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unconed

@unconed@mstdn.io
mastodon 4.7.3
  • Open on mstdn.io

machine yearning

429 Followers
84 Following
21 Posts
Joined October 09, 2019
Web:
https://acko.net/
Github:
https://github.com/unconed/
Open post
unconed @unconed@mstdn.io
· 1mo ago

New post by me, about the flaw in bezier curves that most drawing apps ignore:
https://acko.net/blog/curvature-beziers/

Curvature Beziers
Acko.net

Curvature Beziers

Improving on a timeless recipe

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Open post
unconed @unconed@mstdn.io
· 10mo ago

New Use.GPU release (0.18) with:
- order-independent transparency (WBOIT)
- improved dolly zoom to full orthographic, with support for SSAO and other post-fx
- rewritten quad-tree map tile renderer with arc labels

Docs and demos at:
https://usegpu.live

usegpu.live
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Open post
unconed @unconed@mstdn.io
· 18mo ago

New Use.GPU release:

- 🔍dramatic inspector viewing upgrades
- 🌥️a modern ambient-occlusion (SSAO/GTAO) implementation
- 🖼️revised render pass infrastructure
- ℹ️expanded shader generation for bind groups
- 🌴more generated WGSL struct types

Full write up here:
https://acko.net/blog/occlusion-with-bells-on/

Occlusion with Bells On
Acko.net

Occlusion with Bells On

Modern SSAO in a modern run-time

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Open post
unconed @unconed@mstdn.io
· 21mo ago

simple existential software razor:

Would the problem you're trying to solve still exist if computers didn't exist? If not, it's not actually solving a real problem.

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Open post
unconed @unconed@mstdn.io
· 15mo ago
Replying to
Dug it out of deep storage, it was Frameranger by CNCD/Fairlight. Some good old mecha-spider racecar robot action. https://directtovideo.wordpress.com/2009/11/13/deferred-rendering-in-frameranger/ Not directly applicable, but it's great to re-read these early deferred rendering challenges.
directtovideo.wordpress.com
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Open post
unconed @unconed@mstdn.io
· 16mo ago
Replying to
Demos: https://usegpu.live/demo/plot/tubes Docs: https://usegpu.live/
usegpu.live
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Open post
unconed @unconed@mstdn.io
· 18mo ago
Replying to
@dneto@mastodon.gamedev.place In my experience, accusations about rank hypocrisy usually seem accompanied by a lack of awareness of what's been going on without filtering it through the consensus manufacturing machine.
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Open post
unconed @unconed@mstdn.io
· 45mo ago
Replying to
@SallyStrange "Judge people by the content of their character, not their skin." was his message. And here you are, generalizing white people while fashioning yourself as morally superior. This is why people who pay attention realize that BLM actually stands for "Black lives matter... more".
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Open post
unconed @unconed@mstdn.io
· 10mo ago

@tojiro@mastodon.social Have you done any additional work on WebXR + WebGPU?

In particular was wondering about:

- depth24plus as the depth format ... I use depth32float with reverse Z everywhere. The guidelines suggest the depth buffer should be accurate for the given projection matrix, so is reverse Z off the table?

- having to create new texture views, view descriptors, color attachments for every single frame seems terrible from a GC point of view? I usually manage all these statically.

mastodon.social

Brandon Jones (@tojiro@mastodon.social) - Mastodon

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Open post
unconed @unconed@mstdn.io
· 12mo ago

Oh yeah, Use.GPU now has this sweet black hole raytracer:
https://usegpu.live/demo/rtt/black-hole

usegpu.live
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Open post
unconed @unconed@mstdn.io
· 15mo ago

Architectural-style outlines with MSAA... turns out just doing edge detection at the sample level and then doing a resolve + dilate works a treat.

Will be in the upcoming 0.16 release of Use.GPU, with the normal/depth pre-pass now multisampled.

WGSL:
https://gitlab.com/unconed/use.gpu/-/tree/master/packages/wgsl/wgsl/outline?ref_type=heads

gitlab.com

packages/wgsl/wgsl/outline · master · Steven Wittens / use.gpu · GitLab

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Open post
unconed @unconed@mstdn.io
· 17mo ago

@datn@xoxo.zone Uh, if people are directing their ire to the wrong group, and making them into a stereotype they're not, that is actually their burden to fix.

The question is why they believe men in tech are uniformly "bros" and the answer is that it's the news media that has had a vendetta against tech for a decade or so and refuses to make the distinction clearly.

xoxo.zone

Dan Patch (@datn@xoxo.zone) - XOXO Zone

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Open post
unconed @unconed@mstdn.io
· 18mo ago

@dneto@mastodon.gamedev.place I deliberately phrased it so as not be an accusation, if you reread it.

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Open post
unconed @unconed@mstdn.io
· 18mo ago

I know this is mastodon but I seriously gotta wonder if the people sharing the group chat news are upset that officials are using unofficial channels to coordinate, or whether they are upset that the wrong team of officials is doing that.

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Open post
unconed @unconed@mstdn.io
· 18mo ago

Use.GPU 0.14 release candidate is up on Gitlab, featuring a refactor render pass infra, to enable a very clean impl of GTAO.

It has overscan at the screen edges for edge-to-edge coverage of shadows, and temporal reprojection. To use it you just turn on the SSAO flag.

This release also improves the ways render passes are composable without requiring the dev/user to wire it all up... often there is only one correct way to do it anyway.

Working on a write up, and will release 0.14 final soon.

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Open post
unconed @unconed@mstdn.io
· 22mo ago

@pluralistic@mamot.fr This post calls notable people "hatchet men" and a new agency "absurd" and "dangerous" right off the bat, while praising peer review and continuous critique.

It doesn't add up, the entire argument is self-defeating. You can't defend expertise by stating that institutions are infallible and that it's wrong for new entrants with a track record of success to question them.

It's just Doctorow word salad.

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Open post
unconed @unconed@mstdn.io
· 23mo ago

If this is true, it is very disturbing:
https://www.arkmedic.info/p/would-you-like-plasmids-with-that

Would you like Plasmids with that?
arkmedic.info

Would you like Plasmids with that?

A bombshell finding implicates ALL recombinant vaccines in the DNA contamination scandal and requires urgent investigation

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Open post
unconed @unconed@mstdn.io
· 24mo ago

Met with the WESL group and put together a slide deck with all the shader composition I'm doing in Use.GPU.

Like printf'ing debug geometry from a compute shader:

Slides (60MB):
http://acko.net/files/use-gpu-12/use.gpu-wesl-export.pdf

acko.net
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