There is a species of thought which swallows its own tail and annihilates itself from memory.
I cannot provide examples.
🍂Evan Balster🍂
scholar of harmony & decay ◆ they ◆ aroace
🇵🇸 free palestine
I've been starting to make daily use of a cast iron teapot (tetsukyusu) but after several pots of sencha and oolong the entity from Annihilation has appeared on the bottom.
I have been careful to dry the pot after every use. I was worried these dazzling blues and purples might be corrosion but they seem to vanish at my touch. That's just oil??
@susabh@fe.disroot.org Almost certainly one of the inspirations for antimeme fiction.
Sometimes the answer to a question renders the question so profoundly irrelevant as to warrant a prompt synaptic power-washing. I think I encounter these a lot during engineering work but that is largely based on how often I find myself blinking in momentary disorientation.
@neauoire@merveilles.town Back when I was fixating on Gustafson's unums as a DSP format, I spent some time thinking about how to formulate a number encoding less 'arbitrary' than Gustafson's selected set of rationals (this was before posits & valids). I preferred framing unums in terms of the real projective line, which doesn't actually come up much in their papers.
If we subdivide the projective circle evenly we get a number system with the same cardinals (±0, +1, -1, ±∞) where the encode and decode functions are basically just tan() and atan() and encoded values are separated by fixed radian increments. This produces a format that keeps and expands on the interesting symmetries of V2 unums, but it's almost entirely irrational numbers. Furthermore I was never able to work out any simple approach to addition or multiplication; like other transcendental functions, those would probably need to be computed with Taylor-McLaurin series or tables or some other witchery.
That's about as far as I explored the topic.
Just released: Scrubbin' Trubble by @FourbitFriday@mastodon.gamedev.place
https://store.steampowered.com/app/3276700/Scrubbin_Trubble/
A turn-based roguelike with a remarkable approach to online co-op. Players take their moves independently unless they're in combat with the same group of monsters, at which point the game shifts to an impeccably-telegraphed lock-step mode where the team plan and execute their actions together.
It's pretty remarkable how often the Visual C++ compiler just emits incorrect code. About once per month I have to deal with elusive, cryptic bugs that go away with a clean rebuild. I wonder what kind of undefined behavior is at work inside that mess.