necromantic
trans techno witch. i scale all the clouds. everyone's gay's big sister. my life is a mess, but i'm trying.
it shouldn't need to be said, death to all Nazis, no exceptions
pro-tip to folks doing backend: redis is not a long-term storage database. don't use it for persistent data, even if you can.
just spent the last couple hours debugging a prod game failure because the long-term key size for the game finally exceeded system RAM size, and then it just got in a loop where it would get killed, restart, try to load all the data, run out of RAM, and get killed again.
just use postgres, y'all. don't do this.
https://github.com/microsoft/vscode/pull/310226
it's never been a better time to switch to an editor that isn't run by one of the most abusive companies in the world. zed has been treating me well for a while now, and I do recommend it.
one of my favourite games I ever worked on was Blur in 2010. made by Bizarre Creations (Project Gotham, etc), it was a lovely game designed to be a smooth playing arcade racer with real cars, but with powerups and weapons like Mario Kart. it was a delight to play, and I was super proud to have worked on it.
Activision killed it by launching it the same week as Disney's Split/Second, with no advertising. it was infuriating. servers were shut down in 2013.
