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Nova Storm

@NovaSquirrel@chitter.xyz
mastodon 4.3.5
  • Open on chitter.xyz

I'm a hobbyist game developer who mostly focuses on old Nintendo consoles, but I've done projects on PC too.

I'm a furry and I like to make cute characters and also make games about them! Check out my Toyhouse to see my characters: https://toyhou.se/NovaSquirrel

I'd like to meet other people who like to do lighthearted, story-driven roleplay.

I post NSFW sometimes but I tag it, so please be 18+ if you follow.

Feel free to reach out if you have common interests and wanna be friends!

778 Followers
202 Following
12 Posts
Joined October 01, 2018
Website:
https://novasquirrel.com/
GitHub:
https://github.com/NovaSquirrel
Age:
31
Pronouns:
she/her
Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 1mo ago

Here's some Care Bear styled art I just got of my character Rosy Sky, by https://creaturelingart.carrd.co/

The artist gave multiple very good sketch ideas when we were trying to figure out a commission initially and I ended up coming back to get another one of them finished up.

#furry #furryart #carebears

Comm Info
Comm Info

Comm Info

Info about my commissions, like pricing, options, wills and won'ts, and TOS, as well as a small example gallery.

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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 2mo ago
Replying to
One last Art Fight attack for this year, https://artfight.net/attack/18613710.vivie-64x64 for @VAdaPEGA@chitter.xyz Wanted to thank Vivie for a really lovely picture of Sherbet and her buddies. 64x64 feels like a good size for a good amount of detail but still keeping the picture manageable. #furryart #artfight
artfight.net
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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 2mo ago
Replying to
I also drew these two. Might do one last one but we'll see how things go. https://artfight.net/attack/17759539.pixel-fecto-asmara for https://www.tumblr.com/senseikinder https://artfight.net/attack/18317297.pixel-butter-milk for https://www.tumblr.com/meejiry #artfight #pixelart
artfight.net
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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 5mo ago

I made some SNES test ROMs that let you explore the offset-per-tile feature and input values to see how it changes https://forums.nesdev.org/viewtopic.php?t=26590

I also made a pull request for the new community Mesen fork with my fixes and updated https://snes.nesdev.org/wiki/Offset-per-tile with the things I saw and confirmed.

Surprisingly, at least for certain test values, this is something where the current snes9x matches hardware but Ares/bsnes doesn't. The behavior also contradicts how the official SNES development manual describes offset-per-tile.

forums.nesdev.org
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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 1mo ago

My house's power went out last night for an hour, and I was like "I guess I'll get my Switch out and finally get around to trying more Virtual Boy games" and maybe that was a bad idea because some of them are kind of eerie. I did have a good time with Dragon Hopper though, which is just cute instead of vaguely eerie sci-fi vibes.

Then the power came back on and everything looked a lot more cyan than usual while my eyes adjusted. Maybe I should play with it set to grayscale instead.

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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 2mo ago

Tried to compile my favorite nonogram game (Drymouth for Game Boy Color) so I could try tweaking some mechanics, but it turns out that 26 year old code targeting a 27 year old SDK does not necessarily work well with modern operating systems.

I have been trying to make it work in a Windows XP virtual machine but there's some errors I haven't resolved yet. I also tried making it work with newer versions of GBDK but there's been a lot of breaking changes since then.

Maybe at a certain point it's easiest to just try to romhack it. There's also the option of just making my own game that plays how I want (since I don't think anyone else is going to do it), and uhhh maybe after I complete game dev projects I already have.

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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 6mo ago

I took the Super Game Boy code I made for Petal Crash GBC and made a code example that shows off booting custom SNES code and then having the Game Boy side send files to the SNES as needed.

Code and ROM (under "releases"): https://code.novasquirrel.com/Maffi/SuperGameBoyStorageServer
Art: https://opengameart.org/content/tiny-16-basic

The text at the top is the result of asking the Game Boy to calculate $AA + $BB and send the answer to the SNES, as an example of doing other tasks than just getting files.

#snesdev #gbdev #gamedev

Maffi's workshop: 💻🐁

SuperGameBoyStorageServer

Demonstrates how a Game Boy program can boot custom SNES code on Super Game Boy, then stream additional data to the SNES as needed

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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 2mo ago

I miss BYOND (from when it was full of chat/sandbox stuff and fan games, instead of everyone just playing one game) even though I already cloned and improved my favorite game from it

Having it be really easy for people to make 2D virtual worlds and having that be a popular thing a lot of people did was really cool

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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 2mo ago
Anyone know of any active groups that play Minecraft on creative mode? Or that play Pokopia? I've been wanting to make buildings alongside other people but I've had a hard time finding a place to do that that isn't dead.
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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 5mo ago
Replying to
@hadley@plush.city @Sylvhem@eldritch.cafe @fionafokus@mystical.garden with Message Archive Management turned on, I haven't had problems synchronizing history between multiple devices. I don't think that's a problem anymore.
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Open post
Nova Storm @NovaSquirrel@chitter.xyz
· 34mo ago

I wanted to get more art of Rebecca, my beaver taur, so here's a picture by https://twitter.com/luvporbol

twitter.com
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