A little lesson: when tweening a object, you don't need to emit the finished signal, the tween will made by itself, or you will be emitting it twice :)
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Supernova Files 
@supernovafiles@mastodon.gamedev.place
Killing one pixel a day.
Supernova Files is not a big company. It's just me and a dream to make awesome things. For everyone.
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Joined September 12, 2021
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Replying to
@doomski@mastodon.gamedev.place it is kind complicated the first time you try to implement, but the navigation system and avoidance, with some tweaking, is very useful for that.
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the challenge here is not just simply move to the player, but make the enemies look more natural and use some strategies to fight the player, like avoiding his line of sight, attack from distance when engaged with another close enemy and so on.
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Does anybody know a good controller that I can buy to test on Godot? If I can buy in BRL, better :)
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I was trying to edit the video for the devlog from last week, but KDEnlive decide to crash everytime I import the video, and I can't find the reason...
Then I installed CapCut, which imports it with no issues! Except that I just have 1 use of separate audio from video...
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Hi everyone!
For gamedevs that stream, which do you prefer: Twitch or Youtube Live?
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