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Martin Piper (he/him) 💙💛🌻💉

@martin_piper@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

Programmer and eater of pizzas.

474 Followers
139 Following
50 Posts
Joined October 05, 2022
Tech projects:
https://martin-piper.itch.io/
Open source:
https://github.com/martinpiper
YouTube:
https://www.youtube.com/c/MartinPiper6502
Chef de cuisine:
Chez 6502
Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

I look at #Commodore64 game "Flimbo's Quest" released by System 3 in 1990. The intro, sprite multiplexing, and how does the two layer parallax scrolling work?
https://youtu.be/VpSiO6ZbJCQ

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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

Are you interested in Conway's Game of Life implemented in old 8-bit 6502/6510 assembly? Then this might be a treat video just for you! #Commodore64 #Conway'sGameofLife #Maths
https://youtu.be/BqrMSJxxaAM

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

I look at #Amiga "Xenon 2 : Megablast" published in 1989 by Image Works. Mostly looking at the lovely parallax, sprite work, and discovering the huge amount of blitter activity going on.
https://youtu.be/YIX4j7sYS0s

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

Yes it's an 8 megabyte flash #Commodore64 cartridge.

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 3mo ago

I look at #Commodore64 demo "Hexed" by Element54. Are there impossible horizontal splits? Is there screen scaling? Large twisty rotating sprites?
https://youtu.be/AwYrv7kHQ1s

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 3mo ago

winget install Microsoft.Coreutils

You can thank me later.

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

I thought why not make a channel introduction.
https://youtube.com/watch?v=N4kPYP2PcCY

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

I look at #Commodore64 demo "The Lab" released by Elysium. I look at the extra wide Tech Tech part, how the movement is accomplished, and why are there sprites being used?
https://youtu.be/7eXtsfF1iqU

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 4mo ago

I look at #Commodore64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode.
https://youtu.be/eF6H106e-0E

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

The last #MegaWang board to upgrade to surface mount is the Advanced Processing Unit. Like the #Amiga copper chip it can time updates to the raster position. This can access the whole hardware memory and perform calculations however.

mastodon.social
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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 5mo ago

I look at recently released #Commodore64 Wizball music source code, get it assembling using Acme assembler, and find some unreleased new music that was not in the original Wizball.
https://youtu.be/Jkwa1CNEKDw

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 3mo ago

I look at #Commodore64 "Comchinko" released by DrMortalWombat. I mainly look at how the game renders so many balls.
https://youtu.be/UWvTFhgK2vM

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 4mo ago

I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss level.
https://youtu.be/KcUs0QCEaBc

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 4mo ago

I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory.
https://youtu.be/Mxb2Ega7YLw

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 5mo ago

When the #Commodore64 Wizball music source code was recently released, of course it inspired me to do a video...
https://youtu.be/kBFl72G6sus

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at #Amiga "Cecconoid" published in 2024 by Thalamus. It uses a dual playfield mode, with CPU updating particles, the blitter modifies particle code, and hardware sprite multiplex with the copper.
https://youtu.be/7OVBSs_Rl60

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

I look at #Commodore64 "Galencia" published in 2017 by Protovision. Lots of polish in this game, lovely sprite multiplexor, sprite colour splits, and parallax stars. It plays really well.
https://youtu.be/iRsc1_75l54

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 3mo ago

Hardware update for my #Commodore64 cartridge fast programming tool. Five slots will be next.
https://youtu.be/DXKpj1RfuBA

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

I look at #Amiga "Lionheart" published in 1993. Using two emulator-debuggers to show double buffered screens, with swapping pristine buffer, more sprite copper tricks, and parallax scrolling.
https://youtu.be/O4kpojFHwUI

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

Showing the 8 megabyte #C64MegaCart version with my After Burner game demo on a real #Commodore64.
https://youtu.be/A3ZS85XYVtg

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

I look at #Amiga "Shadow of the Beast" published in 1989 by Psygnosis, developed by Reflections. How it uses dual playfields, hardware sprites, blitter objects, and the screen scrolling.
This is a new series where , let me know if you like this or not. :)
https://youtu.be/V1APacXhoJI

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I thought I would add a test menu, like the original arcade version, for #MegaWang After Burner... This will make it easier to test my new Audio3 PCBs.

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at #Amiga "Turrican" published in 1990 by Rainbow Arts. It uses a double buffer plus pristine buffer for the scroll, with minimal edge updates, and also look at some of the early boss sections.
https://youtu.be/W67vrdKYHMw

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 5mo ago

I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely parallax and how the game uses hardware sprites for the player and score display.
https://youtu.be/YFyFf0OqPks

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at a few #Commodore64 games and show how they unlocked super secret hidden colours... Not really, it's quickly alternating complementary colours with CRT display effects.
https://youtu.be/eUD5XPWPer4

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at #Commodore64 "Mayhem in Monsterland" published in 1993 by Apex. I look at the HSP/VSP/DMA delay scroll, FLD scroll, a pixel scroll without hardware, and hidden/disabled sprites during the game.
https://youtu.be/RfC0jgk57t8

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

Is this a five slot simultaneous #Commodore64 cartridge fast programmer I see before me?

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at #Commodore64 "Battle Command" published in 1991 by Ocean. Really nice filled 3D, with double buffered bitmaps, and also a look into the game and render code.
https://youtu.be/S49jeYzWgB8

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

I look at #Commodore64 demo "The Hat" by Fairlight and Genesis Project, specifically the end upscroller part that shows a "hires" scroll in all borders.
https://youtu.be/Vfnyczaf1Ao

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

I look at Commodore 64 "Karateka" published in 1985 by Brøderbund. The game uses two multicoloured bitmap screens, and I try to understand the pixel draw code... Can it be optimised?
https://youtu.be/7iXIzHpycL8

C64 Games - Karateka

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago
When you code stuff, what do you think? I realised years ago when I am thinking about something to code (or electronics) then I visualise in my mind's eye the structure an large complex interconnected shapes, that move, have colours, and are attached to certain emotions. Problem solving then becomes an exercise in spotting patterns and feeling the solution. What do you think when you are planning to code, or are coding?
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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago

I look at #Commodore64 "Dragon Breed" published in 1990 by Activision. The sampled intro with zoom animation, flickering multiplexor, and use a tool to emulate a Ye Olde Style CRT TV.
https://youtu.be/PppEf2q0oDk

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 6mo ago
Replying to
@santi Hahaha :)
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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

Next #C64MegaCart PCB and case production run has started...

mastodon.social

Mastodon

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

Warning, very technical: I look at Commodore 64 "Last Ninja 3" published in 1991 by System 3, the bitmap dissolve, and document the map data format. Lots of reverse engineering in here. Beware it is filled with code!
https://www.youtube.com/watch?v=TLGFfXeDWWQ

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

A short video showing the #C64 #MegaCart case, programming, and use. https://youtu.be/x988wTCP7Js

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 5mo ago

I look at #Amiga "Zippy Race!" a nice work in progress arcade perfect conversion by Dimitris Giannakis - MVG . Using a nice triple buffer extra space scroll, blitter objects, and hardware sprites.
https://youtu.be/Fu4DmcWtChI

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

I look at #Commodore64 demo "The Hat" by Fairlight and Genesis Project, specifically the part with the "14 balloon sprites" in a row and its "hires" scrolling border message.
https://youtu.be/DyteWLEPKzE

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

I look at #Commodore64 "Beer Rescue" published in 2025 by TSA Society. Retro style game, with good use of hires and multicolour, level cheat and sprite collision, and a hidden (recovered) file.
https://youtu.be/ZJiEGwJKf7E

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

#C64MegaCart support is now in Vice version 3.1, the Win32 EXE and source changes are here: https://github.com/martinpiper/Vice-3.1-with-C64MegaCart/blob/main/ReadMe.md

@theoasisbbs@techhub.social@mastodon.social

mastodon.social

Mastodon

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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 7mo ago

I look at #Amiga game "Leander", published in 1991 by Psygnosis. Interesting use of hardware sprites for parallax mountains, and player with pixel accurate collision to the game objects. https://youtu.be/gQYSRjGkhBg

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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

I look at Commodore 64 "3D Construction kit" and "Driller", using the Freescape engine. The rendering uses a linear flipped buffer before converting to a VIC bitmap format.
https://youtu.be/aXMpQiw2kP0

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago
Replying to
@Commodore1351 I noticed the _PC signal on the user port sometimes has spurious lows of about 20ns, so this filters out <30ns transient low signals.
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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

#Electronics fam, I'm looking for a replacement 3-colour LED driver with these specs... Any idea?

mastodon.social
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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 20mo ago
Replying to
@oh_that_courtney@hachyderm.io have done for years.
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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 5mo ago
Replying to
@GabeMoralesVR@mastodon.social I rather agree. The flying is hard, very hard, to control. I got stuck on one level not being able to fly.
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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

#C64Utlimate user port digital filter, probably the smallest ever PCB I've ordered... :)

mastodon.social

Mastodon

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

Today is a sad day, Unilever confirmed they no longer carry Marmite in Singapore! #marmite

mastodon.social
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Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 8mo ago

Our #cats now have their own channel...
@CatsMimosaAndBellini@www.youtube.com

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Open post
Martin Piper (he/him) 💙💛🌻💉 @martin_piper@mastodon.social
· 2mo ago

Does anyone from the old #Acorn #RISCPC days also have one of these? I remember being in a meeting room at their office one day to discuss a gaming related SWI module?

mastodon.social
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