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Simon Carter

@bbbscarter@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.

Posts likely to be about #gamedev #godot #emacs #coding

149 Followers
184 Following
4 Posts
Joined October 01, 2023
Blog:
https://blog.simoncarter.me
Open post
Simon Carter @bbbscarter@mastodon.gamedev.place
· 6mo ago

I'm trying to write a little more frequently, so I wrote some words about the development of the original Fable. Yay!

https://blog.simoncarter.me/blog/the-origins-of-fable/

#gamedev #fable #games

The Origins of Fable
Simon's Blog

The Origins of Fable

The story of Fable's origins - failed pitches, a game called Wishworld, and unlikely sources of inspiration.

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Open post
Simon Carter @bbbscarter@mastodon.gamedev.place
· 10mo ago

Hurrah! The Nintendo Switch port I’ve been working on is finally done - Moonring is out today!

#gamdev #moonring

https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Moonring-DX-2963719.html

mastodon.gamedev.place
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Open post
Simon Carter @bbbscarter@mastodon.gamedev.place
· 6mo ago
Replying to
@britown ah, very nice, makes sense. Thanks for the explanation!
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Open post
Simon Carter @bbbscarter@mastodon.gamedev.place
· 6mo ago
Replying to
@britown thanks, that was a great read - using MCTS to coordinate multiple enemy AIs is quite a novel approach! A couple of questions. Do you do anything to simulate the player's move after each step? And how do you 'score' moves like 'block the exit'?
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