I mean, the weather is nice, if we have to playtest, might as well do it on the deck and not the crowded bar. Just gotta weigh down stuff a touch.
(It is sort of hot, welcome to the [US] South...)
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Grayson
@grayson@thepage.house
akkoma 3.12.0-0-gd71d523
Omnigamer (theres a time/place). I see #tabletop #boardgames as an in-person/social function. Enjoys #systemdesign (both #boardgamedesign & in general). I'm a "beer & pretzels" #gamer *most* of the time, but I appreciate many historical or #wargames.
Besides gaming, I'm an IT professional with a career involving non-profits in various specialty sectors (e.g. medical, education, government, etc). While I don't talk about or represent my work here, I do follow (and boost) accounts outside of gaming as a result. I'm generally inquisitive, I adore discussions of ideas/concepts, I'm skeptical, & I value honesty (I certainly don't sugar coat...). I'm particularly fond of history, science, and research related posts/people. I'm not here for the generic outrage, that's one thing I don't miss from Twitter (I filter out a bunch of hashtags on my Home timeline as a result).
While I barely have a grasp on English, I do have a DeepL translation key for other languages and I'm adventurous with it. I'm happy to follow/interact with folks who post in other languages if I know they are likely to understand my English responses (as translating outbound is more complicated).
Initial posts: 70% tabletop games, 30% misc. If I say something and you don't understand the reference, feel free to ask!
Replies: Are >80% of my activity and (along w/ boosts) topically run wild.
Favorites: "thank you for posting, and I have no response"
Boosts: "I found this interesting/amusing (and *probably* agree with it at least a little bit)"
Previously at @gpage@tabletop.social (Nov '22 -> Sept '23)
#fedi22
Besides gaming, I'm an IT professional with a career involving non-profits in various specialty sectors (e.g. medical, education, government, etc). While I don't talk about or represent my work here, I do follow (and boost) accounts outside of gaming as a result. I'm generally inquisitive, I adore discussions of ideas/concepts, I'm skeptical, & I value honesty (I certainly don't sugar coat...). I'm particularly fond of history, science, and research related posts/people. I'm not here for the generic outrage, that's one thing I don't miss from Twitter (I filter out a bunch of hashtags on my Home timeline as a result).
While I barely have a grasp on English, I do have a DeepL translation key for other languages and I'm adventurous with it. I'm happy to follow/interact with folks who post in other languages if I know they are likely to understand my English responses (as translating outbound is more complicated).
Initial posts: 70% tabletop games, 30% misc. If I say something and you don't understand the reference, feel free to ask!
Replies: Are >80% of my activity and (along w/ boosts) topically run wild.
Favorites: "thank you for posting, and I have no response"
Boosts: "I found this interesting/amusing (and *probably* agree with it at least a little bit)"
Previously at @gpage@tabletop.social (Nov '22 -> Sept '23)
#fedi22
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15 Posts
Open post
The US Memorial Day holiday was spent with five of us doing two games of Flamme Rouge (my spouse and I have been doing our annual watch of La Vuelta Feminina this weekend), and then two iterations of a new to us game; Kardinal & Konig (or in the US; Web of Power).
Flamme Rouge is a game we have played a lot of, almost always at higher player counts. We have watched a lot of cycling and I think it does rather well at modeling the event with one quibble.
The track isn't a linear model of cycling races. The first few tiles are toward the beginning, but the last half of the tiles sort of represent the final 10km of what is normally a 70+ km stage. So there is a certain amount of getting your lead out prepped way earlier than anticipated that sneaks up on us.
First game I had a a stroke of luck with drawing my exhaustion cards when I was descending, and took first (my sprinter took like 8th). Second game I sagged and drafted as much as possible only to squirt past with my sprint dropping the two nine cards in sequence to squirt across the line and take first.
Web of Power is novel. I had a friend bring back a copy from a business trip they routinely take to Germany a couple years ago and it sat on the shelf for a while. We had trouble with the PDF on bgg so we used an older fan translation and comparing the rules later, we only had one goof; there is no turn order auction as part of the card play (and thus your ability to drive the game clock forward is less than anticipated, but that means we will likely have more pieces in the board and the mid/late arc of the game should improve.
Flamme Rouge is a game we have played a lot of, almost always at higher player counts. We have watched a lot of cycling and I think it does rather well at modeling the event with one quibble.
The track isn't a linear model of cycling races. The first few tiles are toward the beginning, but the last half of the tiles sort of represent the final 10km of what is normally a 70+ km stage. So there is a certain amount of getting your lead out prepped way earlier than anticipated that sneaks up on us.
First game I had a a stroke of luck with drawing my exhaustion cards when I was descending, and took first (my sprinter took like 8th). Second game I sagged and drafted as much as possible only to squirt past with my sprint dropping the two nine cards in sequence to squirt across the line and take first.
Web of Power is novel. I had a friend bring back a copy from a business trip they routinely take to Germany a couple years ago and it sat on the shelf for a while. We had trouble with the PDF on bgg so we used an older fan translation and comparing the rules later, we only had one goof; there is no turn order auction as part of the card play (and thus your ability to drive the game clock forward is less than anticipated, but that means we will likely have more pieces in the board and the mid/late arc of the game should improve.
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I really appreciate folks at #UKGamesExpo this weekend posting their #boardgames photos and convention reports. Looking forward to seeing more.
I wouldn't say it's FOMO, but I do like seeing what novel stuff is going on at conventions where you achieve critical mass and this is sort of the first one of the summer season.
#UKGE2026
I wouldn't say it's FOMO, but I do like seeing what novel stuff is going on at conventions where you achieve critical mass and this is sort of the first one of the summer season.
#UKGE2026
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Back in 2021, I wondered if the games we would see coming out between 2021-23 would be different than the games we saw come out from 2015-2020 because of the gestation period during Covid and how testing cycles work.
Now I wonder if the design ideas that came about in 2020 (so, probably a printing date of 2024 onward) will categorically look distinct. In short, what did that time period actually shift in terms of tabletop design, or was it more of a design evolution in methods (e.g. testing online via TTS) that shifted but the design ethos didn't.
Does anyone have any examples or thoughts to say whether that cohort group displays different tendencies than other games?
Now I wonder if the design ideas that came about in 2020 (so, probably a printing date of 2024 onward) will categorically look distinct. In short, what did that time period actually shift in terms of tabletop design, or was it more of a design evolution in methods (e.g. testing online via TTS) that shifted but the design ethos didn't.
Does anyone have any examples or thoughts to say whether that cohort group displays different tendencies than other games?
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Replying to
@msaari@mementomori.social I've only seen someone hit 100x on the turn order tracker once; also a 3p game (so it ran longer and we had more R&D choices) and two people had large siap faji sets each that were distributed geographically. So they were constantly having this see-saw effect in revenue if they weren't going first that round.
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@lordsplodge@brettspiel.space @iain@ohai.social @jcl@tabletop.social Lighting is the sole reason I have zero player color preferences; no, I want high contrast.
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@Ketakater@social.vivaldi.net @lordsplodge@brettspiel.space I'm rather smitten with it. We did a game earlier this week after dinner, and I almost closed the door 5 achievements to 1, and then I stalled and lost 6-5 as we started regularly drawing from 9s and 10s.
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