Check out the #pixelart Timelapse of our newest NPC, the Accordionist Bard.
What do you think?
Brazilian Solo dev working on:
https://store.steampowered.com/app/3712580/Climb_out_of_Hell/
Wishlist now <3
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We crafted a unique pictographic stone to teach the player basic movements.
Think ancient hieroglyphics as your tutorial guide!
What do you think of this approach? Does it make learning movement feel more immersive?
🔥 Witness the creation of our newest NPC, Magma Muse! 🔥
From concept to pixels, this character comes to life in a #timelapse created in Aseprite.
Check out every frame, every detail, and let us know what you think of her molten, mysterious vibe!
Would you want to meet her in-game?
Meet: The Singing Tree of the Hanged!
A macabre yet fun npc, adorned with hanged corpses that sing haunting melodies when clicked
Each note reveals part of a dark musical puzzle perfectly in tune with your adventure in HELL!
🔥 Meet our fiery little hero, inspired by my love for Studio Ghibli's Calcifer!
This cute, courageous soul will navigate the depths of hell in our upcoming game.
What do you think of his design? Let us know! 👀🎨
🎥 Check out the timelapse and share your thought
Why wouldn't you trust this fella? He's so inviting! 😍
Hi fellow devs, HAPPY NEW YEAR! Wishing you all success in your projects and developments this year!
We are back! And we created this NPC because I’m absolutely terrified of centipedes
At least now I can face my fear on the screen!
Meet our game's newest NPC: the Walking Lantern!
This enigmatic companion lights your path, illuminating the darkest corners of HELL with its flickering flames.
#IndieDevs I need help here!
Does this scene make it clear that the character is moving upward? Something seems a bit off. Any idea what might be lacking?
What I am using in the scene currently:
- Camera zoomout as player goes up
- Player object shrinks as camera moves up
- Player object color gets darker as it moves