@ryanprior@mastodon.social
The point here is not to control -- instead, there is a goal to inform and a duty to protect.
Here, trauma-informed means, among other things, the games incorporate *safety features* and include *reliable information*.
For example:
▪️ Games teaching consent are *ineffective* if they teach non-consensual acts.
▪️ Also, consent games are *harmful* if they are intentionally triggering.
Typically, open source would allow others to add narrative or graphics which goes against these principles; revisions might be false or triggering.
Although it might be possible to protect the core story and allow, e.g., side-treks or graphical variants, the revised content requires curation or moderation.
Some form of governance is necessary because, in the absence of guardrails, players could not *trust* the games to be trauma-informed.
But such games might not be considered open source.
We might explore this approach in a future game.