This is a fascinating article about AI-based productivity claims, with a ton of data to back up his claims. Definitely worth a read regardless of your stance on AI.
https://mikelovesrobots.substack.com/p/wheres-the-shovelware-why-ai-coding
Hobbyist game developer that works with FOSS like #Blender and #Godot.
Profile picture is a vector art lightbulb.
This is a fascinating article about AI-based productivity claims, with a ton of data to back up his claims. Definitely worth a read regardless of your stance on AI.
https://mikelovesrobots.substack.com/p/wheres-the-shovelware-why-ai-coding
I took a break from my main project to participate in the GoedWare summer game jam. It technically has another day but I won't have time so this is the final product: an observatory simulator with planets, galaxies, and comets! Everything is done with shaders and random noise so no 2 planets or galaxies will look exactly alike. Like all my jam games it's fully open-source too.
Just finished a decently sized refactor that resulted in fewer lines of code (+122/-134), eliminated bugs, and makes everything a little more readable. I will absolutely ride this high for the next week. #indiedev #justprogrammerthings
Making a system for quests/missions does a lot to make it feel less like a bunch of disconnected vignettes and more like a game. Bonus: the shop actually sells things now!
Alright, this looks absolutely adorable: The Granny Detective Society
#indiegames
Random game idea while playing Connect Four with my kids: ConnectGo, where you try to surround and capture the opponents pieces. The liberties system would have to be reworked slightly as you can't remove pieces in the middle but maybe there's something here... 🤔