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LWorks

@LWorksGames@tweesecake.social
mastodon 4.8.0-nightly.2026-08-15+glitch
  • Open on tweesecake.social

Creates high-quality and affordable audio games for the blind community.

290 Followers
2 Following
50 Posts
Joined May 23, 2024
Website:
http://l-works.net
Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

On yesterday's stream I told the story of the dead frog that was found in our closet. LBot had his own comments on the frog, I laughed, yelled out LBot's message through my office door, and got a very interesting response from my wife.

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

Super Liam Version 1.51 is out. there are a huge pile of fixes plus leaderboards. Have fun. https://l-works.net/superliam.php

Super Liam - LWorks
LWorks

Super Liam - LWorks

Super Liam 1.5 is now available! The first ever accessible side scroller, now on Windows and macOS.

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

I know I haven't posted any updates for a while. Super Liam 1.52 is still on track. I'm taking my time to make sure all the fixes I put in worked. I'm also working on making sure windows executables are signed. I don't have a release date for the new version, but I am still actively working. Thank you for your patience.

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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago

Version 1.51
• Spacebar can now be used as an additional fire key.
• Health boosts and extra lives no longer spawn in No Damage Mode. Extra lives no longer spawn in One Life Mode.
• Getting a game over in Super L AI M no longer erases your progress. You can continue from the start of the level you died on.
• Fixed the beeping point counter at the end of levels.
• Fixed jump and crouch sounds playing on the same frame as a death.
• Fixed the chase laser in Super L AI M Level 8 not locking on when the player stands on certain surfaces. Going behind the laser is now instant death.
• Fixed Super L AI M menu music not restarting after replaying a level.
• Added L AI M’s Revenge mode. Survive endless waves of L AI M themed levels with all their unique gimmicks. One life, 200% starting health, no rest areas. Unlocked after completing Super L AI M.
• Destructive confirmations (overwrite save, delete save) now default to No.
• Added online leaderboards with 15 boards covering all game modes. Post your best scores, times, and wave records from the Leaderboards menu. Scores reset every two weeks.
• Save slots now show a slot menu with options for New Game, Load Game, Restart Game, Extras, and Leaderboards. Restarting a game preserves your unlocked extras.
• Players are prompted to enter a name for the leaderboards when first selecting a save slot. A random name is generated if left blank.
• Personal best scores are tracked per slot. A high score sound plays when you set a new personal best in any mode.
• New settings: Extended Water Escape Timer (adds 45 extra seconds), Button Prompts (toggle “Press Enter to continue” hints), Intro on Startup (skip logo and intro), and Verbose Status Readouts (toggle labels on health, lives, score readouts).
• Fixed fireballs and cyclists in X1’s Revenge spawning only near the end of levels. They are now spread across the entire level.
• Fixed Music Player tracks not looping after being paused and resumed.
• Fixed the laser not always hitting the closest enemy.
• Adjusted various sounds: lowered the lab ambiance volume and rolled off some bass, tweaked mud sounds on fire pit edges to be easier to distinguish, lowered the barrier sound to prevent audio clipping, and adjusted drain and fan sounds.
• Status readouts now speak the number first (e.g. “3 Lives” instead of “Lives: 3”), with correct singular and plural handling.
• Survival Arena now tracks high scores on the leaderboard and displays your final score on game over.
• Improved slot menu: Extras is now listed first, completed saves show total score and time, in-progress saves with extras show “Extras Unlocked”.
• Fixed Super L AI M not showing Continue after a game over when the campaign had been previously completed.
• Fixed L AI M’s Revenge not unlocking for some saves.
• Fixed electric barriers in L AI M’s Revenge spawning too close together.
• Sped up slow fireballs in Super L AI M.
• Fixed a bug where enemy sounds could become orphaned, causing ghost audio with no source.
• Music Player volume can now be adjusted with Page Up and Page Down. The setting is saved per slot.
• Cut scene subtitles no longer interrupt the screen reader between lines.
• Fixed a bug where the player could complete an act with zero or negative health by reaching the teleporter on the same frame they took fatal damage.
• Fixed the “Game Over” jingle not playing after a game over or after the ending cut scenes.
• Teleporters can now be triggered while jumping, matching the original game’s behavior. Pickups still require landing on them or walking over them.
• Water jets in Super L AI M now push the player while airborne. Jumping still allows you to move against the current.
• Fixed unlocks from one save slot bleeding into other save slots.
• Added a D-Pad Up to Jump setting (off by default) for gamepad users who prefer D-pad up over the A button for jumping.
• Added a settings menu accessible while paused. Press F2 on keyboard or X on gamepad.
• Fixed edge cases where the player could jump while in quicksand in Super L AI M.
• Enemy ambushes in X1’s Revenge and L AI M’s Revenge now spawn closer to the player.

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

I made Super Liam free for everyone to enjoy. you are under no obligation to do so, but if you've enjoyed the game then please consider donating. I'd love to port more of my older games to modern platforms. https://www.paypal.com/donate/?hosted_button_id=7DFBS476GZJM2

Donate to LWorks
paypal.com

Donate to LWorks

Help support LWorks by donating or sharing with your friends.

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

A changelog for Super Liam 1.52 thus far.

• Fireballs in L AI M’s Revenge now spawn throughout the level instead of off the edge, and appear in greater numbers.
• Scores can no longer be saved or posted when using level select or cheats.
• Fixed save data on Mac and Linux being written to the wrong location. Existing saves are automatically migrated on first launch.
• Added a Personal Bests option to the Leaderboards menu to view all your local high scores in one place.
• Super L AI M music tracks and cut scenes no longer disappear from Extras after starting a new L AI M campaign.
• Fixed the jetstream in Super L AI M Level 6 killing the player on hazards while jumping. The player now safely flies over hazards when airborne.
• Fixed the LaserBot’s taunt sound not following the boss as it moves.
• Fixed the Super L AI M game timer not pausing when the game is paused, causing inflated completion times.
• Elk now spawn sooner in Super L AI M forest levels, fixing an issue where they would not appear in shorter L AI M’s Revenge waves.
• Fixed cut scene subtitles getting interrupted by subsequent lines.
• Fixed extras mode scores sometimes saving to the wrong save slot.
• L AI M’s Revenge enemy counts now scale uncapped with wave number for tougher late-game difficulty.
• X1’s Revenge safe rooms no longer appear after wave 40.
• Fixed a quicksand exploit where pressing jump with precise timing on landing would let the player jump again.

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

Super Liam 1.51 will release a bit later today. Watch this space for when the release is out. I'm just testing one or two more small changes to make sure they work.

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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago

I'll be joining Thunderstep Gaming on Sunday to check out the update to Super Liam 1.5. Bookmark it and tune in. https://www.youtube.com/live/dJMJ5n9zOVk

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

Joining the ThunderStep gaming folks in less than an hour to talk all things Super Liam. https://www.youtube.com/live/dJMJ5n9zOVk?si=Xq1jeowlv2GDnnA_

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

404 Sight Not Found for April 30, 2026 – Addicted to Spuds https://lerven.me/podcast/404-sight-not-found-for-april-30-2026-addicted-to-spuds/

lerven.me
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

More episodes of Rimworld went up for members. We had to murder a prisoner, we forgot to build a useable door for a bedroom and a kitten got hit by lightning. Only in RimWorld can all of these things happen in one place. @liamerven@youtube.com

youtube.com
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

Now live with Civilization V. This is my first time playing, so it is very possible it will be a train wreck. https://youtube.com/live/xgvdZZOWV68?feature=share

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago

Chatting with viewers today at 11 AM Eastern/15:00 UTC. https://youtube.com/live/-SiCxYiToC8?feature=share

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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @klittle667 it is amazing with a controller. and I'm not just saying that cause I made it. I feel like it should have always been able to be played with one.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall yes. Make less mistakes.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@BTyson yes. I've heard this from others, and it may be an NVGT issue. something I think recently changed.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@x0 @Kaliah I haven't seen that bug in other places so I don't know what's really going on. someone reported they can't hear wild bot landing, and so like. I dunno if the audio system took a hit recently or something.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@Kaliah I think the footstep thing is a bug and may be an NVGT issue so I'll look into that.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@LockOrientation yes
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@Kaliah Nah. that would be too mean even for L AI M.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@LockOrientation Mud is a it louder, and like the lab ambiance got dropped a bit. But by and large I'm not making many changes.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@LockOrientation volume tweaks and where needed some slight EQ tweaks. I'm keeping the original 2004 set.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@esoteric_programmer i got it running on debian, so that's good.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@matt yep. I think everyone has their favorite distro and why. Lol.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@cubic @Rich good thing I have one of those lol. yeah and it's user interface leaves a lot to be desired, but I guess it will be better than nothing.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@fubsepude That's my plan. I'm pretty close to having it done, so I'd like to release it Sunday.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@elettrona have a good weekend.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@ondrosik yes. Unfortunately the game was not saving completed scores in previous versions. I did not originally plan to ever add leaderboards.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@blindbat84@disabled.social yeah. it was in the wrong place at the wrong time.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@rocknrollmayhem check settings.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@bluenova It's appreciated. thank you so much.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@mckensie right now I have no idea what mobile will look like or if I'll even make a mobile version.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall What is even more valuable at this point are people who know people. having my work shared to others who may have not checked it out before is huge. I'm trying to get on more podcasts and things of that nature so I can talk about what I do and why it matters.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @klittle667 it's not exactly force feedback, but you do get vibrations for certain events. it's a little weird on mac as it may work via bluetooth but not via USB, and I'm not sure what's up with that. I'll just blame Apple because it's easy.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@x0 @Bri @Kaliah can a smart person open a github issue on this?
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @mckensie @remixman I almost missed my train once because I was so busy playing AD. the train pulled in and I was so zoned out I almost didn't hear it. I'd love to see a game recapture that. Some of tried and I will just sayhave failed mightily.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@rocknrollmayhem so I just tested and button promps arenot speaking press enter to continue if I turn that feature off. if there is a particular spot in the game you notice this, let me know where and I'll look into it.
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Open post
LWorks @LWorksGames@tweesecake.social
· 2mo ago
YARSP 0.3 is out with requested changes by you, and you, and also you too. https://l-works.net/files/YARSP.zip or click chekc for update in help.
l-works.net
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@kev No recent word on it right now.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @klittle667 Yep. They sure will.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@baethyn I need to be able to test a full desktop environment.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall Even $5 helps honestly. I appreciate the financial contributions, but again people are under no obligation to do so. What I appreciate most of all is knowing that my games are still relevant and that people are enjoying them. It's why I make them in the first place.
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Open post
LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@esoteric_programmer I think AI may have came up with that idea. I let it suggest some gimics for each level.
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LWorks @LWorksGames@tweesecake.social
· 6mo ago
Replying to
@Tamasg Yeah. The new version runs how I always hoped it would.
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LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@Drummerdaniels Yep. Sure is.
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LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @remixman We don't support gyro right now but swipe controls could be a thing. I'm being very careful with an IOS version of anything right now, but I think it's probably the next logical step.
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Open post
LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall @klittle667 snag either a ps5 or xbox series controller. ps5's are cool as I believe the vibration stuff is better, but everyone has their own personal preference. also ps5's are rechargeable where Xbox ones can use rechargeable batteries, but it's annoying.
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LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@twynn yep. that was boosted a bit.
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LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@Blobsta This should be resolved in the latest version, but if not I will work on it.
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LWorks @LWorksGames@tweesecake.social
· 5mo ago
Replying to
@alexhall I'd absolutely love to port Judgment day. It would be a ton of fun with a game pad and less shakyer timing.
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