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Andrew Plotkin

@zarfeblong@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

An interactive fiction guy. He/him.

2305 Followers
257 Following
50 Posts
Joined November 16, 2017
Web:
https://eblong.com/zarf/home.html
Blog:
https://blog.zarfhome.com
Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 1w ago
Boosted by @joe@f.duriansoftware.com
Visible Planetfall is up. https://eblong.com/infocom/visi/planetfall/ https://blog.zarfhome.com/2026/10/visible-planetfall #InteractiveFiction #Infocom #Planetfall
The Visible Zorker: Planetfall
eblong.com

The Visible Zorker: Planetfall

A software exhibit that allows you to explore Zork and also Zork

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Just dropped! Cyan’s pitch trailer for a Myst-universe game described as a "thriller”. This was a prototype from 2024-2025. https://www.youtube.com/watch?v=ZvNGt02yZNc This is *not* in current development; it did not get funded. But they'd love to get back to it someday.

A path not taken: Project Anglerfish

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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Visible Suspended is now available. https://blog.zarfhome.com/2026/08/visible-suspended Yes, I included the classic map (or a redraw of it). Yes, the little robot discs move around the map. You can even see each robot's current destination (grey marker) for better planning. #Infocom #InteractiveFiction
Zarf Updates

Visible Suspended is now available to all

August brings us Suspended, Michael Berlyn's cryogenic nightmare. As usual, the source code repository is also live, licensed with the open-source MIT license. Suspended surely had the most inspired package concept of Infocom's early ...

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Someone has (anonymously) reposted Cliff Johnson's _The Fool and his Money_ (2012) as a browser-playable game. https://www.the-fool-and-his-money.com My thoughts, going on a bit: https://blog.zarfhome.com/2026/07/the-fool-and-his-money-returns
the-fool-and-his-money.com

The Fool and His Money by Cliff Johnson

Play Cliff Johnson’s 2012 puzzle game The Fool and His Money in your browser. This preservation port runs the original Flash puzzles with Ruffle.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Part 1 of this year's Mysterium report! Covering the news from Cyan. (Yes, you already saw the Anglerfish trailer. There was more info than that.) https://blog.zarfhome.com/2026/07/mysterium-2026-news-from-cyan #Myst
Zarf Updates

Mysterium 2026: The news from Cyan

Another Mysterium has arrived and then faded silently away. Or, I suppose, faded away with its characteristic reverb-y "vrrrwww-WONK-wonk-wonk" noise. This year's event was in Portland, Oregon. I did not attend in person; cross-country travel ...

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Replying to
@hanakogames@mastodon.gamedev.place @attoparsec@clacks.link You're playing Loom?
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago

Visible Zorker update: Starcross is now available.

https://blog.zarfhome.com/2026/07/visible-starcross

Thanks to all my Patreon supporters! (Who just got access to The Witness…)

#Infocom #InteractiveFiction

blog.zarfhome.com
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 5mo ago
Replying to
@a2_4am I gotta say, I do not perceive shame in that dog.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Boosted by @cstross@wandering.shop
Replying to
@cstross@wandering.shop My assumption would be that Nvidia asks for a giant bucket of money and eventually gives Musk an off-the-shelf chip with a “SPAAAACE" sticker on it. But I don't know. The kabuki theater could get deep on both sides.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Mysterium report part 2: updates on the documentary and Myst Online fan work. https://blog.zarfhome.com/2026/07/mysterium-2026-adjacent-news #Myst
Zarf Updates

Mysterium 2026: The Cyan-adjacent news

The rest of my 2026 Mysterium report. (See part 1 for the Cyan news.) All the videos are currently available on Mysterium's Twitch channel. They will be archived on their Youtube channel pretty soon. Documentary Update Philip Shane gave his ...

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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago

(From last night:)

The Visible Zorker project has just posted Starcross!

https://eblong.com/infocom/visi/starcross/

I am working through every Infocom text game, one per month, and creating an annotated playable version with source code and live tracing of all game activity. See how Infocom did it!

The Visible Zorker is a Patreon-supported project. Do you want to support this kind of game-historical research? You can! We have a Discord and everything.

https://www.patreon.com/cw/VisibleZorker

#InteractiveFiction #GameHistory

eblong.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 2mo ago
Following up my question a few weeks ago about the matchbook from _The Witness_. https://blog.zarfhome.com/2026/07/good-luck-everybody #Infocom #InteractiveFiction
blog.zarfhome.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 5mo ago
Replying to
Hey, Gizmodo picked it up. Nice. Tom Hawking takes a trip through the Zork 3 code. https://gizmodo.com/the-visible-zorker-lets-you-peer-under-the-hood-to-see-how-games-worked-in-the-80s-2000753421 Last week, boingboing: https://boingboing.net/2026/04/27/play-zork-while-reading-the-1980-code-that-makes-it-work.html
gizmodo.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago

Looked at today's chatter and tried to figure out when I last bought a videogame on physical media. I think probably 2013.

Justin immediately responded, “you're not building a library for student use I presume!”

To wit: https://jabortnick.com/2026/07/01/the-end-of-physical-video-games-threatens-games-education/

jabortnick.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

I grabbed a Blue Prince Basement Key from the iam8bit table at GDC. (I suspect they sold out of those fast.)

Now it's hanging in my hallway and I am genuinely happy to see it every day, you know? Not often that a game object hits exactly that sweet spot of *thing*-ness.

(Most memorable game items are large, so if you get one you're playing with a scale model. But this is exactly as it was in my hand in the mansion.)

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

This will always be the best joke.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

GDC recap part two: the gloomy future.

Really, what I'm doing is lining up as complete a picture as I can of GDC's overall trajectory. I’m not just here to say "It's doomed." I suspect it's doomed but the details are interesting regardless.

https://blog.zarfhome.com/2026/03/gdc-gloom

#GDC

blog.zarfhome.com
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Remember I was talking about the 1989 context of Infocom documentation?

The Video Game History Foundation has just posted some audio recordings from that GDC! Or “CGDC 1989", as it was called then.

https://archive.gamehistory.org/folder/ccdbd662-971d-4296-87a8-7a7e6473b41b

Features the voices of Dani Bunten, Noah Falstein, Doug Sharp, Richard Garriott, Chris Crawford, Cliff Johnson, and others.

archive.gamehistory.org
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

A brief excursion on adverbs in IF and why we don't use them, except that Deadline *does* use them.

https://blog.zarfhome.com/2026/04/curse-of-the-forgotten-adverbs

#InteractiveFiction

Zarf Updates

The Curse of the Forgotten Adverbs

(My first title for this post was "The Mystery of the Missing Adverbs". That was just too trite. Instead I spun the ol' Stratemeyer Syndicate title wheel and picked different words. Now it's trite and clunky; sorry.) Adverbs are one of the great ...

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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago
Replying to
I love the sound and the voice of it. And also, sailors are 100% fucking with us, all the time.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago
Replying to
"This is about a long and weary, windless trip from Maine around to Halifax on a little black schooner that seemed to move only by the slatting of her gear. We had a coal stove in her, and the foresail used to downdraft onto the charlienoble, turn the stack into an intake and the cabin into a chimney. So, with the coalgas and the wet, the offwatch was not much more comfortable than the deadwatch." https://lyrics.gordonbok.com/disc/bayoffundy.html
lyrics.gordonbok.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

This week, Tara McGrew released an open-source interpreter for Infocom's Cornerstone VM.

(Yes, on April Fool's Day, but the interpreter *works*. Correct joke management.)

I have therefore gone looking for Cornerstone “game files" and added them to my Infocom Catalog page. You can run Cornerstone 5.1 or 5.20 now. To some extent. (Bugs remain.)

https://blog.zarfhome.com/2026/04/cornerstone-and-the-mu-machine

https://github.com/taradinoc/linchpin

blog.zarfhome.com
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Every time I see the Artemis 2 Earth-Moon orbit graphic

I hear the Outer Wilds “oh no” music in my head

Sorry

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Random image from GDC week:

"The Point Is", a lecture by Brian Moriarty, given at CGDC 1996. The Proceedings had a typographical version which went on for several pages in this Discordian/Brunner-esque style.

(From the MADE game history collection.)

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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Replying to
Basically, "don't click on the link in that email" and "don't click on the link in that text message" must now now be extended to Discord chats, Slack chats, Zoom calls, MS Teams meetings, etc. Even when you think you're in a real discussion with a real person.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

IFTF is set up at GDC in the Commons area. Next to a sign that confusingly says “Indie Arcade”, but it’s actually the space for nonprofits and indie dev community groups.

There’s our machines demoing Twine!

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

The NarraScope talk schedule and speaker list is up now:

https://narrascope.org/schedule/

#NarraScope

narrascope.org
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Visible Zorker status: Deadline is in progress, though only barely. I've run into a couple of problems -- notably the source code is missing a file!

https://blog.zarfhome.com/2026/03/visible-zorker-march

#InteractiveFiction

blog.zarfhome.com
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 5mo ago
Replying to
@peterb@mathstodon.xyz Same degree as “the machine doesn’t come with a single text editor installed and a word processor app costs $160 in 2026 dollars.”
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

GDC day 2. Perhaps today I will eat a vegetable!

Okay, Saturday I had dan dan noodle which had some bok choy. And tonight I’m meeting people at Fang which has excellent vegetarian options. But I should really look for a salad for lunch too. Too many bad fries yesterday.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

Survived day one (evening one) of GDC tabling. (This was at the Oracle Park event.)

Loud movie was loud. Sex Bob-Omb was not the ideal backdrop to explaining IF to people. But, that’s conferences.

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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

The text/plain segment of GDC's feedback reminder email has been wrong for at least a decade. (Yes, way longer than since 2024.)

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Also, we have keynote speakers…

https://bsky.app/profile/narrascope.org/post/3mimfrh6s6n2t

(hope that cross-previews properly)

bsky.app
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Open post
Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

I'm in another game-studies collection:

Ludic Narrans, Stories of/by/for the Field of Play:
Drew Davidson, Emily Matheny, et al.

https://blog.zarfhome.com/2026/03/ludic-narrans
https://playstorypress.org/ludic-narrans/

This is a collection of interviews with lots of people on the broad topic of *play*. Two versions: order and chaos! Available as a free download or you can buy it off Lulu.

blog.zarfhome.com
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago

Gonna catch a couple more GDC talks and then return to the IFTF booth from noon-3pm.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

Btw, the show floor is shockingly thin. Areas like IGF and alt.ctrl.gdc that used to be laid out with narrow aisles now have huge, generous space allocations.

It’s nice for us but wow.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 7mo ago

There’s an odd GDC vibe where they got rid of the Mon/Tues indie pass and said everything is all week now. But they didn’t solidly communicate that the show floor is still Weds-Fri. I’ve seen people walking around asking “where are the booths?”

Also I’m sure this is why talks are packed. More people showed up Monday, less to do.

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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 5mo ago
Replying to
@rednikki Sorry to miss the meetup; I have too many random chores today.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Boosted by @cstross@wandering.shop
Replying to
@cstross@wandering.shop Okay, let me see if I have a handle on this… ⁃ Musk wants to IPO SpaceX. ⁃ So he wants to merge SpaceX and his AI company, because SpaceX looks better if he can glue in the $N-billion investments that he's getting for AI stuff. ⁃ He shouts “AI datacenters in space!" This has no business or economic meaning; it's just stringing VC buzzwords together for a SpaceX/XAI merger. ⁃ Nvidia says “Sure, boss, we can do you an AI-in-space chip.”
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Replying to
@vivdunstan@mastodon.scot You’re welcome!
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Replying to
@gbargoud @swetland "Code that you have to pay to debug" is giving the bear a spiked collar and a hangover.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 5mo ago
Replying to
@elithebearded yay!
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Replying to
@aaronareed@mastodon.gamedev.place Does it? Damn! I looked over that section twice. (And I searched the PDF, but the word is hyphenated. Curse those blundering fools!)
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago
Replying to
@mcourcel@allovertheplace.ca I’m glad it works! I am using pretty simple HTML, and the game UI is supposed to be accessible. But I haven't seriously tested it.
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 6mo ago
Replying to
@vivdunstan@mastodon.scot The interpreter will do the right thing even if you guess the wrong number for the “.zn” file suffix. (But 5 is correct for Sherlock.)
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Andrew Plotkin @zarfeblong@mastodon.gamedev.place
· 3mo ago
Replying to
@anthracite@dragon.style VGHF has been arguing this sort of exemption in front of Congress for years, to little effect. https://www.thetechedvocate.org/vghf-libraries-lose-again-on-dmca-exemption-request-to-preserve-old-video-games/
thetechedvocate.org
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