Elektrine
Log in Register
Paige Chat Timeline Gallery Friends Email Drive DNS Private DNS Domains VPN Kairo Nerve
Remote

Proto

@protowlf@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

indie game dev, formerly AAA | Programmer and 3D artist | making a vtuber app called kemorig | 🏳️‍🌈🐺 | No NFTs / AI | banner by NomaxArt

773 Followers
252 Following
26 Posts
Joined November 18, 2022
personal site:
https://protowlf.com
twitch:
https://www.twitch.tv/protowlf
kemorig:
https://kemorig.com/
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
You know how you fight corporations? With unions. Picket lines. New contracts blackballing plagiarists. Older workers walking out to support their (financially insecure) younger peers. That's what past generations did to maintain the world we enjoy today. You do not fight by saying "plagiarists are people too", not picketing, and not walking out. When you take this stance, you're trying to sound nice, but you're naive -- you're collecting your paycheck and condemning the next generation.
23
17
10
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 9mo ago

Welcome to Video Games Industry 2026

"We do plagiarism now! But only a LITTLE plagiarism."

Geoff Keighley bursts out of his seat in applause and knocks a young developer to the ground.

Elsewhere, a trans furry releases the sickest 3d platformer you've ever played in your life, in hopes of funding a single visit with their PCP.

51
1
16
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago

The next kemorig build is out 🎉

Are you VTubing with a webcam? This build is focused on better tracking results with webcams!

Plus:
👀a new Auto-Blink feature
😄 better results for eyes and mouths for all tracking methods.

Available on Patreon:
https://www.patreon.com/posts/kemorig-v0-12-153388087
#vtuber #unreal #furry

patreon.com
23
2
14
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
And as an aside: who cares if the plagiarism machines are getting better? I should hope a plagiarist can produce a final product. It's not a grand observation that theft and plagiarism will help you accomplish a task faster. it's not new information that stealing things is cheaper than making them. I do not care if Claude produces perfect code. It doesn't, and it won't, but even if it did I would not use it. Because I'm not a fucking plagiarist. And you shouldn't be either.
16
16
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago

One thing in kemorig I'm really proud of is the smoothing controls.

Everyone's tracking environment is different, so I tried to make it easy to dial in your own settings.

#vtuber #furry #gamedev

mastodon.gamedev.place

Gamedev Mastodon

16
0
5
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
The action item you can take away from this rant: call things like Claude or the like what they are: plagiarism machines. That's not a dig -- that's a more accurate description than "artificial intelligence". When your coworker argues that it's merely automation, be the nerd who corrects them with "automated plagiarism". Normalize describing gen AI accurately. I strongly believe if more people understood how it works they would not use it.
14
15
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago

Do you use :blender: Blender for Unreal, Unity, or Godot?

I love Blender, but exporting for games sure has a lot of jank.

I made this free add-on to fix the problems, available now:
https://extensions.blender.org/add-ons/proto-game-asset-tools/

#blender3d #b3d #gamedev #unreal #unity #godot

extensions.blender.org
19
2
11
1
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago

RE: @protowlf@mastodon.gamedev.place

My Blender game asset addon was just updated to support Blender 5.1 🎉 Go check it out.

Blender 5.1 adds support for exporting Shape Key normals (aka Blendshape normals). This is a tasty update if you develop for Unity or Godot!

#blender3d #b3d #gamedev #unity #godot #unreal

mastodon.gamedev.place
13
0
4
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 5mo ago
Replying to
8
0
1
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago

the ideal keyboard form

9
1
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago

Is this an acceptable level of precision for a Unity exporter?

#gamedev #blender3d #b3d

mastodon.gamedev.place

Gamedev Mastodon

11
2
1
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago

I think every lawmaker involved with autonomous cars should be forced to watch Google Mediapipe tell them the corner of their sofa is a face.

6
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago

Between the next Xbox being a Windows 11 box, and Phil Spencer being replaced with an AI exec: is Microsoft a serious video game company anymore?

I don't think it's hyperbole to say Microsoft is transparently uninterested in games as we know them.

If I worked at a Microsoft-owned studio I'd be shopping my resume around ASAP.

7
2
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
Extremely amusing to me that Valorant competitive strategy encompasses: A) how to approach 2 bomb sites as a team of 5, and B) how to strike up a bro-friendly conversation with the meanest kid on the playground (I know, there's a deeper conversation about how voice chat has changed between the days of CounterStrike community servers, and Valorant matchmaking. How it used to be easier to make friends before matchmaking with strangers you'll never see again became the norm.) Anyway:
5
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago

👀

3
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 7mo ago
Replying to
@sinbad You'll never guess the number of responses my bug report got
2
2
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 5mo ago
Replying to
@sinbad@mastodon.gamedev.place I use shareX as well. It can even capture things like hover tooltips! Great program.
1
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@runevision@mastodon.gamedev.place What will also elevate it is variation in grass/weeds/props in proximity to stuff. In your scene, the open field, creekside, steep hill, and roadside are uniform right now. These missing elements are what jump out about this scene to me. So it may be difficult to dial in the grass in this context.
1
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@runevision@mastodon.gamedev.place for my eyes, I think your colors aren't bad for lush green grass. I like the cards. But what's a bit uncanny to me is seeing this kind of lush grass in a situation like this. To me this is closer to manicured lawn grass than a wild hillside. An unusual juxtaposition. I would expect more variation in length, more weeds, more patchiness. And more types of rocks/bushes scattered. (Unless you're going for a lush whimsical look. In which case you could reference paintings or anime)
1
2
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@agersant@mastodon.gamedev.place @Forbearance@mastodon.xyz And my response to that is best illustrated with an analogy to image file types: If you download my jpg and save it as a png, you now have a 100% completely different file from mine. It's all new data! But obviously you still took my image. The meaning of the data is what matters. LLMs do not have a consciousness, and their output has to be a function of input(s). When my code was scraped, it's meaning was stored in a roundabout format, but ultimately it was stored.
1
1
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@agersant@mastodon.gamedev.place @Forbearance@mastodon.xyz This is a simplification, but IMO it hits the fundamental point: when a code LLM "invents" something new, it only appears that way because the final words didn't happen to line up with the relations between words it did necessarily plagiarize to produce its output. But that begs another question: if an LLM is "only" scraping my code to change weights in a model, is that still stealing? I mean, it didn't take my code blocks, it just took the relations between words.
0
2
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@agersant@mastodon.gamedev.place @Forbearance@mastodon.xyz Sorry, I edited these posts to hell and back after posting them. Apologies if you read them once and now they are different. I'm done 😅 That's my attempt at explaining my understanding of the topic. If you want a better, more detailed explanation of how LLMs work from someone smarter than me, I would point you toward this 3Blue1Brown video: https://www.youtube.com/watch?v=wjZofJX0v4M

Transformers, the tech behind LLMs | Deep Learning Chapter 5

0
0
0
0
Open post
Proto @protowlf@mastodon.gamedev.place
· 6mo ago
Replying to
@agersant@mastodon.gamedev.place @Forbearance@mastodon.xyz What agersant is saying about licenses is a pretty huge piece of this. To answer your question directly ("are they always plagiarizing, or only sometimes?"), the short answer is yes, because fundamentally a machine learning algorithm can only output as much as it is input. But there's a layer of abstraction with LLMs, where it isn't just raw blocks of words being processed, it's relations between words.
0
3
0
0
Back
313k7r1n3
Elektrine

Tor hidden service

elekhj7afj4qnrr4yd3bkzslsyo5jgfxw3orgjkhlcxifueodybyiiad.onion

I2P eepsite

j6b6cyk6gjmepjih7jjadxgxvvf3lzzujljuu2v4biemzpg3naya.b32.i2p

Platform

  • Email
  • Chat
  • Timeline
  • VPN
  • DNS

Company

  • About
  • Contact
  • FAQ
  • Lite (no JS)

Legal

  • Terms of Service
  • Privacy Policy
  • Transparency Report
  • Report Abuse
  • Warrant Canary
  • VPN Policy

Support

  • support@elektrine.com
  • Report Security Issue
Mail client setup IMAP mail.elektrine.com:993 POP3 mail.elektrine.com:995 SMTP mail.elektrine.com:465
© 2026 Elektrine. All rights reserved. Server: 03:06:33 UTC