My game releases tomorrow! And it JUST turned up in popular upcoming on Steam. It might not stay there for long, but right now I'm enjoying the view!
#gamedev #godot #indiedev #steam
Fey 
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026.
Day job: Web and software developer, working freelance since 2009.
Based in 🇩🇰 and owned by 2 🐱
This is a screen mockup for a new prototype I'm working on. The basic idea is Football Manager, but instead of being in charge of a football club, you're managing an independent logistics company - in space!
(I did say mockup, but what you see is actually fully implemented in Godot. About 20 hours of work to get to this point.)
#screenshotsaturday #godot #gamedev #indiedev
In just one week my game is releasing. I'm going to be as open as I can about the release, starting with the current wishlist count: 8299. That's from 5 years of having a "coming soon" page on Steam. Most days have been 0-3 wishlists, with just a few outliers of 100+ (mostly youtube coverage). So generally a pretty bad performance. I don't have high expectations.
#gamedev #indiegame #indiedev
In only two weeks my first game is releasing. It's a chill factory builder game that I designed specifically for newcomers to the factory/automation genre. Or anyone just wanting a cozy-ish, stress-free factory game experience, really.
Help a fellow hopeful dev out (wishlist) ➡️ https://store.steampowered.com/app/1475310/Factory_Magnate/
Number 2 on popular upcoming. Release in 2 hours.
Feeling very, very restless right now.
I spent 5 years making my first real game. It's a bite-sized and pretty chill factory builder with objectives guiding you all the way to the end.
Grant me a wishlist if you want to help out. I could really use a big push these last 21 days before release.
Link: https://store.steampowered.com/app/1475310/Factory_Magnate/
Continuation of the space logistics manager game prototype. I decided to jump from #godot to electron, seeing it's so UI heavy. I am very, very slowly working towards a minimal game loop.
#screenshotsaturday #gamedev #indiegame #indiedev
As of today, it's official. My first game is going to release on April 28th.
I will be pushing it every now and then during the next couple of weeks, and I apologize in advance if it gets annoying. But I have practically zero following, so I must do what little I can to spread the word.
https://store.steampowered.com/news/app/1475310/view/506231599886500976
@ivan_achlaqullah@ohai.social I played EVE many years ago, until other players drove me away 😄
And while this game will have pirates (but no real combat), encounters will be much more forgiving than EVE ever was.

