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ratrogue @ Rat King

@ratking@mstdn.io
mastodon 4.7.3
  • Open on mstdn.io

GAME DEVELOPER
he/him
current project: Mops & Mobs (https://s.team/a/2851050)

369 Followers
279 Following
13 Posts
Joined April 25, 2022
🎨 Website:
https://fholio.de
🎲 Rat King:
https://ratking.de
💬 Discord:
https://discordapp.com/invite/3PndMV2
Open post
ratrogue @ Rat King @ratking@mstdn.io
· 2mo ago
Marveling at this voxel space demo I ported from https://s-macke.github.io/VoxelSpace/ to #C3 + #raylib - I think it's just neat. #gamedev #programming
VoxelSpace

Voxel Space

Terrain rendering algorithm in less than 20 lines of code

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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 3mo ago
Replying to
@Tijn@dosgame.club Or: "A kid with pirated games will however grow up to be into videogames, and pirate a whole lot of them later in life." ;-)
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 5mo ago

Nice! Our little retro-esque meta-game I MADE A GAME FOR YOU was reviewed in the February issue of PCGamer USA.

https://www.scribd.com/document/974270533/PC-Gamer-USA-Issue-405-February-2026

#godot #gamedev #pcgamer #retro #godotengine

scribd.com
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 6mo ago
Replying to
@grumpygamer@mastodon.gamedev.place Do they even know how to configure config.sys and autoexec.bat
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 5mo ago

Oh, finally: "GUI: Enable scaling images relative to font size in RichTextLabel" (Godot 4.7 dev 5 snapshot) #Godot

mstdn.io

Mastodon

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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 3mo ago
Replying to
@Tijn@dosgame.club I love these retro discussions
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 2mo ago
Replying to
@wonziu@ioc.exchange I especially love how simple the algorithm is. I'm sure back then they had to do a lot of optimizations and write it in Assembly, but the general idea instantly clicks and is fun to code. For me personally the best voxel game was Outcast, it was so beautiful in some areas.
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 2mo ago
Replying to
@wonziu@ioc.exchange Yeah, I know. You could see it in the low resolution, I think I played it in 320x240 or so when other games where SVGA already. Still ... the atmosphere and immersion was great. Anyway, I don't know if I will do anything with the technology. I was thinking of a simple Magic Carpet like game maybe. ;)
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 5mo ago

An updated demo of Mops & Mobs is up on Steam and itch. We added a Japanese localisation for the INDIE Live Expo, but hopefully we'll also have Japanese in the full game.

https://ratking.itch.io/mops-and-mobs/devlog/1496407/demo-v051-japanese-localisation

#godot #gamedev #dungeoncrawler #madewithgodot #godotengine #indiedev

ratking.itch.io
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 25mo ago
Replying to
So I actually did have time and I really concur with everything said in the video. Well done! I do recommend watching Strange New Worlds though, it has charm and some of the old TNG fun, as much as it is possible with NuTrek
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Open post
ratrogue @ Rat King @ratking@mstdn.io
· 27mo ago
Replying to
@mhoye It's a cartoon, not a comic
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ratrogue @ Rat King @ratking@mstdn.io
· 8mo ago
Replying to
@katdro@gruene.social "Für ein Deutschland, in dem wir gut und gerne leben" is halt Schnee von gestern
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