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Spindley Q Frog

@SpindleyQ@gamemaking.social
mastodon 4.7.3
  • Open on gamemaking.social

gamemaking.social admin | Actual Wizard :knp_merl: | he / him

584 Followers
297 Following
17 Posts
Joined October 09, 2020
Fringe Game History Podcast:
http://fringe.games/
Glorious Trainwrecks:
https://www.glorioustrainwrecks.com/
Itch Dot Io:
https://spindleyq.itch.io/
Blog Dot Information Superhighway Dot Net:
https://blog.information-superhighway.net/
Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@millihertz strange how any attempt to deviate even slightly from a libertarian definition of "open source" immediately leads to public wailing and gnashing of teeth As though it must be made unthinkable to question whether "open source" is effective in its stated goals, or whether the OSI / ESR even has the same goals as you
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
The design of Immortality makes a bit more sense to me now. Like, I was literally just writing down interesting words that were being spoken for the purpose of seeing if they were said again, and in many ways that's nearly the same thing as clicking on a telephone in a movie to switch to a different movie with a telephone in it. Carefully arrange your telephones and you can draw thematic connections between arbitrary things. Still not convinced it works, exactly, but I see how he gets there.
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago

Wine her, dine her, Miner 2049er

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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
Then I read about a very stupid trick to watching the whole thing in chronological order, so I reset my game and did that. It's reasonably well written and terrifically well acted. The twist is pretty dumb if you actually stop and think about it, but it's a nice moment when you figure it out and are able to start really pulling on the important threads.
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@nasser@merveilles.town yes, of course that makes a ton of sense! I guess where I got tripped up while reading is the assertion that human-readable names require centralisation, which kind of reads as closing the door to the user ever seeing anything but random actor ID strings. I think it's worth at least noting that there is a solution to this!
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@nasser@merveilles.town have you read much about petname systems? I think they would fit your goals really nicely, and it seems fairly clear how one would implement a simple one on top of sawa (participants can publish a "name" label on an actor ID that they know)
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to

@millihertz wrapping my head around this... should the JC rtn in car be a JNGE? CF is always 0 after a TEST, you want to check SF, right?

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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@forestine the stubby Shrek arms!! got hands instead of elbows
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@Seg@oldbytes.space sudden, overwhelming urge to tweak BGIDEMO.C to replace the text of that last screenshot with "Ceci n'est pas un pie"
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 6mo ago
Replying to
@Tijn @alienmelon not to mention how, because of how you temporarily lose movement control when hit, it becomes easy to accidentally get into a position where you're repeatedly attacked without any way to escape IIRC the "recoil" animation always pushes you backwards from the direction you're facing, so trying to run away can end up pushing you back towards your attacker That game is stressful as helllll
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 6mo ago
Replying to
@swetland @millihertz I have a vivid memory of a RealPlayer update introducing some new bullshit behaviour, and being certain that there was at least a setting somewhere to turn it off, because how would the programmer who had been forced to add it live with themselves otherwise? and I was _right_ never dreamed I'd miss the days when I believed RealPlayer was as hostile as we'd ever let software get
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 7mo ago
Replying to
@millihertz oh sure, I assume any idea that wasn't directly stolen from CP/M was just someone's pet feature, which is certainly backed up by the magic bytes of the .EXE format being the developer's initials
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 7mo ago
@millihertz I mean, if your OS has to boot on a machine with 32kb of RAM, it feels like a reasonable design decision to be able to jettison the code that loads >64kb programs when you're not in "program launching" mode
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 7mo ago
Replying to
@jk this is basically gas town
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@mogwai_poet I always look forward to this bit.
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Open post
Spindley Q Frog @SpindleyQ@gamemaking.social
· 5mo ago
Replying to
@technomancy wait, you _can_ do that with oauth and it's not just built into everything??? Whyyyyyyyyyy the fuuuuuuuuck
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