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Tim Krief

@timkrief@framapiaf.org
mastodon 4.6.9
  • Open on framapiaf.org

Indie Dev

Making games with free/libre open source tools and without AI bullsh*t.

#FallacyQuiz is out now
Itch.io → https://fallacyquiz.com/itchio
Steam → https://fallacyquiz.com/steam

🎙 Twitch→ https://twitch.tv/timkrief
🎥 Youtube→ http://youtube.com/timkrief

#fedi22 #nobot #indiedev #gamedev #GodotEngine #godot #Blender #opensource #floss

650 Followers
339 Following
25 Posts
Joined January 12, 2019
Website:
https://timkrief.com
My Projects:
https://projects.timkrief.com
Other Links:
https://links.timkrief.com
Patreon:
https://www.patreon.com/timkrief
Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

And the eyes work really well on characters 👀
The plush is mesmerized!
#Godot

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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

Two eyes now 👀

They can focus on a target!

#GodotEngine #gamedev

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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago

New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine

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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

This is the first test of my system. You change emotions/affects using sliders and it poses the eyebrow accordingly, blending them together. Can't wait to try with an entire face! #gamedev #godotengine

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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago
Replying to
Side note: you can have emojis in the editor! 👀
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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

You might know that x + sin(x) makes for a nice curve that follows x but slows down periodically. But did you know you can use it recursively to slow down for longer 😅

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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago
Replying to
@nixCraft@mastodon.social they all take the bait "apt" 🤣
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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago
Replying to
@Kaution@mastodon.gamedev.place yup it was a test 😅
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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

I might ignore a way to do that in a cleaner way, but I needed to blend 10 different animations at all time, so this is what the blend tree looks like, but don't worry I made a script that generated it, I don't have to maintain it manually 😅

#Godot #GodotEngine

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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago

Okay, it's just a start for eyebrows, I'm experimenting. I'm using three different sliders and I should be able to make all expressions, but I might have to add a way to exaggerate expressions a bit since I aim for a more cartoony look.

Again, those are not final textures, only test ones.

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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago
Replying to
@bryce@mastodon.brycedixon.dev I'm using gradients right now, but I'll be able to use drawn textures in the future.
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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago
Replying to
@patatabravajocs@mastodon.gamedev.place It's not planned in the short term, maybe once the project I'm making it for is published.
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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago
Replying to
@bryce@mastodon.brycedixon.dev It's a really big shader with a lot of UV manipulations. I can dilate the pupils and such. 👀
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Open post
Tim Krief @timkrief@framapiaf.org
· 5mo ago
Replying to
I can now open different conversations
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Open post
Tim Krief @timkrief@framapiaf.org
· 14mo ago
Replying to
@madeindex@mastodon.social It would be cool to have the same thing for websites with all pages generated with AI
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Open post
Tim Krief @timkrief@framapiaf.org
· 17mo ago
Replying to
@eniko@mastodon.gamedev.place I thought migrations kept all the followers and following automagically, but maybe I remember incorrectly
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Open post
Tim Krief @timkrief@framapiaf.org
· 19mo ago
Replying to
@kenshirriff oh I think I understand now thanks :)
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Open post
Tim Krief @timkrief@framapiaf.org
· 19mo ago
Replying to
@kenshirriff i read your answers for this but I still can't get it sorry, if it's easy to get x4 by shifting the number why couldn't you just substract the number afer as you do with x8 - 1. Why is x8 easier than x4, they are still stored in binary form right? So x2 x4 x8 should all be as easy
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Open post
Tim Krief @timkrief@framapiaf.org
· 26mo ago
Replying to
@sebsauvage@framapiaf.org après le but est de créer de la friction, le fait que des robots réussissent 97% du temps veut pas dire que tu te prends 97% du trafic que t'aurais sans le capcha. Mais bon t'es pas obligé d'utiliser capcha pour ça, je suis d'accord que l'aspect tu taff gratuit pour entrainer des IA de google m'énerve.
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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago

You can simply change the animation framerate from the editor thanks to this:

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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago

I did not find a way to easily make an animation stop motion like in godot, so I made this, check alt text for raw text: #GodotEngine

It works pretty well for now, but if you have better ideas let me know. Feel free to use this code.

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Open post
Tim Krief @timkrief@framapiaf.org
· 4mo ago

I almost never talk about my discord server, but I like to share some of my work directly there when it's not worth making a post for it, so if you are interesting into talking about game dev and stuff and seeing some behind the scene work, here's an invite! #indiedev #godot https://discord.timkrief.com/

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Open post
Tim Krief @timkrief@framapiaf.org
· 26mo ago
Replying to
@yayacout@social.linux.pizza @sebsauvage@framapiaf.org désolé je vois pas en quoi ça empêcherait un bot de passer
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