On yesterday's stream I told the story of the dead frog that was found in our closet. LBot had his own comments on the frog, I laughed, yelled out LBot's message through my office door, and got a very interesting response from my wife.
LWorks
Creates high-quality and affordable audio games for the blind community.
Super Liam Version 1.51 is out. there are a huge pile of fixes plus leaderboards. Have fun. https://l-works.net/superliam.php
I know I haven't posted any updates for a while. Super Liam 1.52 is still on track. I'm taking my time to make sure all the fixes I put in worked. I'm also working on making sure windows executables are signed. I don't have a release date for the new version, but I am still actively working. Thank you for your patience.
Version 1.51
• Spacebar can now be used as an additional fire key.
• Health boosts and extra lives no longer spawn in No Damage Mode. Extra lives no longer spawn in One Life Mode.
• Getting a game over in Super L AI M no longer erases your progress. You can continue from the start of the level you died on.
• Fixed the beeping point counter at the end of levels.
• Fixed jump and crouch sounds playing on the same frame as a death.
• Fixed the chase laser in Super L AI M Level 8 not locking on when the player stands on certain surfaces. Going behind the laser is now instant death.
• Fixed Super L AI M menu music not restarting after replaying a level.
• Added L AI M’s Revenge mode. Survive endless waves of L AI M themed levels with all their unique gimmicks. One life, 200% starting health, no rest areas. Unlocked after completing Super L AI M.
• Destructive confirmations (overwrite save, delete save) now default to No.
• Added online leaderboards with 15 boards covering all game modes. Post your best scores, times, and wave records from the Leaderboards menu. Scores reset every two weeks.
• Save slots now show a slot menu with options for New Game, Load Game, Restart Game, Extras, and Leaderboards. Restarting a game preserves your unlocked extras.
• Players are prompted to enter a name for the leaderboards when first selecting a save slot. A random name is generated if left blank.
• Personal best scores are tracked per slot. A high score sound plays when you set a new personal best in any mode.
• New settings: Extended Water Escape Timer (adds 45 extra seconds), Button Prompts (toggle “Press Enter to continue” hints), Intro on Startup (skip logo and intro), and Verbose Status Readouts (toggle labels on health, lives, score readouts).
• Fixed fireballs and cyclists in X1’s Revenge spawning only near the end of levels. They are now spread across the entire level.
• Fixed Music Player tracks not looping after being paused and resumed.
• Fixed the laser not always hitting the closest enemy.
• Adjusted various sounds: lowered the lab ambiance volume and rolled off some bass, tweaked mud sounds on fire pit edges to be easier to distinguish, lowered the barrier sound to prevent audio clipping, and adjusted drain and fan sounds.
• Status readouts now speak the number first (e.g. “3 Lives” instead of “Lives: 3”), with correct singular and plural handling.
• Survival Arena now tracks high scores on the leaderboard and displays your final score on game over.
• Improved slot menu: Extras is now listed first, completed saves show total score and time, in-progress saves with extras show “Extras Unlocked”.
• Fixed Super L AI M not showing Continue after a game over when the campaign had been previously completed.
• Fixed L AI M’s Revenge not unlocking for some saves.
• Fixed electric barriers in L AI M’s Revenge spawning too close together.
• Sped up slow fireballs in Super L AI M.
• Fixed a bug where enemy sounds could become orphaned, causing ghost audio with no source.
• Music Player volume can now be adjusted with Page Up and Page Down. The setting is saved per slot.
• Cut scene subtitles no longer interrupt the screen reader between lines.
• Fixed a bug where the player could complete an act with zero or negative health by reaching the teleporter on the same frame they took fatal damage.
• Fixed the “Game Over” jingle not playing after a game over or after the ending cut scenes.
• Teleporters can now be triggered while jumping, matching the original game’s behavior. Pickups still require landing on them or walking over them.
• Water jets in Super L AI M now push the player while airborne. Jumping still allows you to move against the current.
• Fixed unlocks from one save slot bleeding into other save slots.
• Added a D-Pad Up to Jump setting (off by default) for gamepad users who prefer D-pad up over the A button for jumping.
• Added a settings menu accessible while paused. Press F2 on keyboard or X on gamepad.
• Fixed edge cases where the player could jump while in quicksand in Super L AI M.
• Enemy ambushes in X1’s Revenge and L AI M’s Revenge now spawn closer to the player.
I made Super Liam free for everyone to enjoy. you are under no obligation to do so, but if you've enjoyed the game then please consider donating. I'd love to port more of my older games to modern platforms. https://www.paypal.com/donate/?hosted_button_id=7DFBS476GZJM2
A changelog for Super Liam 1.52 thus far.
• Fireballs in L AI M’s Revenge now spawn throughout the level instead of off the edge, and appear in greater numbers.
• Scores can no longer be saved or posted when using level select or cheats.
• Fixed save data on Mac and Linux being written to the wrong location. Existing saves are automatically migrated on first launch.
• Added a Personal Bests option to the Leaderboards menu to view all your local high scores in one place.
• Super L AI M music tracks and cut scenes no longer disappear from Extras after starting a new L AI M campaign.
• Fixed the jetstream in Super L AI M Level 6 killing the player on hazards while jumping. The player now safely flies over hazards when airborne.
• Fixed the LaserBot’s taunt sound not following the boss as it moves.
• Fixed the Super L AI M game timer not pausing when the game is paused, causing inflated completion times.
• Elk now spawn sooner in Super L AI M forest levels, fixing an issue where they would not appear in shorter L AI M’s Revenge waves.
• Fixed cut scene subtitles getting interrupted by subsequent lines.
• Fixed extras mode scores sometimes saving to the wrong save slot.
• L AI M’s Revenge enemy counts now scale uncapped with wave number for tougher late-game difficulty.
• X1’s Revenge safe rooms no longer appear after wave 40.
• Fixed a quicksand exploit where pressing jump with precise timing on landing would let the player jump again.
Super Liam 1.51 will release a bit later today. Watch this space for when the release is out. I'm just testing one or two more small changes to make sure they work.
I'll be joining Thunderstep Gaming on Sunday to check out the update to Super Liam 1.5. Bookmark it and tune in. https://www.youtube.com/live/dJMJ5n9zOVk
Joining the ThunderStep gaming folks in less than an hour to talk all things Super Liam. https://www.youtube.com/live/dJMJ5n9zOVk?si=Xq1jeowlv2GDnnA_
404 Sight Not Found for April 30, 2026 – Addicted to Spuds https://lerven.me/podcast/404-sight-not-found-for-april-30-2026-addicted-to-spuds/
More episodes of Rimworld went up for members. We had to murder a prisoner, we forgot to build a useable door for a bedroom and a kitten got hit by lightning. Only in RimWorld can all of these things happen in one place. @liamerven@youtube.com
Now live with Civilization V. This is my first time playing, so it is very possible it will be a train wreck. https://youtube.com/live/xgvdZZOWV68?feature=share
Chatting with viewers today at 11 AM Eastern/15:00 UTC. https://youtube.com/live/-SiCxYiToC8?feature=share

