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Armoured Wizard

@ArmouredWizard@dice.camp
mastodon 4.7.3
  • Open on dice.camp

TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral).
Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a
Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f

394 Followers
300 Following
25 Posts
Joined October 28, 2022
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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Some tutorials be...

#gamedev #godot

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Did you know that it is International Back-Up Day?
But don't worry! If you haven't made back-ups of your data, it is still protected by "Meh, what's the worse that could happen?", "It'll be fine" and most importantly: "I'll do it tomorrow!"

(obligatory "this is sarcasm - PLEASE MAKE YOUR BACK-UPS" disclaimer)
Friends don't let friends lose data

#data #backup #backups

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Armoured Wizard @ArmouredWizard@dice.camp
· 3mo ago
Replying to
@FourT4@mastodonapp.uk Damn that etc, and it's co-authors et al!
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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Ruby Radiance
Slowly building up the Town.
Got some basic Dialogic placeholder conversations.
I think I'll have a look at Weapons/Attacks next

#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

I'm seeing a lot of "Dungeon Crawler" type games that don't seem to have corridors, just doors or "jumps"/"portals" from one room to the next.
I presume this is to cut out "dead time" and get straight to the "good bit".
Does it not remove some of the "maze" elements from games, and any anticipation? Leaving just straight-paths from Start to End?

#gamedev

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Ruby Radiance
Chest loots seem to be stacking properly!
Still can't stack from different Chests, but it'll have to do for now.
Now to write the proper loot tables...

#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Our Table has just started playing B4 - The Lost City (Goodman's 5e version).
Our GM has *finally* got around to putting his long-awaited Mystara campaign together, and we're using this is a starting point.
I'm playing an Elf Wizard out of Glantri.
So far, we've entered the Pyramid, and encountered a swarm of Giant Fire Beetles!
Will our Heroes emerge victorious, or be defeated by the 1st Foes?
Stay tuned...

#rpg #Dnd #B4 #ttrpg

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation:
Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities.

#gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Godot:
I forgot the last answers, so I have to ask again:
What are "Shaders"? What do they do, and why?
I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
Why would I use them?

#godot #gamedev #shaders #gdscript #godotengine

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Hawk Hill Manor
Trying to tidy up models, using Kenney's assets. Need to figure how to work with them (specifically, the colour maps).
Lots of Logic needs work, too.

Might call it a Roguelike. I don't know what the qualifiers are these days.

#gamedev #godot #godotengine #gdscript #roguelike #rougelight

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Ruby Radiance
Godot
"The text-based scene at path "res://Assets/MeshTest/Inn/inn.tscn" is large on disk (530.3 KiB), likely because it has embedded binary data"
How to address this?
i imported the glb from a downloaded Blender file
I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh)
Apparently I should "save the resources as their own file" HOW?

#godot #gamedev #rpg #roguelike #gdscript #rougelight

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Ruby Radiance
No Progress.
Have been taking Audrey the Audi for a spin.
Suspension is a bit solid, and noisy, but otherwise all is good.

#audi #car

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Ruby Radiance
Snuck in some nice, if probably unneeded, code
Chest sizes it's Inventory to the number of Items. Then stacks similar items. Removes Empty Slots. Then adds slots so it fills the 3-slot-wide section neatly.

#gamedev #rpg #godot #roguelike #gdscript #rougelight

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago

Phew!
Due to clutch failures beyond my control, I have had to replace my car :(
It's taken a bit of effort, but I now have an Audi! It's a bit old, and needs some TLC, but I hope to keep it running for a while.
It's going to take a while to get used to, tho!

#car #audi

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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Hawk Hill Manor
Getting navMesh synchronisation error :(

"WARNING: modules/navigation_3d/3d/nav_region_builder_3d.cpp:221 - Navigation region synchronization had 9 edge error(s).
WARNING: More than 2 edges tried to occupy the same map rasterization space"

I sort of understand what this means, but I have ZERO idea where the actual problem is. I have tried optimising my Terrain mesh, and my Buildings are using Box Colliders.
Any idea how to trace this?

#godot #gamedev #godotengine

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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@david42@mastodon.online Indeed so!
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@bruce@darkmoon.social Well done! I know it is a 1-in-a-million chance that anything will go wrong, but that means 70 data-failures today in the UK alone. Don't be one of them! :)
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@bruce@darkmoon.social Make your back-ups anyway! You never know what might happen! ;)
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@foxyloon@blimps.xyz More back-ups = more better! :)
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@foxyloon@blimps.xyz I feel this! When I worked at a PC Repair Shop, it was my job to try to recover customers' data. I learned the phrase "Multiple Redundancy", and "If it's not backed up, it's not important to you"
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Armoured Wizard @ArmouredWizard@dice.camp
· 6mo ago
Replying to
@yora I haven't looked into it myself, but I don't think it's a huge task to implement (although might be tough to get "right"). Peglin (and I suspect similar games) use "gravity wells", warping the ball(s) path as it bounces around. In an e.g. FPS, a "region" that pulls on things within it's bounds should be doable?
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Armoured Wizard @ArmouredWizard@dice.camp
· 4mo ago

Ruby Radiance
I still can't reliably import Textures on my .glb files, but managed to mangle something together.
It seems that the "File is large on disk" was *actually* being caused by the Trimesh Collider!
Replace with a "Multiple Simplified" and the warning goes away.

:(

#gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine

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Armoured Wizard @ArmouredWizard@dice.camp
· 2mo ago
Cannot get my head around transform.basis rotations. As always, language is a barrier. What is a "basis"? What grounding does it have? Is there any meaning? I used to be quite good at maths, but never enjoyed matrices. Does anyone have a selection of resources for how to understand? #godot #gamedev #maths
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@bakachu@infosec.exchange o noes! I hope nothing is lost!
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Armoured Wizard @ArmouredWizard@dice.camp
· 5mo ago
Replying to
@aetios@sns.minovsky.space Yes! Every Day is International Back Up Day!
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