our project list. You could be the hero to add a shape tool!
(Or any of the other projects, including one you come up with yourself!)

floss.social
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to

@grue@lemmy.world We'll see! Might be kept for historic reasons.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@woozle @Craigp There was GLIMPSE: https://www.omgubuntu.co.uk/2020/07/glimpse-0-2-0-beta It ultimately did not last too long, and at this point it's based on a very outdated version.
Glimpse 0.2.0 Beta Available for Testing - OMG! Ubuntu
OMG! Ubuntu

Glimpse 0.2.0 Beta Available for Testing - OMG! Ubuntu

A new beta release of Glimpse, the rebranded GIMP fork, is available for testing. Glimpse 0.2.0 is based on GIMP 2.10.18 and includes most of its features.

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@sybren@fosstodon.org @ejner1@toot.community @metin@graphics.social The current maintainer of GIMP @zemarmot@fosstodon.org is based in Europe. I think the original American creators were around for only a few years before the community took over the project.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@doctormo Ah, looking at the commit history, https://gitlab.com/inkscape/inkscape/-/commit/b803a0d60e30f27ddcc67c07931eddb2b68968c9 is very similar to what I locally did to fix the excess space on the left (not pictured yet). My code still feels like a bit of a hack, but I'm glad to see other people used a similar approach. :)
gitlab.com
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@Scott_Trakker It would use vector layers, but the idea is to have a pre-defined "shape tool" where you could quickly draw a circle, square, etc. I'm working on a proof of concept implementation for it.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@tinx I think they reference studies about icon usage and recognition in menus, and that influenced their design decisions. That said, GIMP, Inkscape, and other software are more complex than the applications that the GTK developers are designing for, so I believe icons are quite helpful.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@prokoudine More like "early news". :P
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@flup@mastodon.scot @cockneylaurie@mastodonapp.uk Sure, no worries! I think it's a combination of UI and feature sets. For instance, my summer project is implementing early-binding CMYK support (right now you can import/export/softproof, but the actual editing is still RGB). That will open up GIMP to a larger audience who hears "GIMP can do CMYK now!" - and then we'll start getting feedback about all the stuff they were expecting but isn't implemented yet. "Implement then refine". :)
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@julianh @GIMP It *is* a possible GSoC project, so maybe! https://developer.gimp.org/core/internship/ideas/#implement-a-shape-tool
developer.gimp.org

Project ideas for internship programs

Ideas for newcomers participating to internship programs

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@humbird0 @GIMP Yes, that's exactly what link layers are. And you should be able to scale each link layer independently of the others.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@supertobi@floss.social Sure, just added it to the merge request: https://gitlab.gnome.org/GNOME/gimp/-/jobs/6496317/artifacts/browse/build/windows/installer/_Output/
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@ianp5a The poor developer will probably be me since I submitted code for this. :) The code for a setting won't be too difficult. Getting agreement on it will be the challenge I think.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@dirk The good news is that I've fixed the spacing issues (similar to how Inkscape did it), so there's not a large amount of blank space on the left anymore. :)
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@hbons @garrett The "G" indicate that a filter is non-destructive, which is one of the things I miss about having icons - it's easier to help people understand which filters can be applied which way. I also use the Legacy theme, which is the older icons. The Default icon theme is more cohesive - I just like the appearance of the Legacy ones. :)
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@hbons Hi! You can read the initial issue report (https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items/81) or the comments in this thread to get a sense of the strong feelings people have about these icons. They existed in GIMP for many years, and we got lots of complaints when they were lost in 3.0. If anyone's willing to contribute better icons, we're always happy to review and accept. :)
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@rolandixor Yes - in fact, I think setting up some kind of "Shape" resource will be required before I can finish this (a dropdown with text will not be the final UI!) There's more discussion on the UX tracker about possible options: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues/715#note_2587096
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@flup@mastodon.scot @cockneylaurie@mastodonapp.uk For what it's worth, we're not intentionally hostile (despite what the rumors say!) If you or your colleague are ever interested in sharing feedback to help us improve our UX/UI, we do have a dedicated design issue tracker: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/activity
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@travisj I see! You can already do this in indexed mode - there's a 1-bit palette option for black & white. Though we could look into making it more obvious.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@mmu_man Hi! I'm not sure at the moment - if anyone has suggestions about how to use TWAIN drivers on a 64-bit build, I'm happy to look into it. This feature at least restores the ability to scan, but it's a starting point only.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@eblu@wetdry.world Use the GFig tool: https://docs.gimp.org/3.0/en/plug-in-gfig.html :) More seriously, we added vector layers in 3.2 so the process is a lot easier (and non-destructive). The next step for a dedicated shape tool is just adding some preset path shapes and then letting the tool scale them when you interact on the canvas.
docs.gimp.org

14.25. Gfig

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@martymichal Sure, it'd be pretty cool. I've read up on it a bit and it doesn't seem terribly difficult (once we have a Steam account, we can largely push releases directly from the pipeline). It was just an example of how people want us on even more platforms. :)
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@shalien @GIMP And yet we have requests from users for more, like on Steam: https://gitlab.gnome.org/GNOME/gimp/-/issues/10061 😀
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 6mo ago
Replying to
@richardisaguyyyy @zemarmot There is an older plug-in for reading/writing the TempleOS graphics format in GIMP: https://github.com/michaelbarlow7/gimp-gra-plugin
GitHub

GitHub - michaelbarlow7/gimp-gra-plugin: A small plugin to allow GIMP to read and write TempleOS .GRA files

A small plugin to allow GIMP to read and write TempleOS .GRA files - michaelbarlow7/gimp-gra-plugin

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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to
@jpicture I don't think there should be any big impact on themes during any GIMP 3.x release. We may make some layout changes based on user feedback and our UX designer's work, but the individual elements themselves should stay consistent for CSS themes.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to
@olivenolje @woltiv Yes, our package expert Bruno Lopes added a commit to my merge request that automatically adds the Portal environment variable: https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2647/diffs?commit_id=43e776a1f322b3849c1c791406270d4a892c4d00
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to
@olivenolje Sure, in-progress work is at https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2647 Mostly the low-hanging fruit at this point - all the various plug-in file choosers are ported. I have another commit to push for the Preference Dialog file choosers, then I'll be switching gears to finish the last remaining reports for 3.2 RC3 and come back to it after we release 3.2 stable.
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@KurtKettler Hi! I assume you mean GIMP in general? You're welcome to share your issues here or on our design site: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues We're happy to look into it and see what we can do to smooth out the rough edges.
gitlab.gnome.org
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@CarbonCarrot I wouldn't go that far. :) There is some discussion of "parameterized" shapes with more options, but the first version will likely be drawing basic shapes with the ability to add custom ones. Definitely won't be stepping on Inkscape's toes here!
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@supertobi@floss.social Thanks! That I expected - but I needed ideas on where the problems were. :)
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@dirk I understand, but we get an equal amount of requests/complaints about any NDE features we add. For instance, we added the "Merge filter" option after painters posted reports that "live filters" interferred with their workflow. Note that this is still very much a work-in-progress. We'll do UI & UX testing once I have an acceptable implementation, so my idea of "merging shapes down" may not be in the final version. We'll see!
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 5mo ago
Replying to
@deregon Now that we have vector layers in GIMP, I wanted to try implementing this feature. Hopefully it will be helpful once it's finished and merged.
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Open post
CmykStudent @CmykStudent@fosstodon.org
· 7mo ago
Replying to
@jpicture Unfortunately, this is partly prompted by GTK (the GUI library we use) removing the ability to customize file choosers in future versions. So eventually we won't have the option for a GIMP-specific file chooser at all. :( That said, we'll be redesigning the export process to allow for more features - like being able to export images in multiple sizes at once. :)
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