How to convince your players that a certain group is evil in a #ttrpg ?
Things that don't work:
- Displays of cruelty
- Slavery
- Human Sacrifice
Things that work:
- Charge them 10gp / head to enter the premises.
I love spiders, zombies, space and quirky stuff. I'm here to talk about having fun with tRPGs, videogames, media and programming, and sometimes life. Take a seat and relax!
Avatar is from "The Longing", background image is the Famicom port of Ultima 3, one of the first RPGs I ever played (before I even knew what RPGs were).
During the day, I'm a br immigrant teaching/researching Artificial Evolution in jp, you can learn more about that at my alt @caranha@scholar.social.
RE: @godotengine@mastodon.gamedev.place
Some good news: Slay The Spire developer's Megacrit has increased their sponsorship of Godot!
(I still need to try Godot seriously... one of these days...)
This is a very nice thread. Thank you both.
The tell here is that he thinks there's a difference between senior and student, but there is not unless you assume the senior is doing fundamentally boring work.
In particular, I really liked this.
I have recently decided to explicitly tell the other members of my lab my positions on LLMs and my expected positions for the Lab members.
I personally feel that it is hard to do it without becoming a 24/7 advocate, though...
Doing my solemn duty of introducing LeGuin to a JKR fan.