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Gawain(DarkGriffin)

@darkgriffin@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

CEO Moonbow Entertainment LLC
Game designer, writer, and programmer. Swings from VR immersion to game jam spam on the fly, and loves it all. Games are art.

284 Followers
844 Following
9 Posts
Joined November 06, 2022
Moonbow Entertainment:
https://moonbow-ent.com/
Personal Games:
https://darkgriffin.itch.io
Pronouns:
He/Him
Buy me a treat:
https://ko-fi.com/gawaingames
Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 6mo ago
Replying to
@kenney@mastodon.gamedev.place Take me down to the Kenneyverse city, where the grass is green and the girls are pretty... Looking awesome! It will be really fun to be able to load in a whole standard playground like this!
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 5mo ago
Replying to
@andrewwillmott I do kinda get what they are trying to emulate, having seen and used some hardware mixers IRL. A lot of feel to using that stuff. But yeah, this seems really silly...
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 9mo ago
Replying to
@grumpygamer@mastodon.gamedev.place What can I say, except, you're welcome...
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 7mo ago
Replying to
@kenney @godotengine Oh yes! There are paid kits in Unity land, and I have been trying to build the scoring logic for one myself in dragonruby. But it's a tricky pattern finding problem for a more art brained me. So if you can inplement something simple to follow that can do some detecting shape or count of symbols in a given color match, that would be an amazing resource to learn from and play with! This logic shows up a lot in puzzle game stuff, and most (including me) tend to brute force it!
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 6mo ago
Replying to
@krita Finally using fill on beak will no longer flood entire drawing to yellow because of a small silly gap by mistake! So many neat updates here!
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 6mo ago
Replying to
@yora Don't forget all the processor/hd innovations like instant load times for level chunks allowing reality shifts, rendering like Riven where a 2d prerendered can now run realtime, and innovative uses of ram to do tons of special effects for games like Control's rediculous particles/graphical tricks. A lot of it has opened up new ways to be very creative with game elements that while maybe not 100% new are certainly now able to be pushed way further.
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 5mo ago
Replying to
@andrewwillmott When you leave the artist in charge of implementing dial rotation, lol. 😹 I am unsure if this is lazy or an incredible effort. They appear to be photographs of a real knob? Oh dear...
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Open post
Gawain(DarkGriffin) @darkgriffin@mastodon.gamedev.place
· 4mo ago
Replying to
@Elegantbeef@mastodon.gamedev.place I think you just made this goty! Everything is better with eyes. Loving the cannon pose just before the shot turn!
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