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Ross

@Ross_@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Ross Grams - Semi-hobbyist indie game dev using #Love2d, here to see & post about game dev stuff.

Long-time #Defold user, professional digital & traditional artist, cow caretaker, handyman.

7 Followers
26 Following
8 Posts
Joined January 24, 2025
games:
https://rossgrams.itch.io/
art:
https://rossgrams.com/
Open post
Ross @Ross_@mastodon.gamedev.place
· 5mo ago
Replying to
@Stratski Rather than special tape, my mom taught me to use Tacky glue (Elmer's is fine too) and iron it to dry it quickly (just instead of pinning, It will wash out).
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Open post
Ross @Ross_@mastodon.gamedev.place
· 6mo ago
Replying to
@xirin2u@mastodon.social That sheep is awesome, haha! Such a good idea.
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Open post
Ross @Ross_@mastodon.gamedev.place
· 14mo ago
Replying to
@jrf_nl@phpc.social There have already been multiple cases, but I don't think any have succeeded. For instance: https://copyrightalliance.org/andersen-v-stability-ai-copyright-case/ https://news.artnet.com/art-world/federal-judge-sides-with-ai-companies-in-artists-copyright-dispute-2387654
Takeaways from the Andersen v. Stability AI Copyright Case | Copyright Alliance
Copyright Alliance

Takeaways from the Andersen v. Stability AI Copyright Case | Copyright Alliance

Learn from our VP of Policy the top takeaways from the order in the Andersen v. Stability AI copyright case.

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Open post
Ross @Ross_@mastodon.gamedev.place
· 11mo ago

@fossapps@mastodon.social Thanks, I'm definitely working on it! Most of the basic gameplay is functional: all the ship stations, various different weapons, the map, minimap, fog-of-war, a few basic enemies, enemy spawning, and some "jails" that you destroy to rescue friends.

Gotta love #love2d.

mastodon.gamedev.place

Gamedev Mastodon

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Open post
Ross @Ross_@mastodon.gamedev.place
· 12mo ago

Normally I'm not a fan of coroutines in #lua, they tend to just make the code confusing.

However, when you have a long, looping process that would normally be run in one go (pathfinding, recursive tree iteration, proc. gen., etc.), coroutines let you run it step-by-step *without changing the code structure at all*, which is awesome for debugging.

Wherever you want to pause your loop, just add:

if coroutine.running() then
coroutine.yield(coroutine.running())
end

...

mastodon.gamedev.place
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Open post
Ross @Ross_@mastodon.gamedev.place
· 12mo ago

I love #Box2D. :)

I'm considering making a "Lovers in a Dangerous Spacetime"-like (tiny characters moving around inside a spaceship to manually control it using various workstations) and after 30 minutes I've got the basic physics working without a hitch. 🥳

At first the player could push the ship around from the inside, but with a few lines of code in the postSolve callback I apply the reverse of the impulse from each resolved contact back to the ship. Problem solved.

(#gamedev with #love2d.)

mastodon.gamedev.place
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Open post
Ross @Ross_@mastodon.gamedev.place
· 11mo ago

@fossapps@mastodon.social Thanks! Yeah, I think Lovers is still one of the best local co-op games out there.

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Open post
Ross @Ross_@mastodon.gamedev.place
· 3mo ago
Replying to
@AlexGallagher@mastodon.scot I think you should mention that you're paraphrasing. Actual quotes: "we're super proud of the role we play, especially in places we can't talk about" "Palantir is here to disrupt and make our- the instutitions that we partner with the very best in the world...and when it's necessary to scare enemies and on occasion kill them. And we hope you're in favor of that, we hope you're enjoying being a partner, and we're really happy and very very focused on what we're doing."
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