An unexpected thing happened: somehow I received a special award at the Pégases (french game industry awards), partly recognizing the continued work on Dear ImGui. Thank you🙏 https://academiejeuvideo.org
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Omar
@ocornut@mastodon.gamedev.place
game programmer.
dear imgui / wonder boy: the dragon's trap / tearaway, dreams / pixeljunk shooter, 4am / soul bubbles
3030 Followers
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Joined November 13, 2017
dear imgui:
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Screenshots:
- ArcBrush: The node-based image editor https://arcbrush.com/
- Structural analysis SOFiSTiK suite https://www.sofistik.com/en
- Liberation: next generation of professional laser show software https://liberationlaser.com/
- Grenzwert Medical Viewer https://grenzwert.net/en
And more:
- Plinky dev-tool/visualizer https://plinkysynth.com/
- prock: process explorer for Linux https://github.com/matrohin/prock
- Ket: a quantum circuit debugger https://ket.brenocq.com/
- Doriax engine https://www.doriax.org/
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I can never understate how automated tests - not unit tests - using my custom framework have improved my productivity. Tests are focused on tricky code, unobvious behaviors or when combinatorial explosion would make manual testing prohbitive.
(capture is in slowed down mode)
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@vurtun@mastodon.gamedev.place You are immensely skilled and talented Misha. Thanks for making many things happens. And may you - and we all - find the right path that makes you happy.
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@skylark13@mastodon.gamedev.place https://www.youtube.com/live/zhe9q9nYnFk?si=q-7X15z0--MISKgt a 2:30:50 et 2:36:40
La 7e cérémonie des Pégases
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@sascha In addition, ImGuiVulkanUtil::handleKey() in that web uses API that were deprecated in 2022 & went unsupported in nov 2024.
The TL;DR is that:
io.KeysDown[key] = true ==> io.AddKeyEvent(key, true).
io.MousePos = pos; ==> io.AddMousePosEvent(pos); etc.
See https://github.com/ocornut/imgui/issues/4921 for details.
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@sascha (If that util/framework is using GLFW honestly it should be using imgui_impl_glfw backend for platform stuff, otherwise 100% chance you having missing features or bugs. But it seems reasonable that a vulkan tutorial rewrites a vulkan renderer instead of usig imgui_impl_vulkan.)
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