How In-Game Overlays Work (2022) https://lobste.rs/s/jz4r8s #games #graphics
https://fredemmott.com/blog/2022/05/31/in-game-overlays.html
#graphics
126 posts · Last used 7h
Making a GTK application in Haskell, part 1 https://lobste.rs/s/xmir2s #graphics #haskell
https://floreal.tech/blog/2026/making-a-gtk-app-in-haskell-part-1/
How to make a text box: A crash course in Unicode and OpenType - Jimmy Lefevre, BSC 2026 https://lobste.rs/s/tslwlq #video #c #graphics
https://www.youtube.com/watch?v=7Tr0ty9-yeQ
Jimmy Lefevre – How to make a text box: A crash course in Unicode and OpenType – BSC 2026
Software occlusion culling in Block Game https://lobste.rs/s/t00ipa #games #graphics
https://enikofox.com/posts/software-rendered-occlusion-culling-in-block-game/
Rust to WGSL transpiler wgsl-rs released https://lobste.rs/s/enijty #graphics #plt #rust
https://renderling.xyz/articles/wgsl-rs-beta-release.html
MotifCentral - All Things Motif/Xt/Xlib https://lobste.rs/s/otexs4 #graphics #unix
https://motif-central.org/
Valve Introduces Pyrowave Video Codec In Beta For Low Latency Streaming https://lobste.rs/s/hq6xj2 #graphics
https://www.phoronix.com/news/Valve-Steam-Beta-Pyrowave
Teaching GPU programming in p5.js: now with compute shaders by @davepagurek@genart.social https://lobste.rs/s/zsdlcz #graphics
https://www.davepagurek.com/blog/p5-compute-shaders/
virtio-nvgpu: A virtio device for near-native NVIDIA GPU access in KVM virtual machines https://lobste.rs/s/arglg2 #graphics #hardware
https://github.com/nestrilabs/virtio-nvgpu
Semantics for 2D Rasterization https://lobste.rs/s/r84vto #formalmethods #graphics
https://arxiv.org/abs/2603.23696
Explanation of the paper 'As-Rigid-As-Possible Surface Modeling' https://lobste.rs/s/zemzjt #graphics
https://erkaman.github.io/posts/sorkine2007.html
When adding a fractional part to a number fixes your shader by @crocidb@mastodon.gamedev.place https://lobste.rs/s/ue8rof #graphics
https://crocidb.com/post/when-the-fractional-part-of-a-float-fixes-your-shader/

















