Remote
Tiago
@trodrigues@icosahedron.website
Does web things. Plays video games. Takes care of cats.
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Joined April 03, 2017
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@flexion@oldbytes.space oh interesting. Yeah I was looking a bit more into what Renderware used (didn't know it could do both OpenGL and DirectX) and how this reverse engineering effort came to be (I remembered watching a video on the Dreamcast port but had forgotten the details).
Super interesting stuff and so cool to see it happen!
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@Lautschrift oof...I think I have in school as some of his stuff was required reading but I honestly don't remember it very well or even what I read specifically
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@flexion@oldbytes.space how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?
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