#gamedevelopment

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One thing I struggled with in this (shh) Spectrum Next version of Nodes (not getting anyone's hopes up, etc.) is the vertical transitions between floors and ceilings, which were never expected to be visible next to their neighbors as the camera now scrolls over them. I've experimented with redrawing the art and various overlay approaches (pipes, chains, etc.), but all of it either i) may as well make a new art set for the game or ii) is hokey-looking. I've landed on an approach that I think honors the original graphics and adds enough connective tissue on the horizontal seams to make it work. I've attached a few screenshots of 4 'room' groups; interested to see what you think. #RetroGaming #GameDevelopment #SpectrumNext
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I wish we had an advanced/realistic vehicle simulator. I always had plans and dreams but I couldn't make them real because they are too hard. I also had to learn about tech more first, like learning what is libre software etc. Anyway, like realism should be our priority, sim should be coming with FPV only (first person view). No other views should be allowed. Simulation should simulate human's senses like hot/cold temperature, making very hard brake should move camera, driving bad should move the camera, or flooring the gas pedal etc. We should be able to click stuff inside the vehicle just like flight sims. Sim must be compatible with PlayStation controllers as they are the best imo. 3D surround sound with headphones would be great. Simulator should be libre too. If we put support for maps/mods, the sim will get larger by community support. Having AI traffic would be amazing too. Driving simulators helped me A LOT with passing my driving exam. #gamedevelopment #game #gaming #gayming #development #gamedeveloper #3D #simulator #simulation #drivingsim #drivingsimulator #drivingsimulators #LibreSoftware #FOSS #FLOSS #OpenSource #freegames #godot #godotengine #freecad #cad #driving #car #cars #vehicle #vehicles #vehiclesimulator
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